Daily Archives: March 6, 2018

Comment 4

r

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Program: Graphics

Comment 4

r

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Program: Graphics

Comment #4 – Cai Songqiao

Hello Cai!
First off, great post!
You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.
You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable […]

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Comment #4 – Cai Songqiao

Hello Cai!
First off, great post!
You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.
You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable […]

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Health and Oil packages

The original placeholders and the idea to first have in the game as assets where barrels, that would fit the nautical setting and aesthetic, and to have these barrels color coded with details of blue and red to correlate with the two bars for health and oil on the GUI. This idea changed rapidly, since we decided the barrels would look too alike to each other and too hard to spot. Instead they were given a bit different shapes to […]

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Program: Graphics

Health and Oil packages

The original placeholders and the idea to first have in the game as assets where barrels, that would fit the nautical setting and aesthetic, and to have these barrels color coded with details of blue and red to correlate with the two bars for health and oil on the GUI. This idea changed rapidly, since we decided the barrels would look too alike to each other and too hard to spot. Instead they were given a bit different shapes to […]

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Program: Graphics

Feedback 1

Feedback on: https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/
Nice harpoon and canon! Thematically they fit very well together, and the general aesthetic is coherent. Would have liked it if you talked a little bit about the colour theory and colour decisions for the game, right now it seems like the harpoon is a neutral grey while the canon is a warmer grey, the canon also has rust spots, and I wonder if there is a thought behind not giving the harpoon these rust spots and the same […]

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Program: Graphics

Feedback 1

Feedback on: https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/
Nice harpoon and canon! Thematically they fit very well together, and the general aesthetic is coherent. Would have liked it if you talked a little bit about the colour theory and colour decisions for the game, right now it seems like the harpoon is a neutral grey while the canon is a warmer grey, the canon also has rust spots, and I wonder if there is a thought behind not giving the harpoon these rust spots and the same […]

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Program: Graphics

Comment #4: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/03/01/animation-cycles/
Hej!
Reading your posts feels like being part of whatever you are doing, they make the reader feel like going through the same troubles along the process as you do, which makes them become more active, rather than just a passive reader or a responsible and conscious Graphics minor reading this because they must. It also feels very relatable because, as you have already touched on, we are all amateur designers and we are continuously seeking ways and methods to […]

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Program: Graphics

Comment #4: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/03/01/animation-cycles/
Hej!
Reading your posts feels like being part of whatever you are doing, they make the reader feel like going through the same troubles along the process as you do, which makes them become more active, rather than just a passive reader or a responsible and conscious Graphics minor reading this because they must. It also feels very relatable because, as you have already touched on, we are all amateur designers and we are continuously seeking ways and methods to […]

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Program: Graphics

Blog comment #1 Ellen

https://buriburifarm.wordpress.com/2018/02/08/official-post-1-pixel-art/
It’s a very concrete introduction to pixel art.
The reasoning for why you chose to do pixel art is easy to follow and has real thought put into it. The section might be little short, but since it’s clear why you chose to this style, coupled with an evaluation of risk further down the text I don’t think there really needs to be more of an explenation.
A bit more risk assessment could have been nice to see – discussing […]

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Program: Graphics

Blog comment #1 Ellen

https://buriburifarm.wordpress.com/2018/02/08/official-post-1-pixel-art/
It’s a very concrete introduction to pixel art.
The reasoning for why you chose to do pixel art is easy to follow and has real thought put into it. The section might be little short, but since it’s clear why you chose to this style, coupled with an evaluation of risk further down the text I don’t think there really needs to be more of an explenation.
A bit more risk assessment could have been nice to see – discussing […]

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Program: Graphics

Blog comment #4 johan

https://fallberggraphics.wordpress.com/2018/02/28/blog-4-sound-introduction/comment-page-1/#comment-13
Greetings Johan.
This blogpost has huge thing going for it – and that is that it’s a really great introduction. I quickly get an overview of what programs you’ve been using, why and how you’ve been using them, without bogging me down with too much details. It is however also those details I’m missing. You mentioned that this week has been your introduction to these programs , have the process of getting used to them gone smoothly? Have […]

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Program: Graphics

Blog comment #4 johan

https://fallberggraphics.wordpress.com/2018/02/28/blog-4-sound-introduction/comment-page-1/#comment-13
Greetings Johan.
This blogpost has huge thing going for it – and that is that it’s a really great introduction. I quickly get an overview of what programs you’ve been using, why and how you’ve been using them, without bogging me down with too much details. It is however also those details I’m missing. You mentioned that this week has been your introduction to these programs , have the process of getting used to them gone smoothly? Have […]

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Program: Graphics

Blog Comments For Game Design 2 #Feedback 4

Blog feedback 4
Tim Wergeni Johansson : https://tims0n.wordpress.com/2018/03/01/level-design/comment-page-1/#comment-10
Hello Tim, Hampus Bergström here. First off, great work on explaining how the current map design works, its benefits for testing mechanics but also its problems when it comes to match your theme and aesthetic goal.
Overall it is a good post, but I also have some criticism. When reading on how you are going to design the new map you have me a little bit confused. You explain in your post that in the […]

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Program: Game Design

Blog Comments For Game Design 2 #Feedback 4

Blog feedback 4
Tim Wergeni Johansson : https://tims0n.wordpress.com/2018/03/01/level-design/comment-page-1/#comment-10
Hello Tim, Hampus Bergström here. First off, great work on explaining how the current map design works, its benefits for testing mechanics but also its problems when it comes to match your theme and aesthetic goal.
Overall it is a good post, but I also have some criticism. When reading on how you are going to design the new map you have me a little bit confused. You explain in your post that in the […]

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Program: Game Design

Blog 4: Comment

Hi!
First of I must say that you managed to make some cool animations! I found your blog post to be very informative and well written.
I found it clear what the whole post is about and in this case, it is about the “sky tangler” and from what I can see it is a very cute enemy that will be using range attacks to take down the player. I love the design, maybe a bit to basic but that is maybe […]

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Program: Graphics

Blog 4: Comment

Hi!
First of I must say that you managed to make some cool animations! I found your blog post to be very informative and well written.
I found it clear what the whole post is about and in this case, it is about the “sky tangler” and from what I can see it is a very cute enemy that will be using range attacks to take down the player. I love the design, maybe a bit to basic but that is maybe […]

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Program: Graphics

06-03-2018

Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez
 
This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of […]

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Program: Programming

06-03-2018

Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez
 
This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of […]

/ Comments Off on 06-03-2018
Program: Programming

Comment Archives: Week #4 – Benjamin Harbakk, Team Ettin

I found your post very informative. You clearly know what you are doing went it comes to sprites and Unity.
If I do have a problem though, it’s that your post comes across as very dry to me. It does not feel like there is any ‘you’ in here, if that’s makes sense. Without ‘you,’ this just looks like a “How to use the Animator in Unity,” and if I wanted to know about that, I would look elsewhere. Though to […]

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Program: Graphics

Comment Archives: Week #4 – Benjamin Harbakk, Team Ettin

I found your post very informative. You clearly know what you are doing went it comes to sprites and Unity.
If I do have a problem though, it’s that your post comes across as very dry to me. It does not feel like there is any ‘you’ in here, if that’s makes sense. Without ‘you,’ this just looks like a “How to use the Animator in Unity,” and if I wanted to know about that, I would look elsewhere. Though to […]

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Program: Graphics

Comment #4

Regarding: Edvin Broberg’s blog post
 
Very interesting question indeed.
You explain the thought process of how the question surfaced very well, in addition to the previous events and actions that you’ve experienced and done. I think that many of the producers in the team struggle with similar questions regarding how to approach this typ of situation. The question being brought up can prove to be valuable if you manage to find an answer to it or further develop your observations in […]

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Comment #4

Regarding: Edvin Broberg’s blog post
 
Very interesting question indeed.
You explain the thought process of how the question surfaced very well, in addition to the previous events and actions that you’ve experienced and done. I think that many of the producers in the team struggle with similar questions regarding how to approach this typ of situation. The question being brought up can prove to be valuable if you manage to find an answer to it or further develop your observations in […]

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