Daily Archives: March 10, 2018

About the Alumni of the Year award


We are embarrassingly proud of our graduates and former students of the education. We have been teaching game design- and development on Gotland since 2001, so our network of alumni counts in the thousands, with careers across the globe.
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They constantly surprise us with their insight, their productivity, their skill, their willingness to listen, advice and help out. Whether it’s as jury at the Gotland Game Conference, or inspiring the generation of students coming […]

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About the Alumni of the Year award


We are embarrassingly proud of our graduates and former students of the education. We have been teaching game design- and development on Gotland since 2001, so our network of alumni counts in the thousands, with careers across the globe.
[map generated 180317].

They constantly surprise us with their insight, their productivity, their skill, their willingness to listen, advice and help out. Whether it’s as jury at the Gotland Game Conference, or inspiring the generation of students coming […]

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Blogpost #5 Playtesting

Playtesting is a vital component when it comes to the development of a game. It’s through playtesting that you get feedback from ideally the target group of your game. This feedback gives you a heads-up whether you are working towards the goal or if there is something steering you adrift. There are different kinds of playtesting where the objectives behind it differ. It could be playtesting from a technical or aesthetic standpoint. Each playtesting gives different feedback to build upon.
One […]

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Blogpost #5 Playtesting

Playtesting is a vital component when it comes to the development of a game. It’s through playtesting that you get feedback from ideally the target group of your game. This feedback gives you a heads-up whether you are working towards the goal or if there is something steering you adrift. There are different kinds of playtesting where the objectives behind it differ. It could be playtesting from a technical or aesthetic standpoint. Each playtesting gives different feedback to build upon.
One […]

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Blog Comment:1

Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]

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Program: Graphics

Blog Comment:1

Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]

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Program: Graphics

Reflection on “Playtesting” blog, by Lina Femling

sasadzigurski
10 mars, 2018 kl. 14:03

Hi Lina,
I had a great pleasure of reading this article. It was concise enough, described the topic and answered all the important questions.
I agree with you that, no matter how many internal playtesting you have, an external input is priceless and really helpful. It is good to see that you succeed in your goal of making the funny game.
There is one thing I don’t quite understand; the swarming mechanic. Is it […]

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Reflection on “Playtesting” blog, by Lina Femling

sasadzigurski
10 mars, 2018 kl. 14:03

Hi Lina,
I had a great pleasure of reading this article. It was concise enough, described the topic and answered all the important questions.
I agree with you that, no matter how many internal playtesting you have, an external input is priceless and really helpful. It is good to see that you succeed in your goal of making the funny game.
There is one thing I don’t quite understand; the swarming mechanic. Is it […]

/ Comments Off on Reflection on “Playtesting” blog, by Lina Femling