Browsing 'Game Design': Posts from either of the Game Design programs

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

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Program: Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

/ Comments Off on this is about me
Program: Graphics

Welcome Atavist! A Groundbreaking Publishing Platform Joins the WordPress.com Family

Today we’re announcing that Atavist, a multimedia publishing platform and award-winning magazine, will be joining WordPress.com parent company Automattic.
This news is exciting to me on a few levels — eight years ago I had my first introduction to Atavist when I met a journalist named Evan Ratliff for coffee at Housing Works in New York. He showed me the first pieces of what became a bold new platform for long-form storytelling, which he created with co-founders Jefferson […]

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Program: Programming

Welcome Atavist! A Groundbreaking Publishing Platform Joins the WordPress.com Family

Today we’re announcing that Atavist, a multimedia publishing platform and award-winning magazine, will be joining WordPress.com parent company Automattic.
This news is exciting to me on a few levels — eight years ago I had my first introduction to Atavist when I met a journalist named Evan Ratliff for coffee at Housing Works in New York. He showed me the first pieces of what became a bold new platform for long-form storytelling, which he created with co-founders Jefferson […]

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Program: Programming

Bookmark Posts with Save For Later

Maybe you’re reading a blog post while sipping your morning tea when you suddenly realize it’s getting late, or you’re browsing on the bus — but you just got to your stop.
The WordPress.com Reader is a great tool for catching up with your favorite blogs or exploring interesting new reads. And now, you can save those posts and resume reading at your leisure with Save For Later.
How does it work?
First, make sure you have the newest version of the […]

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Program: Programming

Bookmark Posts with Save For Later

Maybe you’re reading a blog post while sipping your morning tea when you suddenly realize it’s getting late, or you’re browsing on the bus — but you just got to your stop.
The WordPress.com Reader is a great tool for catching up with your favorite blogs or exploring interesting new reads. And now, you can save those posts and resume reading at your leisure with Save For Later.
How does it work?
First, make sure you have the newest version of the […]

/ Comments Off on Bookmark Posts with Save For Later
Program: Programming

Jungle Jive

As part of the “Arcade Game” course at Uppsala University, me and my team, Dyonisos Games, made Jungle Jive. The purpose of the course was to create a game using a special input method of our choice. After a bit of iteration, we chose to create a dancing game in which two players would use dolls to control their avatar on screen, instead of dancing themselves.
Here’s the trailer for the game :

We had about ten weeks to create the game, […]

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Program: Programming

Jungle Jive

As part of the “Arcade Game” course at Uppsala University, me and my team, Dyonisos Games, made Jungle Jive. The purpose of the course was to create a game using a special input method of our choice. After a bit of iteration, we chose to create a dancing game in which two players would use dolls to control their avatar on screen, instead of dancing themselves.
Here’s the trailer for the game :

We had about ten weeks to create the game, […]

/ Comments Off on Jungle Jive
Program: Programming

Field Notes: WooCommerce Workshop for Women

Automatticians, the people who build WordPress.com, participate in events and projects around the world every day. Periodically, they report back on the exciting things they do in the community.
Members of Automattic’s Happiness team have traveled to Southeast Asia three times since last September to meet people in communities across the region. Our goal? To encourage people based in South Asia to apply to join us in supporting WordPress.com, WooCommerce, and Jetpack users.
In January 2018, the Happiness […]

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Program: Programming

Field Notes: WooCommerce Workshop for Women

Automatticians, the people who build WordPress.com, participate in events and projects around the world every day. Periodically, they report back on the exciting things they do in the community.
Members of Automattic’s Happiness team have traveled to Southeast Asia three times since last September to meet people in communities across the region. Our goal? To encourage people based in South Asia to apply to join us in supporting WordPress.com, WooCommerce, and Jetpack users.
In January 2018, the Happiness […]

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Program: Programming

Morning time has gold in the mouth as we say in Swedish

Good morning!
Today I will try to get some work done as well as some of the summer course I’m taking. I also got some help with my own little project yesterday so I am finally getting somewhere with that as well.
My project
Placeholder 3D for the game
So let me tell you a bit about my personal project that I am working on! I am so excited, both because of the fact that I am learning so much as well as I […]

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Program: Graphics

Morning time has gold in the mouth as we say in Swedish

Good morning!
Today I will try to get some work done as well as some of the summer course I’m taking. I also got some help with my own little project yesterday so I am finally getting somewhere with that as well.
My project
Placeholder 3D for the game
So let me tell you a bit about my personal project that I am working on! I am so excited, both because of the fact that I am learning so much as well as I […]

/ Comments Off on Morning time has gold in the mouth as we say in Swedish
Program: Graphics

Code

2018
Wow, a lot of things have happened since I last wrote here but I figured that I might as well keep on writing. Writing is always a good thing to keep up. So, what’s new is that I am no longer working with Penny’s farm. I started to learn how to program with C# and, to work on my own project while I have an extra job on the side to retain some income during the summer. I may also […]

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Program: Graphics

Code

2018
Wow, a lot of things have happened since I last wrote here but I figured that I might as well keep on writing. Writing is always a good thing to keep up. So, what’s new is that I am no longer working with Penny’s farm. I started to learn how to program with C# and, to work on my own project while I have an extra job on the side to retain some income during the summer. I may also […]

/ Comments Off on Code
Program: Graphics

ego vs. eco

ego is poison.
family is antidote.
if we all are a healthy family, certain members can be weak sometimes, without a problem.
cherish others FOR their weaknesses AND their strengths.
show your vulnerability.
when you feel like crying, cry.
don’t let it stew, don’t let it turn into violence.
show that you can’t always be strong.
and when you are, it is for them.
even if it is for you, it is for them.
because we are integral parts of each other’s lives and therefor each other!
try to show your […]

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Program: Graphics

ego vs. eco

ego is poison.
family is antidote.
if we all are a healthy family, certain members can be weak sometimes, without a problem.
cherish others FOR their weaknesses AND their strengths.
show your vulnerability.
when you feel like crying, cry.
don’t let it stew, don’t let it turn into violence.
show that you can’t always be strong.
and when you are, it is for them.
even if it is for you, it is for them.
because we are integral parts of each other’s lives and therefor each other!
try to show your […]

/ Comments Off on ego vs. eco
Program: Graphics

5SD064-Postmortem of final result (upgraded)

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]

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Program: Game Design

5SD064-Postmortem of final result (upgraded)

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]

/ Comments Off on 5SD064-Postmortem of final result (upgraded)
Program: Game Design

Blog Post 6. New.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

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Program: Graphics

Blog Post 6. New.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

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Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

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Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

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Program: Graphics

Blog #6 The postmortem 2

After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]

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Blog #6 The postmortem 2

After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]

/ Comments Off on Blog #6 The postmortem 2