Browsing 'GAME': The GAME Department Blog @ http://game.campusgotland.se

Puzzle game Cryptogram uses a real bookshelf to open secret doors

I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the […]

/ Comments Off on Puzzle game Cryptogram uses a real bookshelf to open secret doors

Puzzle game Cryptogram uses a real bookshelf to open secret doors

I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the […]

/ Comments Off on Puzzle game Cryptogram uses a real bookshelf to open secret doors

Student projects selected for Alt.Ctrl:GDC

Every year, the best and brightest of the game industry gather in San Francisco for the Game Developers Conference (GDC). As part of the 5 day event the organizers also host alt.ctrl.GDC – an on-site showcase of unique games built around alternative control schemes and interactions. Or in their own words: “a chance to play some of the most inventive and innovative games around using unique, one-of-a-kind controllers.”
This year, two of our student teams will be present! Among […]

/ Comments Off on Student projects selected for Alt.Ctrl:GDC

Student projects selected for Alt.Ctrl:GDC

Every year, the best and brightest of the game industry gather in San Francisco for the Game Developers Conference (GDC). As part of the 5 day event the organizers also host alt.ctrl.GDC – an on-site showcase of unique games built around alternative control schemes and interactions. Or in their own words: “a chance to play some of the most inventive and innovative games around using unique, one-of-a-kind controllers.”
This year, two of our student teams will be present! Among […]

/ Comments Off on Student projects selected for Alt.Ctrl:GDC

Alumni Days 2016 gallery

Looking for details about the Alumni Days? Check this post. The YouTube playlist is available here.




















































Posted in Blog by Ulf Benjaminsson

/ Comments Off on Alumni Days 2016 gallery

Alumni Days 2016 gallery

Looking for details about the Alumni Days? Check this post. The YouTube playlist is available here.




















































Posted in Blog by Ulf Benjaminsson

/ Comments Off on Alumni Days 2016 gallery

New Mocap System at Uppsala University

As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together […]

/ Comments Off on New Mocap System at Uppsala University

New Mocap System at Uppsala University

As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together […]

/ Comments Off on New Mocap System at Uppsala University

We have mocap!


We have moved and upgraded our old motion capture equipment! The new hotness consists of 16 brand new OptiTrack Prime13 cameras, new software, the works! And now we need test subjects, hehe.

jQuery(document).ready(function($) {
$(‘#wp_mep_1’).mediaelementplayer({
m:1
,features: [‘playpause’,’current’,’progress’,’duration’,’volume’,’tracks’,’fullscreen’]
});
});
So Finn Engström and Nataska have been installing the new motion capture cameras this week and they’re happy to report they did a successful test with an actor today and it has all been smooth sailing so far
Now we want to […]

/ Comments Off on We have mocap!

We have mocap!


We have moved and upgraded our old motion capture equipment! The new hotness consists of 16 brand new OptiTrack Prime13 cameras, new software, the works! And now we need test subjects, hehe.

jQuery(document).ready(function($) {
$(‘#wp_mep_1’).mediaelementplayer({
m:1
,features: [‘playpause’,’current’,’progress’,’duration’,’volume’,’tracks’,’fullscreen’]
});
});
So Finn Engström and Nataska have been installing the new motion capture cameras this week and they’re happy to report they did a successful test with an actor today and it has all been smooth sailing so far
Now we want to […]

/ Comments Off on We have mocap!

Alumni Days 2016


The weekend 8-10th of December sees old (well… previous, more like) students returning to the education for our annual Alumni Days. All of them started where our students are now, and are now firmly part of the games industry either as members of a AAA studio, or as a lone indie developer. By bringing alumni back we kick start our students industry networks, and show them how our education can help them get a start in the industry […]

/ Comments Off on Alumni Days 2016

Alumni Days 2016


The weekend 8-10th of December sees old (well… previous, more like) students returning to the education for our annual Alumni Days. All of them started where our students are now, and are now firmly part of the games industry either as members of a AAA studio, or as a lone indie developer. By bringing alumni back we kick start our students industry networks, and show them how our education can help them get a start in the industry […]

/ Comments Off on Alumni Days 2016

We have characters!

If the second years seemed a bit stressed of late, this is why. Their first characters ever – pretty awesome way to end their first 3D course. Well done, folks!!
Nataska

























Posted in Blog by Ulf Benjaminsson

/ Comments Off on We have characters!

We have characters!

If the second years seemed a bit stressed of late, this is why. Their first characters ever – pretty awesome way to end their first 3D course. Well done, folks!!
Nataska

























Posted in Blog by Ulf Benjaminsson

/ Comments Off on We have characters!

ComicCon 2016


As is our custom we sent a dozen of our students and their games to Gamex / ComicCon this year too. This year we showed off primarily 1st and 2nd year games and drew decent crowds with multiplayer games like Frog Climbers, the only true zombie-survival game Zombie Crawler, the relaxation and sleep helper Slumber and the unlikely party game Cryptogram; an escape the room horror game controlled entirely by a book shelf.


Gamex […]

/ Comments Off on ComicCon 2016

ComicCon 2016


As is our custom we sent a dozen of our students and their games to Gamex / ComicCon this year too. This year we showed off primarily 1st and 2nd year games and drew decent crowds with multiplayer games like Frog Climbers, the only true zombie-survival game Zombie Crawler, the relaxation and sleep helper Slumber and the unlikely party game Cryptogram; an escape the room horror game controlled entirely by a book shelf.


Gamex […]

/ Comments Off on ComicCon 2016

My First Jam 2016

The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]

/ Comments Off on My First Jam 2016

My First Jam 2016

The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]

/ Comments Off on My First Jam 2016

Two wins at the Swedish Game Awards 2016

Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!

GAME students in Skövde the morning after the Swedish Game Awards

Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]

/ Comments Off on Two wins at the Swedish Game Awards 2016

Two wins at the Swedish Game Awards 2016

Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!

GAME students in Skövde the morning after the Swedish Game Awards

Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]

/ Comments Off on Two wins at the Swedish Game Awards 2016

Gotland Game Conference 2016

Another year, another conference. We’re good at this!

Our conference opened with our head of state, Hans Svensson, recognizing our education’s adolescence. He said, with gentle mirth and pain in his heart, the he realized “that every day I have to work with a teenager.” And thus he set proceedings off with a sentiment that holds for our education, our industry and our conference: Without the rebellious teenager, our futures would stagnate.
But, judging by the work of our students, […]

/ Comments Off on Gotland Game Conference 2016

Gotland Game Conference 2016

Another year, another conference. We’re good at this!

Our conference opened with our head of state, Hans Svensson, recognizing our education’s adolescence. He said, with gentle mirth and pain in his heart, the he realized “that every day I have to work with a teenager.” And thus he set proceedings off with a sentiment that holds for our education, our industry and our conference: Without the rebellious teenager, our futures would stagnate.
But, judging by the work of our students, […]

/ Comments Off on Gotland Game Conference 2016

Baby, I’m Robot!

An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love.
Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.
Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade […]

/ Comments Off on Baby, I’m Robot!

Baby, I’m Robot!

An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love.
Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.
Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade […]

/ Comments Off on Baby, I’m Robot!