Browsing 'GAME': The GAME Department Blog @ http://game.campusgotland.se

Educating social workers on problem gaming

Patrick Prax was invited by Region Gotland to educate our local social workers and medical providers about problematic gaming, youth and “addiction”.

(The video is currently being re-uploaded. Sorry for the technical snafus)
The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices […]

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Educating social workers on problem gaming

Patrick Prax was invited by Region Gotland to educate our local social workers and medical providers about problematic gaming, youth and “addiction”.

(The video is currently being re-uploaded. Sorry for the technical snafus)
The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices […]

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Prof. Bartle back on the island!

We’re continuing the expansion of our research wing at the Department of Game Design, and we are happy to announce that Prof. Richard Bartle is joining our team on Gotland as a guest professor!
We welcome professor Richard Bartle – Honorary Professor at University of Essex and Guest Researcher at the Department of Game Design at Uppsala University!
Professor Bartle co-wrote the first virtual world (MUD, in 1978), making him a pioneer within the massively multiplayer online game industry, […]

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Prof. Bartle back on the island!

We’re continuing the expansion of our research wing at the Department of Game Design, and we are happy to announce that Prof. Richard Bartle is joining our team on Gotland as a guest professor!
We welcome professor Richard Bartle – Honorary Professor at University of Essex and Guest Researcher at the Department of Game Design at Uppsala University!
Professor Bartle co-wrote the first virtual world (MUD, in 1978), making him a pioneer within the massively multiplayer online game industry, […]

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More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.
Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!

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More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.
Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!

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The Pioneers 2018: celebrating the schools that do things differently

“Creative education is vital. But creative education is, in places, broken.”, WeTransfer says. In order to support new, better, types of programs they teamed up with Lecture in Progress and developed The Pioneers listhighlighting schools around the world who deserve credit for doing things differently. They recently visited us on the island and spoke with our Director of Studies, Jakob Berglund-Rogert which led to this great write-up on how we approach game design […]

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The Pioneers 2018: celebrating the schools that do things differently

“Creative education is vital. But creative education is, in places, broken.”, WeTransfer says. In order to support new, better, types of programs they teamed up with Lecture in Progress and developed The Pioneers listhighlighting schools around the world who deserve credit for doing things differently. They recently visited us on the island and spoke with our Director of Studies, Jakob Berglund-Rogert which led to this great write-up on how we approach game design […]

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GAME Alumni leading by example

There’s a good chance that your reading list is overwhelmingly male if you follow a lot of game developers and designers, even though you might be making a conscious effort to follow more women.
Well good news, everyone! Finding new sources for inspiration, experience and skill just became a lot easier. Our former student Emma Johansson and her New Zealand studio Runaway Play has created #GirlsBehindTheGames – a worldwide movement to highlight the women […]

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GAME Alumni leading by example

There’s a good chance that your reading list is overwhelmingly male if you follow a lot of game developers and designers, even though you might be making a conscious effort to follow more women.
Well good news, everyone! Finding new sources for inspiration, experience and skill just became a lot easier. Our former student Emma Johansson and her New Zealand studio Runaway Play has created #GirlsBehindTheGames – a worldwide movement to highlight the women […]

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Front page news!

Not only are we in the local newspaper – we are on the front page of the local newspaper. Pick up a copy of Gotland Allehanda and read all about the conference and our game educations.
There are now 502 attendees registered. Get your own visitors ticket (pay what you want), and come play our games 5-6th of June, at Wisby Strand.
“Sharks and friend support in the student games”, Gotlands Allehanda 2018-05-31

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Front page news!

Not only are we in the local newspaper – we are on the front page of the local newspaper. Pick up a copy of Gotland Allehanda and read all about the conference and our game educations.
There are now 502 attendees registered. Get your own visitors ticket (pay what you want), and come play our games 5-6th of June, at Wisby Strand.
“Sharks and friend support in the student games”, Gotlands Allehanda 2018-05-31

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Our students were on TV!

… and on the radio, and in the local papers.
As much as GGC is the university’s conference, it’s also the island’s. Every year we throw our doors open to the people of Gotland so they can see what we get up to. And, as part of this, we invite the local media to come and talk to our students.
We were graced with 3 reporters, and coverage of the conference and our, frankly, brilliant students.
We’re 7 days […]

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Our students were on TV!

… and on the radio, and in the local papers.
As much as GGC is the university’s conference, it’s also the island’s. Every year we throw our doors open to the people of Gotland so they can see what we get up to. And, as part of this, we invite the local media to come and talk to our students.
We were graced with 3 reporters, and coverage of the conference and our, frankly, brilliant students.
We’re 7 days […]

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ReLeap

A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.
ReLeap was developed using Unity, Photoshop, Spriter, and Ableton Live.
Team:
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
https://www.facebook.com/ReLeapGame/

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ReLeap

A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.
ReLeap was developed using Unity, Photoshop, Spriter, and Ableton Live.
Team:
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
https://www.facebook.com/ReLeapGame/

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Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.
Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt […]

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Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.
Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt […]

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The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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