Author Archives: Gleb Krasnianski

About Gleb Krasnianski

2016 Game Design

1-year milestone. Part 2.4 Imposter syndrome or an imposter?

You probably have heard of a saying “Fake it till you make it”. This saying is about something called Imposter Syndrome.
Here is a wiki link for a quick reference: https://en.wikipedia.org/wiki/Impostor_syndrome
I also remember this expression sticking with me after a certain TED talk, so go check it out too, if you haven’t seen it:
https://www.ted.com/talks/amy_cuddy_your_body_language_shapes_who_you_are
If you are too lazy to deal with any of this, then here is the bottom line – when you deliver what is expected of you, […]

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Program: Game Design

1-year milestone. Part 2.4 Imposter syndrome or an imposter?

You probably have heard of a saying “Fake it till you make it”. This saying is about something called Imposter Syndrome.
Here is a wiki link for a quick reference: https://en.wikipedia.org/wiki/Impostor_syndrome
I also remember this expression sticking with me after a certain TED talk, so go check it out too, if you haven’t seen it:
https://www.ted.com/talks/amy_cuddy_your_body_language_shapes_who_you_are
If you are too lazy to deal with any of this, then here is the bottom line – when you deliver what is expected of you, […]

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Program: Game Design

1-year milestone. Part 2.3: Causes of the group disharmony.

So, what is the point of this section? I know that the motto of our education is “Fail fast and fail a lot”. But I personally prefer fair warnings about where I might fail so that may I pay attention to these queues, rather than stumble blindly around in the darkness. A lot of these things, if not all, can be predicted and foreseen. So instead of failing at the basic stuff, I would have preferred to avoid the potentially […]

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Program: Game Design

1-year milestone. Part 2.3: Causes of the group disharmony.

So, what is the point of this section? I know that the motto of our education is “Fail fast and fail a lot”. But I personally prefer fair warnings about where I might fail so that may I pay attention to these queues, rather than stumble blindly around in the darkness. A lot of these things, if not all, can be predicted and foreseen. So instead of failing at the basic stuff, I would have preferred to avoid the potentially […]

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Program: Game Design

1-year milestone. Part 2.2: Detection of the group disharmony.

This part is dedicated to something I was both unfortunate and fortunate to experience during my second project which is, as the title states, a group disharmony. You can also call this simply an unhealthy working environment. In retrospective, I realise that there were many things that I could have done about this situation, but I choose not to act or dismissed my thought as a product of a coincidence. This is the type of a failure that the teachers […]

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Program: Game Design

1-year milestone. Part 2.2: Detection of the group disharmony.

This part is dedicated to something I was both unfortunate and fortunate to experience during my second project which is, as the title states, a group disharmony. You can also call this simply an unhealthy working environment. In retrospective, I realise that there were many things that I could have done about this situation, but I choose not to act or dismissed my thought as a product of a coincidence. This is the type of a failure that the teachers […]

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Program: Game Design

1-year milestone. Part 2.1: Teamwork and the good stuff.

In this second part of my notes, I’m moving onto the territory of the interaction between us, the students and the team members, on a much more intimate level. As you can imagine, working with the same people for 8 weeks on a small project creates dynamics that are much different from the interactions of a big group of people. I’m going to tell about my impressions of the things that create a positive working environment or as I call […]

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Program: Game Design

1-year milestone. Part 2.1: Teamwork and the good stuff.

In this second part of my notes, I’m moving onto the territory of the interaction between us, the students and the team members, on a much more intimate level. As you can imagine, working with the same people for 8 weeks on a small project creates dynamics that are much different from the interactions of a big group of people. I’m going to tell about my impressions of the things that create a positive working environment or as I call […]

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Program: Game Design

One year mark. Part 1.3. Student interactions on the “big” scale.

I must say, that I didn’t think I will be able to even get this far in my train of thought, but it does feel good to continue making notes on my experiences. Okay, onward! This part is about us interacting with each other on a scale of around 100 people in the same lecturing room. I have never participated in an activity that would constantly maintain an amount of people that big (my personal record would be 30 people […]

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Program: Game Design

One year mark. Part 1.3. Student interactions on the “big” scale.

I must say, that I didn’t think I will be able to even get this far in my train of thought, but it does feel good to continue making notes on my experiences. Okay, onward! This part is about us interacting with each other on a scale of around 100 people in the same lecturing room. I have never participated in an activity that would constantly maintain an amount of people that big (my personal record would be 30 people […]

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Program: Game Design

1-year milestone. Part 1.2: Ideas and Concepts.

One of the most important things in this education, besides working in the groups, is how you handle the ideas. I have to say that being creative is something I missed during my time in linguistics. While an open mind was welcomed, the creativity was highly impaired. If you couldn’t support your train of thought by a reference to already existing works, you’d have some hard time. Only a tenured professor who is steps away from retirement was excused for […]

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Program: Game Design

1-year milestone. Part 1.2: Ideas and Concepts.

One of the most important things in this education, besides working in the groups, is how you handle the ideas. I have to say that being creative is something I missed during my time in linguistics. While an open mind was welcomed, the creativity was highly impaired. If you couldn’t support your train of thought by a reference to already existing works, you’d have some hard time. Only a tenured professor who is steps away from retirement was excused for […]

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Program: Game Design

1-year milestone. Part 1.1: Education and The Calling.

So, the grand Post Mortem begins! I start this first post (excluding the introduction) with my opinions of what sort of education did I get myself into. Onward!
 
The 4 courses and their synergy. I am happy to have been one of the first people to try the new branched out program in Game Design at Campus Gotland. I have heard only positive things about the education in games on Gotland. The change of format was even more appealing to me […]

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Program: Game Design

1-year milestone. Part 1.1: Education and The Calling.

So, the grand Post Mortem begins! I start this first post (excluding the introduction) with my opinions of what sort of education did I get myself into. Onward!
 
The 4 courses and their synergy. I am happy to have been one of the first people to try the new branched out program in Game Design at Campus Gotland. I have heard only positive things about the education in games on Gotland. The change of format was even more appealing to me […]

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Program: Game Design

1-year milestone. Introduction.

Hello and welcome to my blog!
My name is Gleb and I recently finished my first year at Uppsala University in Bachelor Programme in Game Design. During this year I got to meet a lot of different people and experience a lot of things. The most important thing I realised was that I made the right choice by deciding to embrace my passion for games and wanting to create games for others.
So, what is the point of this blog? This blog […]

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Program: Game Design

1-year milestone. Introduction.

Hello and welcome to my blog!
My name is Gleb and I recently finished my first year at Uppsala University in Bachelor Programme in Game Design. During this year I got to meet a lot of different people and experience a lot of things. The most important thing I realised was that I made the right choice by deciding to embrace my passion for games and wanting to create games for others.
So, what is the point of this blog? This blog […]

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Program: Game Design

Random stuff: white boxes and Black Mirror

So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
 
Whiteboxing

Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]

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Program: Game Design

Random stuff: white boxes and Black Mirror

So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
 
Whiteboxing

Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]

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Program: Game Design

Game Production Afterthoughts

It’s over. Our ten-week march is over and we have a game. Or, at least, something that constitutes as a game? I am being super harsh here. Do we have a game with a start and an end? Yes. Can you finish the game? You could if you are very good from the start. So, ok, we have a game. Could it have been better? By a lot. Yay! We have a bit undercooked game. Not bad for a bunch […]

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Program: Game Design

Game Production Afterthoughts

It’s over. Our ten-week march is over and we have a game. Or, at least, something that constitutes as a game? I am being super harsh here. Do we have a game with a start and an end? Yes. Can you finish the game? You could if you are very good from the start. So, ok, we have a game. Could it have been better? By a lot. Yay! We have a bit undercooked game. Not bad for a bunch […]

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Program: Game Design

Game Production Diary 5

For this week’s post, I’d like to write about my design of the boss arena, the interior and the end of our game.
For those of you who didn’t read my previous posts, where I think I mention the general ideas behind our game: my team is designing a game that will consist of the only level. Basicly, we try to deliver the whole narrative in one experience. Because of that, we need to finish our story after ending the only […]

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Program: Game Design

Game Production Diary 5

For this week’s post, I’d like to write about my design of the boss arena, the interior and the end of our game.
For those of you who didn’t read my previous posts, where I think I mention the general ideas behind our game: my team is designing a game that will consist of the only level. Basicly, we try to deliver the whole narrative in one experience. Because of that, we need to finish our story after ending the only […]

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Program: Game Design

Game Production Diary 4

This was the last week before our beta demonstration. We finally got together all our assets into one large pile to get them into a comprehensive experience. I finally got some time with everything we have. And the construction of the level turned out to be an interesting thing to do (I never doubted that it will be).

I had only a general idea of how to structure our level. The task we have allows us to create games with only […]

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Program: Game Design

Game Production Diary 4

This was the last week before our beta demonstration. We finally got together all our assets into one large pile to get them into a comprehensive experience. I finally got some time with everything we have. And the construction of the level turned out to be an interesting thing to do (I never doubted that it will be).

I had only a general idea of how to structure our level. The task we have allows us to create games with only […]

/ Comments Off on Game Production Diary 4
Program: Game Design