Daily Archives: March 5, 2018

comment #4

Good luck with the rest of the background!
I really like how concise you’ve kept this blogpost. I feel like you managed to get every step of the progress communicated very easily. Although sometimes I felt like it was a bit too rushed. For example when you wrote about the process of offsetting the background and correcting the edge I felt a little lost. I didn’t realize until now that it’s because you want to be able to loop the same […]

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Program: Graphics

comment #4

Good luck with the rest of the background!
I really like how concise you’ve kept this blogpost. I feel like you managed to get every step of the progress communicated very easily. Although sometimes I felt like it was a bit too rushed. For example when you wrote about the process of offsetting the background and correcting the edge I felt a little lost. I didn’t realize until now that it’s because you want to be able to loop the same […]

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Program: Graphics

Second playtesting – pre Beta

Hi!
In my previous blog, I was writing about a sprint between Alpha presentation and pre-Beta playtesting, and how we decided to freeze some features, and what was implemented and improved during it.
And then came the playtest prior to Beta. It was Monday, the 26th of February this year.  The teams occupied the tables and set up their games. I had a feeling, that this time it was much more relaxed than the first time. Probably, because of more experience of the groups and […]

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Second playtesting – pre Beta

Hi!
In my previous blog, I was writing about a sprint between Alpha presentation and pre-Beta playtesting, and how we decided to freeze some features, and what was implemented and improved during it.
And then came the playtest prior to Beta. It was Monday, the 26th of February this year.  The teams occupied the tables and set up their games. I had a feeling, that this time it was much more relaxed than the first time. Probably, because of more experience of the groups and […]

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Last comments

Comment #4
You Died by Hanna Aho Lind
Hello Hannita!
I really liked the three submarines you designed. I think my favorites are the second and the third, however in my opinion, I would mix them. I liked the second one, mostly because of the colors, but also because I can easily see what you meant with the window cracks being blue and the red light, it looks amazing! The third one definitely looks like it’s telling a story, and I love that, […]

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Program: Graphics

Last comments

Comment #4
You Died by Hanna Aho Lind
Hello Hannita!
I really liked the three submarines you designed. I think my favorites are the second and the third, however in my opinion, I would mix them. I liked the second one, mostly because of the colors, but also because I can easily see what you meant with the window cracks being blue and the red light, it looks amazing! The third one definitely looks like it’s telling a story, and I love that, […]

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Program: Graphics

Blog 4 comment

Link to designated blog:
https://ouroboroshamtaro.wordpress.com/2018/03/01/boaty-intelligence/
 
My comment:
The blog was really enjoyable to read, your writing style complemented the context really well in my opinion and makes me want to go read your previous entries. You do a good job at explaining what you worked on and the reason you made these design decisions referring back to the original concept document.
The technical explanation was also well put, it gave me a clear idea of what you did and how you did […]

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Program: Programming

Blog 4 comment

Link to designated blog:
https://ouroboroshamtaro.wordpress.com/2018/03/01/boaty-intelligence/
 
My comment:
The blog was really enjoyable to read, your writing style complemented the context really well in my opinion and makes me want to go read your previous entries. You do a good job at explaining what you worked on and the reason you made these design decisions referring back to the original concept document.
The technical explanation was also well put, it gave me a clear idea of what you did and how you did […]

/ Comments Off on Blog 4 comment
Program: Programming

A* Pathfinding/Flocking

These two projects was parts of a course in behavioral AI programming at Uppsala University. The projects where created using the Unity Engine with the help of C#.
 
Flocking
This assignment was intended to challenge me to create my first AI behavior. There was to be entities that acted and reacted on each other based on their wants and needs. What i have created is a circle of life with three different entities. Grass that grows with time, sheep that eat the […]

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Program: Programming

A* Pathfinding/Flocking

These two projects was parts of a course in behavioral AI programming at Uppsala University. The projects where created using the Unity Engine with the help of C#.
 
Flocking
This assignment was intended to challenge me to create my first AI behavior. There was to be entities that acted and reacted on each other based on their wants and needs. What i have created is a circle of life with three different entities. Grass that grows with time, sheep that eat the […]

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Program: Programming

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Play testing the mystery

During development we’ve had two play testing sessions.
The first one was in a quite early stage of development, which meant we were mostly focusing on basic game mechanics. During this play test we only had basic movement, shooting and random spawned enemies, which limited the feedback we were able to receive. The feedback was mostly related to the looks of the game, with the flashlight, the mist and the vibe is set.
The second play test was between the alpha and […]

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Program: Programming

Play testing the mystery

During development we’ve had two play testing sessions.
The first one was in a quite early stage of development, which meant we were mostly focusing on basic game mechanics. During this play test we only had basic movement, shooting and random spawned enemies, which limited the feedback we were able to receive. The feedback was mostly related to the looks of the game, with the flashlight, the mist and the vibe is set.
The second play test was between the alpha and […]

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Program: Programming

Designing a Boss

This week (or last depending on how you look at it) has been mostly about getting the boss designed and scripted.
Our aesthetic goal for Umibozu is mystery, and in our boss fight is more a “run away from the boss” than actually fighting it.
So the layout is as follows:
The player goes out from the harbor in search for a missing person who allegedly was going into the mysterious waters where Umibozu is rumored to roam. After sailing through the mist […]

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Program: Programming

Designing a Boss

This week (or last depending on how you look at it) has been mostly about getting the boss designed and scripted.
Our aesthetic goal for Umibozu is mystery, and in our boss fight is more a “run away from the boss” than actually fighting it.
So the layout is as follows:
The player goes out from the harbor in search for a missing person who allegedly was going into the mysterious waters where Umibozu is rumored to roam. After sailing through the mist […]

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Program: Programming

Blog 5: The importance of playtesting

When playtesting it is important that you know what you want to test and how you want to test it. Doing a playtest with the wrong focus could lead to no useful feedback what-so-ever and make that test practically useless. If you want to test the games difficulty, make sure the enemies are the main focus of the game, or if you want to test the level design and how the player approaches the game make sure you watch and […]

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Program: Game Design

Blog 5: The importance of playtesting

When playtesting it is important that you know what you want to test and how you want to test it. Doing a playtest with the wrong focus could lead to no useful feedback what-so-ever and make that test practically useless. If you want to test the games difficulty, make sure the enemies are the main focus of the game, or if you want to test the level design and how the player approaches the game make sure you watch and […]

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Program: Game Design

Comment Teodor

Hey!
You are describing in a good and detailed way how you have worked with the music and what decisions you have made in the process and why you made them in a clear and detailed way that is easy to understand, so that is good. You describe the background of your game and the ”general idea” of your game so I as a reader get a hum of what game you are making which is good so that I can […]

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Program: Game Design

Comment Teodor

Hey!
You are describing in a good and detailed way how you have worked with the music and what decisions you have made in the process and why you made them in a clear and detailed way that is easy to understand, so that is good. You describe the background of your game and the ”general idea” of your game so I as a reader get a hum of what game you are making which is good so that I can […]

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Program: Game Design

Comment on blog 4 – Ana Laura

Hi Ana Laura
Until now, I have only commented on blog posts written by someone with the same minor as myself (design that is), so this feels refreshing. First of all – the squirrel is very cute and watching all the pictures in a row is like reading a little story.
I know a bit about the basics about animations due to earlier experience, but I have not done much of it myself. This blog surely is a reminder of how much […]

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Program: Game Design

Comment on blog 4 – Ana Laura

Hi Ana Laura
Until now, I have only commented on blog posts written by someone with the same minor as myself (design that is), so this feels refreshing. First of all – the squirrel is very cute and watching all the pictures in a row is like reading a little story.
I know a bit about the basics about animations due to earlier experience, but I have not done much of it myself. This blog surely is a reminder of how much […]

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Program: Game Design

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics