Browsing '2015': Students starting in 2015

Comment Axel

Hello!
Interesting blog post. It seems like you are happy with your results, so Im pleased you seem satisfied. I remember playing your game on the different playtests we had and I think your game made good progress from every milestone to the next. I think you speak very briefly though about the parts of your game, and the subject itself, and not so much about your group such as how you worked as a group throughout the project and that […]

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Program: Game Design

Comment Axel

Hello!
Interesting blog post. It seems like you are happy with your results, so Im pleased you seem satisfied. I remember playing your game on the different playtests we had and I think your game made good progress from every milestone to the next. I think you speak very briefly though about the parts of your game, and the subject itself, and not so much about your group such as how you worked as a group throughout the project and that […]

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Program: Game Design

Sprint 8 – postmortem

Now this end has finally come to an end, and our game is finished. It has been an interesting project where we have learned a lot, but I think most people are feeling a relief that this course is coming to its end and a hype for the next coming course, Arcade games.
We, in group Jabberwock has been making the game Behemoth, which is a game where you as a player is controlling a huge spaceship that you are to […]

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Program: Game Design

Sprint 8 – postmortem

Now this end has finally come to an end, and our game is finished. It has been an interesting project where we have learned a lot, but I think most people are feeling a relief that this course is coming to its end and a hype for the next coming course, Arcade games.
We, in group Jabberwock has been making the game Behemoth, which is a game where you as a player is controlling a huge spaceship that you are to […]

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Program: Game Design

Comment on Anders

Hey!
I liked to read your blogpost, it was quite interesting. Its quite “sad” that you didnt feel like the playtesting was of any value, however, I understand that if you were already aware of your issues, that it might have been preferable to work on those issues instead of having the playtest, or just feel that it was not needed. Maybe you could have made something up with the questions in the survey to make it more important? In our […]

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Program: Game Design

Comment on Anders

Hey!
I liked to read your blogpost, it was quite interesting. Its quite “sad” that you didnt feel like the playtesting was of any value, however, I understand that if you were already aware of your issues, that it might have been preferable to work on those issues instead of having the playtest, or just feel that it was not needed. Maybe you could have made something up with the questions in the survey to make it more important? In our […]

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Program: Game Design

Sprint 7 – Playtesting

So far in the course we have had two ”major” playtestings. The first one behing ahead of the Alpha deadline and the second one being ahead of the Beta deadline.
Playtesting 1:
The first playtesting went quite well I must say. Most playtesters liked what we had so far and we actually had a playable game at that point with many of our assets already implemented. For the Alpha, we didnt focus on music or sound what so ever, so for the […]

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Program: Game Design

Sprint 7 – Playtesting

So far in the course we have had two ”major” playtestings. The first one behing ahead of the Alpha deadline and the second one being ahead of the Beta deadline.
Playtesting 1:
The first playtesting went quite well I must say. Most playtesters liked what we had so far and we actually had a playable game at that point with many of our assets already implemented. For the Alpha, we didnt focus on music or sound what so ever, so for the […]

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Program: Game Design

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Global GameJam 2018

This is horror game made in 3D using the Unity Engine. this game was created within a period of 48h for the Global Game Jam 2018. The game jag presents a theme from which developers should base their game upon, this year the theme was ‘transmission’. From this my team and I created a game where the player is stuck in a horror themed maze and the objective is to get out. The player receives a code in the beginning, […]

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Program: Programming

Global GameJam 2018

This is horror game made in 3D using the Unity Engine. this game was created within a period of 48h for the Global Game Jam 2018. The game jag presents a theme from which developers should base their game upon, this year the theme was ‘transmission’. From this my team and I created a game where the player is stuck in a horror themed maze and the objective is to get out. The player receives a code in the beginning, […]

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Program: Programming

CritterFlux

CritterFlux is a mobile game made for a course called Big Game Project. This game was created over a period of 10 weeks by two graphical artists and myself as programmer. The game is a pet companion game made in 3D for android devices. The game is written using C# and the Unity Engine. This game was exhibited at Gotland Game Conference in 2017 by the creators.
This project taught me the importance of planning and structuring code. Since I was […]

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Program: Programming

CritterFlux

CritterFlux is a mobile game made for a course called Big Game Project. This game was created over a period of 10 weeks by two graphical artists and myself as programmer. The game is a pet companion game made in 3D for android devices. The game is written using C# and the Unity Engine. This game was exhibited at Gotland Game Conference in 2017 by the creators.
This project taught me the importance of planning and structuring code. Since I was […]

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Program: Programming

Some small games in Unity

On my spare time I have, together with a graphical artist student, dabbled in some smaller game projects. These were made for the sole reason of practicing Unity and C#. They are clones with simple game mechanics found in mostly mobile games. Both these games has some form of infinity loop in it.
These projects helped me improve my use of components in Unity. Combining multiple game objects with different components in order to separate functionality.

Enjoy!
Catch the cat
https://drive.google.com/open?id=188E4Gl4_H29rIQ4fgkSzlmlO5vh0JbDg
Flappy Bird Clone

March 06, 2018 / Comments Off on Some small games in Unity
Program: Programming

Some small games in Unity

On my spare time I have, together with a graphical artist student, dabbled in some smaller game projects. These were made for the sole reason of practicing Unity and C#. They are clones with simple game mechanics found in mostly mobile games. Both these games has some form of infinity loop in it.
These projects helped me improve my use of components in Unity. Combining multiple game objects with different components in order to separate functionality.

Enjoy!
Catch the cat
https://drive.google.com/open?id=188E4Gl4_H29rIQ4fgkSzlmlO5vh0JbDg
Flappy Bird Clone

March 06, 2018 / Comments Off on Some small games in Unity
Program: Programming

A* Pathfinding/Flocking

These two projects was parts of a course in behavioral AI programming at Uppsala University. The projects where created using the Unity Engine with the help of C#.
 
Flocking
This assignment was intended to challenge me to create my first AI behavior. There was to be entities that acted and reacted on each other based on their wants and needs. What i have created is a circle of life with three different entities. Grass that grows with time, sheep that eat the […]

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Program: Programming

A* Pathfinding/Flocking

These two projects was parts of a course in behavioral AI programming at Uppsala University. The projects where created using the Unity Engine with the help of C#.
 
Flocking
This assignment was intended to challenge me to create my first AI behavior. There was to be entities that acted and reacted on each other based on their wants and needs. What i have created is a circle of life with three different entities. Grass that grows with time, sheep that eat the […]

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Program: Programming

Comment Teodor

Hey!
You are describing in a good and detailed way how you have worked with the music and what decisions you have made in the process and why you made them in a clear and detailed way that is easy to understand, so that is good. You describe the background of your game and the ”general idea” of your game so I as a reader get a hum of what game you are making which is good so that I can […]

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Program: Game Design

Comment Teodor

Hey!
You are describing in a good and detailed way how you have worked with the music and what decisions you have made in the process and why you made them in a clear and detailed way that is easy to understand, so that is good. You describe the background of your game and the ”general idea” of your game so I as a reader get a hum of what game you are making which is good so that I can […]

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Program: Game Design

Sprint 6 – Beta

So this week have been quite a calm week for me as I did not have all to much to work with. Basically, my main focus this week have been on the Beta presentation, and what to present. Since we have come really far with our game and got really good feedback fro, the last playtesting, and since we are basically done with our game, there is some highlights that I want to present and explain during the Beta presentation, […]

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Program: Game Design

Sprint 6 – Beta

So this week have been quite a calm week for me as I did not have all to much to work with. Basically, my main focus this week have been on the Beta presentation, and what to present. Since we have come really far with our game and got really good feedback fro, the last playtesting, and since we are basically done with our game, there is some highlights that I want to present and explain during the Beta presentation, […]

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Program: Game Design

Comment Lina

Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial and working well for you and your group. You tell about the daily stand up and why you like them and how they are working well for your team in a simple and good way, so it is really easy to read and understand whats going on. Im glad the scrum has been working out well for […]

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Program: Game Design

Comment Lina

Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial and working well for you and your group. You tell about the daily stand up and why you like them and how they are working well for your team in a simple and good way, so it is really easy to read and understand whats going on. Im glad the scrum has been working out well for […]

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Program: Game Design