Browsing '5SD014': 2D Computer Graphics: Theory and Application II

2D-Graphics, Theory and Application II: Week 1 + Week 2

First week in the new graphics course! We pretty much picked up where we left it off with 2D-Graphics, Theory and Application I.
Week 1:
The first week consisted of repeating some perspective practices. For our home assignment that week we had to first, draw our kitchen in either 1- or 2-point-perspective and then redesign it according to an existing IP. I have to admit that with the project taking up so much of our time and with the assignments being more […]

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Program: Graphics

2D-Graphics, Theory and Application II: Week 1 + Week 2

First week in the new graphics course! We pretty much picked up where we left it off with 2D-Graphics, Theory and Application I.
Week 1:
The first week consisted of repeating some perspective practices. For our home assignment that week we had to first, draw our kitchen in either 1- or 2-point-perspective and then redesign it according to an existing IP. I have to admit that with the project taking up so much of our time and with the assignments being more […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

Intro

I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]

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Program: Graphics

Intro

I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]

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Program: Graphics

Storyboarding exercise!

Last week’s assignment for my 2d-graphics course was to create a storyboard for a game. I chose to do a Mirror’s edge inspired sequence where the player character receives a valuable bag from a fellow runner. The cops later invade the rooftop where both runners are and the chasing begins.

This was a segment of a scene I have had in my head for quite some time now ever since I first played Mirror’s edge back in 2009. I was […]

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Program: Graphics

Storyboarding exercise!

Last week’s assignment for my 2d-graphics course was to create a storyboard for a game. I chose to do a Mirror’s edge inspired sequence where the player character receives a valuable bag from a fellow runner. The cops later invade the rooftop where both runners are and the chasing begins.

This was a segment of a scene I have had in my head for quite some time now ever since I first played Mirror’s edge back in 2009. I was […]

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Program: Graphics

Level Design


So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]

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Program: Graphics

Level Design


So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]

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Program: Graphics

Colour

Today we have studied light and colour theory, going through how light behaves and determines the colours. To study this we got to look at a lot of photographs of different environments, lighting and surfaces. This as well as getting to see an amazing artist create beautiful scenes and landscapes super fast was really interesting and I was inspired to try it for myself. After waiting all day we finally got to the practical part where we were asked to […]

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Program: Graphics

Colour

Today we have studied light and colour theory, going through how light behaves and determines the colours. To study this we got to look at a lot of photographs of different environments, lighting and surfaces. This as well as getting to see an amazing artist create beautiful scenes and landscapes super fast was really interesting and I was inspired to try it for myself. After waiting all day we finally got to the practical part where we were asked to […]

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Program: Graphics

Speed Painting

Today we had a lecture with Felicia about values and a little bit about Photoshop. We looked a little bit at different brushes and brush settings and experimented with using brushes in color dodge and linear dodge mode. We also looked at some short films showing the difference in hue, saturation and value and how you can create environments really fast in gray scale using foreground, middle ground and background.After lunch we got to do some exercises using what we […]

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Program: Graphics

Speed Painting

Today we had a lecture with Felicia about values and a little bit about Photoshop. We looked a little bit at different brushes and brush settings and experimented with using brushes in color dodge and linear dodge mode. We also looked at some short films showing the difference in hue, saturation and value and how you can create environments really fast in gray scale using foreground, middle ground and background.After lunch we got to do some exercises using what we […]

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Program: Graphics

Bathroom Sprites


 
Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom.  This bathroom is going to act as the introduction to the game for the player […]

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Program: Graphics

Bathroom Sprites


 
Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom.  This bathroom is going to act as the introduction to the game for the player […]

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Program: Graphics

The baton of Futura


This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of […]

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Program: Graphics

The baton of Futura


This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of […]

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Program: Graphics

Representing or Misrepresenting?

Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]

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Program: Graphics

Representing or Misrepresenting?

Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]

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Program: Graphics