Browsing '5SD032': Theme Park

Theme Park: Pre-Beta – It’s time to penguin up!

Hi again!
At the time of the last post we were in the middle of a hectic pre-alpha scramble with an overhauled concept and a lot to to do with little time to do it. By now I can tell you that we passed our alpha-presentation and have been working diligently  toward our Beta-deadline next week.
With all  basic mechanics in place, we have been working on implementing (amongst other things) new levels, hazards, powerups, a dash-mechanic and a new GUI.
As you […]

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Program: Graphics

Theme Park: Pre-Beta – It’s time to penguin up!

Hi again!
At the time of the last post we were in the middle of a hectic pre-alpha scramble with an overhauled concept and a lot to to do with little time to do it. By now I can tell you that we passed our alpha-presentation and have been working diligently  toward our Beta-deadline next week.
With all  basic mechanics in place, we have been working on implementing (amongst other things) new levels, hazards, powerups, a dash-mechanic and a new GUI.
As you […]

/ Comments Off on Theme Park: Pre-Beta – It’s time to penguin up!
Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

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Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

/ Comments Off on Theme Park: Alpha Week – Seal the deal
Program: Graphics

Theme Park: Week 3 – Ice, ice baby

Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!

The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

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Program: Graphics

Theme Park: Week 3 – Ice, ice baby

Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!

The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

/ Comments Off on Theme Park: Week 3 – Ice, ice baby
Program: Graphics

Fire

I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]

/ Comments Off on Fire
Program: Graphics

Fire

I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]

/ Comments Off on Fire
Program: Graphics

Tuesday

Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]

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Program: Graphics

Tuesday

Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]

/ Comments Off on Tuesday
Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics