Daily Archives: March 6, 2018

Comment #4

https://aetherialcode.wordpress.com/2018/03/01/learning-about-sound-design-and-feedback/
Hi Matthias! Since I am also the lead sound of my group I can relate to your post a lot. I too had some experience with playing certain instruments (not 10 years of classic music like you, but still), and had to basically learn how to create sound effects on my own. I like how the process you developed is very similar to mine. I too look for sounds that have the right dynamics and then add appropriate […]

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Comment #4

https://aetherialcode.wordpress.com/2018/03/01/learning-about-sound-design-and-feedback/
Hi Matthias! Since I am also the lead sound of my group I can relate to your post a lot. I too had some experience with playing certain instruments (not 10 years of classic music like you, but still), and had to basically learn how to create sound effects on my own. I like how the process you developed is very similar to mine. I too look for sounds that have the right dynamics and then add appropriate […]

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Comment #4

Hey Basil, it’s Guy, let’s analyze your post.
Firstly, I’d just like to say that your post was very easy to read, nothing seemed to drag on pointlessly and all of the points raised were good. That said, a lot of the English was kind-of off, which is understandable after all, but could be quite jarring when reading an otherwise well-written post and then suddenly stopping in my tracks when a mistake catches my eye. But again, it’s understandable.
Another interesting thing […]

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Program: Programming

Comment #4

Hey Basil, it’s Guy, let’s analyze your post.
Firstly, I’d just like to say that your post was very easy to read, nothing seemed to drag on pointlessly and all of the points raised were good. That said, a lot of the English was kind-of off, which is understandable after all, but could be quite jarring when reading an otherwise well-written post and then suddenly stopping in my tracks when a mistake catches my eye. But again, it’s understandable.
Another interesting thing […]

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Program: Programming

Comment for assignment (4th comment)

In your blog you take care of explaining how your game works before going onto level design which I think is great. Makes it easier to figure out the issues you had and how you solved them. One thing that would have helped a lot would be pictures. Even though you did a great job explaining which enemies you had and that the setting was in the forest.
Without a picture it’s hard for me to understand precisely how the level […]

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Program: Game Design

Comment for assignment (4th comment)

In your blog you take care of explaining how your game works before going onto level design which I think is great. Makes it easier to figure out the issues you had and how you solved them. One thing that would have helped a lot would be pictures. Even though you did a great job explaining which enemies you had and that the setting was in the forest.
Without a picture it’s hard for me to understand precisely how the level […]

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Program: Game Design

Comment Week 4 (Kaijun Wang)

https://kaijunqilin.wordpress.com/2018/03/01/add-a-new-enemy-type-shooting-enemy/comment-page-1/#comment-8
:
”Hello Kaijun,
Your blog-post was quite interesting as you showcased a lot of different aspects of the latest enemy in your game. Some of these aspects that were interesting to me were for instance, how you spawned the enemy and that you had several different spawn points that were randomized, how you designed the enemy to stop firing after it reached the other side of the player and the reason behind those aspects. In addition to this, I think […]

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Program: Programming

Comment Week 4 (Kaijun Wang)

https://kaijunqilin.wordpress.com/2018/03/01/add-a-new-enemy-type-shooting-enemy/comment-page-1/#comment-8
:
”Hello Kaijun,
Your blog-post was quite interesting as you showcased a lot of different aspects of the latest enemy in your game. Some of these aspects that were interesting to me were for instance, how you spawned the enemy and that you had several different spawn points that were randomized, how you designed the enemy to stop firing after it reached the other side of the player and the reason behind those aspects. In addition to this, I think […]

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Program: Programming

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Major Game Design

I am studying game design at Uppsala Universitet, Campus Gotland. That is, I am majoring in game design, with a minor in project management. There are three other minors available: Graphics, Programming and Design. It turns out though, that the majority of project work within the education is focused on you applying the skills of your minor and not so much on being a game designer. This can lead to problems during said project work, especially for people studying project […]

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Major Game Design

I am studying game design at Uppsala Universitet, Campus Gotland. That is, I am majoring in game design, with a minor in project management. There are three other minors available: Graphics, Programming and Design. It turns out though, that the majority of project work within the education is focused on you applying the skills of your minor and not so much on being a game designer. This can lead to problems during said project work, especially for people studying project […]

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Global GameJam 2018

This is horror game made in 3D using the Unity Engine. this game was created within a period of 48h for the Global Game Jam 2018. The game jag presents a theme from which developers should base their game upon, this year the theme was ‘transmission’. From this my team and I created a game where the player is stuck in a horror themed maze and the objective is to get out. The player receives a code in the beginning, […]

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Program: Programming

Global GameJam 2018

This is horror game made in 3D using the Unity Engine. this game was created within a period of 48h for the Global Game Jam 2018. The game jag presents a theme from which developers should base their game upon, this year the theme was ‘transmission’. From this my team and I created a game where the player is stuck in a horror themed maze and the objective is to get out. The player receives a code in the beginning, […]

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Program: Programming

Comment #4: Nicklas Rosén

Hello Ni[c]klas,
This is quite a good post that you have written. You thoroughly describe and analyze the motivational problem within your group that you chose as the topic for this blog post. It is also a positive that you included your role in the circumstances.
The explanation of your efforts to solve your group’s problem also is clear and informative. It reveals some of what you learned from these experiences and could be helpful to others in similar situations who may […]

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Comment #4: Nicklas Rosén

Hello Ni[c]klas,
This is quite a good post that you have written. You thoroughly describe and analyze the motivational problem within your group that you chose as the topic for this blog post. It is also a positive that you included your role in the circumstances.
The explanation of your efforts to solve your group’s problem also is clear and informative. It reveals some of what you learned from these experiences and could be helpful to others in similar situations who may […]

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Blog Post 3. Scrum.

Working with Scrum has been interesting. There have definitely been some benefits. Having meetings at the start and end of each week has been helped provide some insight into every members work, which has often led us to change the prioritization of certain assets. For instance we new the first presentation was coming up and since it was clear that animations where far from finished we decided to focus on creating new parallax layers and overall game play. The sprint […]

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Program: Graphics

Blog Post 3. Scrum.

Working with Scrum has been interesting. There have definitely been some benefits. Having meetings at the start and end of each week has been helped provide some insight into every members work, which has often led us to change the prioritization of certain assets. For instance we new the first presentation was coming up and since it was clear that animations where far from finished we decided to focus on creating new parallax layers and overall game play. The sprint […]

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Program: Graphics

CritterFlux

CritterFlux is a mobile game made for a course called Big Game Project. This game was created over a period of 10 weeks by two graphical artists and myself as programmer. The game is a pet companion game made in 3D for android devices. The game is written using C# and the Unity Engine. This game was exhibited at Gotland Game Conference in 2017 by the creators.
This project taught me the importance of planning and structuring code. Since I was […]

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Program: Programming

CritterFlux

CritterFlux is a mobile game made for a course called Big Game Project. This game was created over a period of 10 weeks by two graphical artists and myself as programmer. The game is a pet companion game made in 3D for android devices. The game is written using C# and the Unity Engine. This game was exhibited at Gotland Game Conference in 2017 by the creators.
This project taught me the importance of planning and structuring code. Since I was […]

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Program: Programming

Schrödinger’s cat in a fancier box

During my playthrough in Pharaoh, I reached the highest possible level of the population houses.  This was the first time I managed that since back in the days I never actually had the patience. For this reason, it was the first time I had a chance to see the highest demands of the population in work.
And here is where I got seriously confused for a while. And what confused me was the luxury goods’ boxes.

First a quick recap of […]

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Program: Game Design

Schrödinger’s cat in a fancier box

During my playthrough in Pharaoh, I reached the highest possible level of the population houses.  This was the first time I managed that since back in the days I never actually had the patience. For this reason, it was the first time I had a chance to see the highest demands of the population in work.
And here is where I got seriously confused for a while. And what confused me was the luxury goods’ boxes.

First a quick recap of […]

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Program: Game Design

Blog post 4 comment

This is a comment I left on another student’s blog.
Their blog: https://emilesohier.wordpress.com/2018/03/05/designing-a-boss/
Hello Emile,
I found your blog post on the design of the boss encounter in your game interesting to read.
The description of the encounter is easy to follow, and it is clear what you have created. You give a good explanation of the different mechanics and what dynamics you were hoping to produce.
What I am missing in this post is the justification for designing the encounter like […]

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Program: Programming

Blog post 4 comment

This is a comment I left on another student’s blog.
Their blog: https://emilesohier.wordpress.com/2018/03/05/designing-a-boss/
Hello Emile,
I found your blog post on the design of the boss encounter in your game interesting to read.
The description of the encounter is easy to follow, and it is clear what you have created. You give a good explanation of the different mechanics and what dynamics you were hoping to produce.
What I am missing in this post is the justification for designing the encounter like […]

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Program: Programming