Browsing '5SD045': 3D Computer Graphics: Theory and Application I

3D-I Character turnaround and other things.

For our next 3D Assignment (character creation, yay!) we first have to create a pre-production package (which means concept art! Drawing! 2D!). The character had to be reasonably humanoid, not too detailed and stylized. So I came up with this cool chick:

(Not entirely sure about the colour scheme yet). She’s Mojo and she’s supposed to be the chemistry whiz in a 3D platforming game where you play a kid detective, “Codename: Kids Next Door” style. (It’s a work in progress…) […]

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Program: Graphics

3D-I Character turnaround and other things.

For our next 3D Assignment (character creation, yay!) we first have to create a pre-production package (which means concept art! Drawing! 2D!). The character had to be reasonably humanoid, not too detailed and stylized. So I came up with this cool chick:

(Not entirely sure about the colour scheme yet). She’s Mojo and she’s supposed to be the chemistry whiz in a 3D platforming game where you play a kid detective, “Codename: Kids Next Door” style. (It’s a work in progress…) […]

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Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

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Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

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Program: Graphics

3D Week 7 – Anatomically Correct is the Best Type of Correct

Greetings!
This week we went through anatomy and looked at what we knew and what we need to improve when it comes to our own knowledge of anatomy. We brought some drawings of creatures we had and discussed their anatomy in groups of four.
This was a bit hard for me seeing as when I went back looking for images I had made including creatures I realized I have barely made any! And If I have then they either have a bunch […]

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Program: Graphics

3D Week 7 – Anatomically Correct is the Best Type of Correct

Greetings!
This week we went through anatomy and looked at what we knew and what we need to improve when it comes to our own knowledge of anatomy. We brought some drawings of creatures we had and discussed their anatomy in groups of four.
This was a bit hard for me seeing as when I went back looking for images I had made including creatures I realized I have barely made any! And If I have then they either have a bunch […]

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Program: Graphics

3D Week 6 – A New Assignment

Greetings!
This week we were given the task to create a character, draw turnarounds, write background information, and other details about both the character and the world it lives in.
I love making character backgrounds so I found this to be very enjoyable.
First I thought about doing some cartoony version of Vito Corleone from The Godfather, but changed my mind and went in a completely different direction.
The ghoul, a servant of the dark forces, a mindless drone wreaking havoc among the living.
In […]

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Program: Graphics

3D Week 6 – A New Assignment

Greetings!
This week we were given the task to create a character, draw turnarounds, write background information, and other details about both the character and the world it lives in.
I love making character backgrounds so I found this to be very enjoyable.
First I thought about doing some cartoony version of Vito Corleone from The Godfather, but changed my mind and went in a completely different direction.
The ghoul, a servant of the dark forces, a mindless drone wreaking havoc among the living.
In […]

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Program: Graphics

3D Week 5 – Fully Operational (Chest)

Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]

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Program: Graphics

3D Week 5 – Fully Operational (Chest)

Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]

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Program: Graphics

3D Week 4 – A Chest of Gold

Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]

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Program: Graphics

3D Week 4 – A Chest of Gold

Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]

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Program: Graphics

3D Assignment 2 – The Strange Brooch

Greetings!
Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:

A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.
I chose this object for the interesting texturing it proposed, with all the small golden details and so on. […]

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Program: Graphics

3D Assignment 2 – The Strange Brooch

Greetings!
Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:

A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.
I chose this object for the interesting texturing it proposed, with all the small golden details and so on. […]

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Program: Graphics

3D Week 3 – The Optimum Crate

Greetings!
So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education.
The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much […]

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Program: Graphics

3D Week 3 – The Optimum Crate

Greetings!
So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education.
The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much […]

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Program: Graphics