Author Archives: Gleb Krasnianski

About Gleb Krasnianski

2016 Game Design

Game Production Afterthoughts

It’s over. Our ten-week march is over and we have a game. Or, at least, something that constitutes as a game? I am being super harsh here. Do we have a game with a start and an end? Yes. Can you finish the game? You could if you are very good from the start. So, ok, we have a game. Could it have been better? By a lot. Yay! We have a bit undercooked game. Not bad for a bunch […]

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Program: Game Design

Game Production Afterthoughts

It’s over. Our ten-week march is over and we have a game. Or, at least, something that constitutes as a game? I am being super harsh here. Do we have a game with a start and an end? Yes. Can you finish the game? You could if you are very good from the start. So, ok, we have a game. Could it have been better? By a lot. Yay! We have a bit undercooked game. Not bad for a bunch […]

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Program: Game Design

Game Production Diary 5

For this week’s post, I’d like to write about my design of the boss arena, the interior and the end of our game.
For those of you who didn’t read my previous posts, where I think I mention the general ideas behind our game: my team is designing a game that will consist of the only level. Basicly, we try to deliver the whole narrative in one experience. Because of that, we need to finish our story after ending the only […]

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Program: Game Design

Game Production Diary 5

For this week’s post, I’d like to write about my design of the boss arena, the interior and the end of our game.
For those of you who didn’t read my previous posts, where I think I mention the general ideas behind our game: my team is designing a game that will consist of the only level. Basicly, we try to deliver the whole narrative in one experience. Because of that, we need to finish our story after ending the only […]

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Program: Game Design

Game Production Diary 4

This was the last week before our beta demonstration. We finally got together all our assets into one large pile to get them into a comprehensive experience. I finally got some time with everything we have. And the construction of the level turned out to be an interesting thing to do (I never doubted that it will be).

I had only a general idea of how to structure our level. The task we have allows us to create games with only […]

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Program: Game Design

Game Production Diary 4

This was the last week before our beta demonstration. We finally got together all our assets into one large pile to get them into a comprehensive experience. I finally got some time with everything we have. And the construction of the level turned out to be an interesting thing to do (I never doubted that it will be).

I had only a general idea of how to structure our level. The task we have allows us to create games with only […]

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Program: Game Design

Game Production Diary 3

For more information on my game, please visit my first diary post, where I describe in more details the game we are working on.
For this week’s blog post I would like to discuss the incorporation of the same visual element in different places to intensify the aesthetic side of the game.
So, according to the narrative that we try to create, energy is everything in our game world. All living creatures consist of the same energy: the trees, the avatar, the […]

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Program: Game Design

Game Production Diary 3

For more information on my game, please visit my first diary post, where I describe in more details the game we are working on.
For this week’s blog post I would like to discuss the incorporation of the same visual element in different places to intensify the aesthetic side of the game.
So, according to the narrative that we try to create, energy is everything in our game world. All living creatures consist of the same energy: the trees, the avatar, the […]

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Program: Game Design

Game Production Diary 2

This week all the groups presented their alpha builds. It was an exhausting experience to sit through around 20 presentations. But, thankfully, I didn’t leave that torture chamber without some insight about our own game.
in Game Design, you are always warned about how you will probably never get to build your own concept. But when a concept isn’t perfect, it allows you to pull at one loose string and unravel the whole thing into a lose pile of idea. You […]

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Program: Game Design

Game Production Diary 2

This week all the groups presented their alpha builds. It was an exhausting experience to sit through around 20 presentations. But, thankfully, I didn’t leave that torture chamber without some insight about our own game.
in Game Design, you are always warned about how you will probably never get to build your own concept. But when a concept isn’t perfect, it allows you to pull at one loose string and unravel the whole thing into a lose pile of idea. You […]

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Program: Game Design

Game Production Diary 1

Our project is a shoot ‘em up game. The theme of game revolves around a world of stone “trees” that have a structure of a geode; stone on the outside and a crystal hollow core. All of the creatures of the world live inside of these “trees”. And the energy of the world is in the crystals. In this game the avatar Betulla, a mix of a spider and a humanoid, climbs the inside of the tree trunk in search […]

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Program: Game Design

Game Production Diary 1

Our project is a shoot ‘em up game. The theme of game revolves around a world of stone “trees” that have a structure of a geode; stone on the outside and a crystal hollow core. All of the creatures of the world live inside of these “trees”. And the energy of the world is in the crystals. In this game the avatar Betulla, a mix of a spider and a humanoid, climbs the inside of the tree trunk in search […]

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Program: Game Design