Browsing '2014 ': Students starting in 2014

An All-New Media Library for the WordPress iOS App

We recently launched an all-new media picker for WordPress for Android. Now, iOS users, you’re next! The new 7.8 release of WordPress for iOS includes a top-level Media Library section for each site you manage — making it even easier to share your images, video, and other media with the world.
With just one tap from your site’s details menu, you can view all your media, search, edit metadata, delete items, and upload new items.

We know that for many […]

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Program: Graphics

An All-New Media Library for the WordPress iOS App

We recently launched an all-new media picker for WordPress for Android. Now, iOS users, you’re next! The new 7.8 release of WordPress for iOS includes a top-level Media Library section for each site you manage — making it even easier to share your images, video, and other media with the world.
With just one tap from your site’s details menu, you can view all your media, search, edit metadata, delete items, and upload new items.

We know that for many […]

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Program: Graphics

Allting har ett slut

I torsdags, den femtonde juni, var min sista dag på Cortopia Studios. Jag absolut älskade teamet och mitt jobb men livet händer och allting är inte menat att va. Så nu är jag ute på jakt efter ett jobb igen. Livet är så konstigt ibland, ena dagen har man en stabilitet och rutiner och dagen efter har en dörr stängts och en miljon andra dörrar öppnats. Jag är ännu en gång i en sån situation där jag frågar mig själv […]

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Program: Programming

Allting har ett slut

I torsdags, den femtonde juni, var min sista dag på Cortopia Studios. Jag absolut älskade teamet och mitt jobb men livet händer och allting är inte menat att va. Så nu är jag ute på jakt efter ett jobb igen. Livet är så konstigt ibland, ena dagen har man en stabilitet och rutiner och dagen efter har en dörr stängts och en miljon andra dörrar öppnats. Jag är ännu en gång i en sån situation där jag frågar mig själv […]

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Program: Programming

Summertime 3D-fun The conclusion

After laying around on ice for a long while after the modeling was wrapped up a number of months ago I finally got back to it and gave it some well-needed UV:s and textures! The normal map took a couple of rebakes but I found a compromise between either too hard edges or having gradients in my normal map that took care of some annoying artifacts (which probably could have been avoided by paying closer attention to topology and especially […]

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Program: Graphics

Summertime 3D-fun The conclusion

After laying around on ice for a long while after the modeling was wrapped up a number of months ago I finally got back to it and gave it some well-needed UV:s and textures! The normal map took a couple of rebakes but I found a compromise between either too hard edges or having gradients in my normal map that took care of some annoying artifacts (which probably could have been avoided by paying closer attention to topology and especially […]

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Program: Graphics

Big Game Project: Post 6

This post will cover the work that was done the last two weeks of our project. Even though it will cover two weeks of work I get the feeling that it will be quite short since I don’t know what to say that has not already been said in my previous posts, but I’ll do my best.
Second to last week
Most of the time this week was spent in making the trailer for our game. What the designer wanted was a […]

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Program: Graphics

Big Game Project: Post 6

This post will cover the work that was done the last two weeks of our project. Even though it will cover two weeks of work I get the feeling that it will be quite short since I don’t know what to say that has not already been said in my previous posts, but I’ll do my best.
Second to last week
Most of the time this week was spent in making the trailer for our game. What the designer wanted was a […]

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Program: Graphics

New Theme: AltoFocus

Today we’re happy to announce the latest addition to our collection of free themes: AltoFocus!

AltoFocus is a spinoff of the original AutoFocus theme from a few years ago. Its elegant tiled layout helps artists, photobloggers, and other creatives showcase their talents.
Designed by Allan Cole, it highlights featured images in a way that engages readers and then gets out of the way of what truly matters — your work. The grid automatically shifts and re-forms to accommodate each new […]

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Program: Graphics

New Theme: AltoFocus

Today we’re happy to announce the latest addition to our collection of free themes: AltoFocus!

AltoFocus is a spinoff of the original AutoFocus theme from a few years ago. Its elegant tiled layout helps artists, photobloggers, and other creatives showcase their talents.
Designed by Allan Cole, it highlights featured images in a way that engages readers and then gets out of the way of what truly matters — your work. The grid automatically shifts and re-forms to accommodate each new […]

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Program: Graphics

The Best of WordPress.com in May

Hi everyone! Check out some of the new updates, designs, and insights that helped make May a great month for the WordPress.com community.
What’s new
How a Detroit Hackathon Turned into WordPress.com’s First-Ever TV Spots

A team of developers launched new sites for small businesses in Detroit during a 48-hour Hackathon in February, an event which inspired the creation of our first-ever TV spots for WordPress.com.
Happy Birthday, WordPress!

Celebrating 14 years since the very first release of […]

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Program: Graphics

The Best of WordPress.com in May

Hi everyone! Check out some of the new updates, designs, and insights that helped make May a great month for the WordPress.com community.
What’s new
How a Detroit Hackathon Turned into WordPress.com’s First-Ever TV Spots

A team of developers launched new sites for small businesses in Detroit during a 48-hour Hackathon in February, an event which inspired the creation of our first-ever TV spots for WordPress.com.
Happy Birthday, WordPress!

Celebrating 14 years since the very first release of […]

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Program: Graphics

Final year at GGC

Two updates in one week? I must be going crazy.
Anyway, as it is my last year here it is also time for my last GGC, at least as a student here. Perhaps I’ll come back sometime in the future! Besides my self help app, which still isn’t finished, I haven’t worked on any game this year, which means I won’t exhibit anything at the conference.
However, I decided to put my work up on the art wall for the first time! […]

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Program: Graphics

Final year at GGC

Two updates in one week? I must be going crazy.
Anyway, as it is my last year here it is also time for my last GGC, at least as a student here. Perhaps I’ll come back sometime in the future! Besides my self help app, which still isn’t finished, I haven’t worked on any game this year, which means I won’t exhibit anything at the conference.
However, I decided to put my work up on the art wall for the first time! […]

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Program: Graphics

Refracted Fate: Tools in Color

While I got everything into a confused mess as several windows closed or disappeared yesterday, I managed to find where you reset the hud in 3D Coat.
And as such, the tools are finished, in full color with metal and rubber materials.



I’ll update again tomorrow about some thoughts on the project as a whole and the day after with how it went during GGC.

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Program: Graphics

Refracted Fate: Tools in Color

While I got everything into a confused mess as several windows closed or disappeared yesterday, I managed to find where you reset the hud in 3D Coat.
And as such, the tools are finished, in full color with metal and rubber materials.



I’ll update again tomorrow about some thoughts on the project as a whole and the day after with how it went during GGC.

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Program: Graphics

Tillbaka till rosornas och ruinernas stad

Den här bloggen har varit helt bortglömd i flera månader nu. Mycket har skett sen jag senast skrev här. Jag ska dra igenom allting så snabbt jag kan innan jag kommer fram till varför jag bestämde mig för att skriva ett inlägg efter denna tystnad.
Innan jag avslutade min studier på Campus Gotland så hade jag redan fått en timanställning på det fantastiska företaget A Small Game där jag hade rollen som PR Manager i nästan ett år. Där hade […]

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Program: Programming

Tillbaka till rosornas och ruinernas stad

Den här bloggen har varit helt bortglömd i flera månader nu. Mycket har skett sen jag senast skrev här. Jag ska dra igenom allting så snabbt jag kan innan jag kommer fram till varför jag bestämde mig för att skriva ett inlägg efter denna tystnad.
Innan jag avslutade min studier på Campus Gotland så hade jag redan fått en timanställning på det fantastiska företaget A Small Game där jag hade rollen som PR Manager i nästan ett år. Där hade […]

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Program: Programming

Refracted Fate: Tools

As things are going on still, I am making further misc items for the game – this time it is tools, something a lot of places would have. While it would have taken less time if 3DS Max didn’t crash on me and erase my progress once.
The next step is UV mapping once I’ve confirmed the size of the tools.


Mostly detail work at this point.

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Program: Graphics

Refracted Fate: Tools

As things are going on still, I am making further misc items for the game – this time it is tools, something a lot of places would have. While it would have taken less time if 3DS Max didn’t crash on me and erase my progress once.
The next step is UV mapping once I’ve confirmed the size of the tools.


Mostly detail work at this point.

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Program: Graphics

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.





Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.
[…]

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Program: Graphics

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.





Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.
[…]

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics