Browsing 'Game Design': Posts from either of the Game Design programs

A new fresh look!

As of December 2018 this page has received a fresh new look.
The layout has been changed to allow for better categorization of pages and a new “Previous Projects” page has been added to allow for better archiving of previous projects and to act as a sort of portfolio.
As of right now it is uncertain whether new posts will be made since I am unsure what to post about, but this may change in the future.

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Program: Programming

A new fresh look!

As of December 2018 this page has received a fresh new look.
The layout has been changed to allow for better categorization of pages and a new “Previous Projects” page has been added to allow for better archiving of previous projects and to act as a sort of portfolio.
As of right now it is uncertain whether new posts will be made since I am unsure what to post about, but this may change in the future.

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Program: Programming

Postmortem Ethereal Team Ithaqua UPGRADE

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Postmortem Ethereal Team Ithaqua UPGRADE

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Post mortem: Team Bugbear Umibozu

My previous posts have been detailing the design and production process of a game me and a couple of fellow students have been producing for a course in game design. Now the project is over and it is time to reflect on the experience.
In the end I think most of me group are feeling a bit disappointed with the end result. We ended up having to cut a bunch of features due to time pressure, whilst also having to hastily […]

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Program: Graphics

Post mortem: Team Bugbear Umibozu

My previous posts have been detailing the design and production process of a game me and a couple of fellow students have been producing for a course in game design. Now the project is over and it is time to reflect on the experience.
In the end I think most of me group are feeling a bit disappointed with the end result. We ended up having to cut a bunch of features due to time pressure, whilst also having to hastily […]

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Program: Graphics

How (not) to Handle Playtesting

During the development process we had a couple of playtesting sessions where me and my team, together with all of the other teams, gathered to show and play each others games. The reason we did this was to give us an outsider’s perspective on how the games felt to play. Things that are obvious to you when you are building the game might be completely alien to someone who isn’t involved in the creation process. This is something we struggled […]

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Program: Graphics

How (not) to Handle Playtesting

During the development process we had a couple of playtesting sessions where me and my team, together with all of the other teams, gathered to show and play each others games. The reason we did this was to give us an outsider’s perspective on how the games felt to play. Things that are obvious to you when you are building the game might be completely alien to someone who isn’t involved in the creation process. This is something we struggled […]

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Program: Graphics

Feedback 2

Hey Jad,
First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value […]

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Program: Programming

Feedback 2

Hey Jad,
First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value […]

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Program: Programming

Feedback 3

Hi Emelie,
Great article, nicely structured 🙂 Hearing about your previous experience while working without scrum versus what it’s like now when implementing it was quite interesting. But what really brought the post together was the fact that you also made sure to give a brief description of the basic concept of scrum so that anyone whom might stumble past your blog would still be able to understand what it’s all about.

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Program: Programming

Feedback 3

Hi Emelie,
Great article, nicely structured 🙂 Hearing about your previous experience while working without scrum versus what it’s like now when implementing it was quite interesting. But what really brought the post together was the fact that you also made sure to give a brief description of the basic concept of scrum so that anyone whom might stumble past your blog would still be able to understand what it’s all about.

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Program: Programming

Feedback 6

Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it 😀
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is.

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Program: Programming

Feedback 6

Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it 😀
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is.

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Program: Programming

Feedback 5

Hey Jan,
I couldn’t agree more with what you are saying here. We’ve definitely had similar problems in our group. I was even finishing up our build during the start of a playtest at one point (not something I would recommend 😛 ). So what you bring up is absolutely something I think a lot of people just starting off with game design could learn a bunch from.
The only part I can really critique with your post is perhaps your use […]

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Program: Programming

Feedback 5

Hey Jan,
I couldn’t agree more with what you are saying here. We’ve definitely had similar problems in our group. I was even finishing up our build during the start of a playtest at one point (not something I would recommend 😛 ). So what you bring up is absolutely something I think a lot of people just starting off with game design could learn a bunch from.
The only part I can really critique with your post is perhaps your use […]

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Program: Programming

Feedback 4

Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Feedback 4

Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Post mortem

So, The Umibozu, the 2D Edo Japan inspired mystery game done and the first game production at an end, and a lot has been learned.

Team Logo
The game Umibozu became a mystery adventure game, where the player searches for clues about an event through fog, fending of creatures of the sea, and avoiding the pelirious terrain using their foglight – until finally finding enough clues to figure out where the Umibozu hides. The game doesn´t have a final boss battle […]

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Program: Graphics

Post mortem

So, The Umibozu, the 2D Edo Japan inspired mystery game done and the first game production at an end, and a lot has been learned.

Team Logo
The game Umibozu became a mystery adventure game, where the player searches for clues about an event through fog, fending of creatures of the sea, and avoiding the pelirious terrain using their foglight – until finally finding enough clues to figure out where the Umibozu hides. The game doesn´t have a final boss battle […]

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Program: Graphics

Feedback 6

Feedback on: https://hampusbgame.wordpress.com/2018/03/20/umibozu-post-mortem/
Hey Hampus!
Nice read, you seem to get a grip on both the production as a whole, the teams and your individual work. Was wondering what the dominant strategy actually was but writing that might spoil the game. It’s nice that you don’t just see the flaws in the design, but actually talk about how you could have mitigated them using prototyping and playtesting. It’s well written and brings up what seems like most of the game […]

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Program: Graphics

Feedback 6

Feedback on: https://hampusbgame.wordpress.com/2018/03/20/umibozu-post-mortem/
Hey Hampus!
Nice read, you seem to get a grip on both the production as a whole, the teams and your individual work. Was wondering what the dominant strategy actually was but writing that might spoil the game. It’s nice that you don’t just see the flaws in the design, but actually talk about how you could have mitigated them using prototyping and playtesting. It’s well written and brings up what seems like most of the game […]

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Program: Graphics

Feedback 5

Feedback on https://limegamedevelopment.wordpress.com/2018/07/26/playtesting/
Hey Linn! I really like how you take a collaborative approach to the playtesting, and use them, not only as a way to gain information on your own game but to see how others are doing and exchange ideas as well. You also speak on changes made in relation to the time you guys still had to work on your game after the feedback, and it seems to me like you used your feedback well but […]

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Program: Graphics

Feedback 5

Feedback on https://limegamedevelopment.wordpress.com/2018/07/26/playtesting/
Hey Linn! I really like how you take a collaborative approach to the playtesting, and use them, not only as a way to gain information on your own game but to see how others are doing and exchange ideas as well. You also speak on changes made in relation to the time you guys still had to work on your game after the feedback, and it seems to me like you used your feedback well but […]

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Program: Graphics