Daily Archives: March 23, 2018

Comment #6 Group D

Hi Maya! Your post gives an overview on the bad and good things that you as a designer went through with your group. I, as a designer myself, can see the resemble in some problems that you had, like the problem with the user stories and the unsureness with our roles as designer. I’m happy to hear that everything settled down in the end and you had a working game, even thought it was not fully what you expected. A […]

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Program: Game Design

Comment #6 Group D

Hi Maya! Your post gives an overview on the bad and good things that you as a designer went through with your group. I, as a designer myself, can see the resemble in some problems that you had, like the problem with the user stories and the unsureness with our roles as designer. I’m happy to hear that everything settled down in the end and you had a working game, even thought it was not fully what you expected. A […]

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Program: Game Design

Comment 6

Hi Carl!
I really enjoyed reading your post and I think that it’s well written with structure and all. As a fellow designer I feel like I can relate to a lot of the things that you said.
It was interesting to hear about your reasoning and sources for inspiration for the level design. As you mentioned we didn’t get that many pointers to keep in mind prior to this project.
I would have liked to hear a bit more about what made […]

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Program: Game Design

Comment 6

Hi Carl!
I really enjoyed reading your post and I think that it’s well written with structure and all. As a fellow designer I feel like I can relate to a lot of the things that you said.
It was interesting to hear about your reasoning and sources for inspiration for the level design. As you mentioned we didn’t get that many pointers to keep in mind prior to this project.
I would have liked to hear a bit more about what made […]

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Program: Game Design

My sixth blog comment

Week 6 – Carl Hvarfvenius Blomgren
Hi Carl!
I’m happy to hear that you didn’t have any major issues with the group. It is highly valuable to have good communication amongst team members, since that can really have a positive effect on the group when it comes to efficiency. It seems like you enjoyed working together with your group, and that is exceptionally important.
It sounds like you have learned a great deal throughout this course. It is interesting to read about […]

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My sixth blog comment

Week 6 – Carl Hvarfvenius Blomgren
Hi Carl!
I’m happy to hear that you didn’t have any major issues with the group. It is highly valuable to have good communication amongst team members, since that can really have a positive effect on the group when it comes to efficiency. It seems like you enjoyed working together with your group, and that is exceptionally important.
It sounds like you have learned a great deal throughout this course. It is interesting to read about […]

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Comment #6

Marcus,
I appreciate your positive outlook on this entire project and your respect for your team members. I know that many groups had problems working together and some are rather bitter about it. While that is not necessarily unjustified, I like that you can take this as a learning experience, which it very much was. I can imagine this project was definitely rough for programmers new to Unity as there is so much to learn about it. I know nothing about […]

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Program: Graphics

Comment #6

Marcus,
I appreciate your positive outlook on this entire project and your respect for your team members. I know that many groups had problems working together and some are rather bitter about it. While that is not necessarily unjustified, I like that you can take this as a learning experience, which it very much was. I can imagine this project was definitely rough for programmers new to Unity as there is so much to learn about it. I know nothing about […]

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Program: Graphics

Blog feedback #6

Hi August! Great post!
I really liked your setting when I tested your game. It is very refreshing to see something that isn’t Japanese folklore, like many of the others did for their Umibozu games (myself included).
It’s very sad to hear that you had so much trouble with bugs in your game, especially game breaking ones. Collision can be tricky to program and is often the source of a lot of frustration.
I didn’t complete your game (I died about half way), […]

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Program: Game Design

Blog feedback #6

Hi August! Great post!
I really liked your setting when I tested your game. It is very refreshing to see something that isn’t Japanese folklore, like many of the others did for their Umibozu games (myself included).
It’s very sad to hear that you had so much trouble with bugs in your game, especially game breaking ones. Collision can be tricky to program and is often the source of a lot of frustration.
I didn’t complete your game (I died about half way), […]

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Program: Game Design

Blog comment #5

https://msmonoxide.wordpress.com/2018/03/08/playtesting/
Greetings for the # time today.
Your blogpost is very easy to grasp and provides a lot of general information. My issue with the whole post is that it’s a bit too general with it information.
I liked that you told us about how you did perform the playtest and what you thought of to make sure it wasn’t tampered with, it would have been nice to hear about what questions you asked during the playtest.
That is the […]

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Program: Graphics

Blog comment #5

https://msmonoxide.wordpress.com/2018/03/08/playtesting/
Greetings for the # time today.
Your blogpost is very easy to grasp and provides a lot of general information. My issue with the whole post is that it’s a bit too general with it information.
I liked that you told us about how you did perform the playtest and what you thought of to make sure it wasn’t tampered with, it would have been nice to hear about what questions you asked during the playtest.
That is the […]

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Program: Graphics

Blog comment #6 Roberto

https://robertouublog.wordpress.com/2018/03/15/insight-6-behemoth-postmortem/comment-page-1/#comment-9
Good afternoon Roberto. This seems like a good reflection on the development of the game.
The way that it’s set up with a quick overview of the project and what it contained is good and provides context to the rest of the blog post, and also serves as a good reminder. The good and bad parts are well structured and it feels like you’ve gained something from it.
There’s not a lot of things that’s wrong with your […]

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Program: Graphics

Blog comment #6 Roberto

https://robertouublog.wordpress.com/2018/03/15/insight-6-behemoth-postmortem/comment-page-1/#comment-9
Good afternoon Roberto. This seems like a good reflection on the development of the game.
The way that it’s set up with a quick overview of the project and what it contained is good and provides context to the rest of the blog post, and also serves as a good reminder. The good and bad parts are well structured and it feels like you’ve gained something from it.
There’s not a lot of things that’s wrong with your […]

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Program: Graphics

Critique 6: Johan Fallberg

https://fallberggraphics.wordpress.com/2018/03/20/blog-6-first-game-project/comment-page-1/#comment-18
 
Very interesting post! I like how it is turned around your thoughts and feelings concerning how you experienced this course. It gives the reader your very personal point of view on that matter and it is always interesting to compare how different people approached the production of their first game (for the most part!).
I feel like you have really well answered the question for this blog post: “what’s the end result and what have you learned?”, because of […]

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Program: Graphics

Critique 6: Johan Fallberg

https://fallberggraphics.wordpress.com/2018/03/20/blog-6-first-game-project/comment-page-1/#comment-18
 
Very interesting post! I like how it is turned around your thoughts and feelings concerning how you experienced this course. It gives the reader your very personal point of view on that matter and it is always interesting to compare how different people approached the production of their first game (for the most part!).
I feel like you have really well answered the question for this blog post: “what’s the end result and what have you learned?”, because of […]

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Program: Graphics

Comment #6 – Anton Berglund

Hello Anton!
Thank you for a great read!
Your post is very well structured, your use of headings and subheadings make it very easy to follow your train of thought.
You have clearly described both what you have done throughout the project as well as why you have done it.
Having read through it all several times I am left wondering if it was a conscious decision not to work in the same physical workplace or if it just became a habit, also, did […]

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Comment #6 – Anton Berglund

Hello Anton!
Thank you for a great read!
Your post is very well structured, your use of headings and subheadings make it very easy to follow your train of thought.
You have clearly described both what you have done throughout the project as well as why you have done it.
Having read through it all several times I am left wondering if it was a conscious decision not to work in the same physical workplace or if it just became a habit, also, did […]

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blog comment Michael Degirmen

Here is a third comment, as i can’t find any blog posts from my fellow designer in your team.
Now, I’m not sure what i could add here that hasn’t been said already. Your post is very well written and fleshed out, a fitting summary of you and your teams struggles during the course of the project.
There is a lot to take away and learn from in your post, understanding how you and your team dealt with what could be considered […]

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Program: Game Design

blog comment Michael Degirmen

Here is a third comment, as i can’t find any blog posts from my fellow designer in your team.
Now, I’m not sure what i could add here that hasn’t been said already. Your post is very well written and fleshed out, a fitting summary of you and your teams struggles during the course of the project.
There is a lot to take away and learn from in your post, understanding how you and your team dealt with what could be considered […]

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Program: Game Design

Week 6 – Comment

Group I, Merve Metinkol
It’s nice to hear that you were excited to show of the work you have done, that means you have worked hard and are proud to show it off.
And the most important part that you have learned things is clearly described in the text, both as an artist and as a team member. I would have liked an example that was digging a bit deeper on what you have learned. For example, what did you specifically learn […]

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Program: Game Design

Week 6 – Comment

Group I, Merve Metinkol
It’s nice to hear that you were excited to show of the work you have done, that means you have worked hard and are proud to show it off.
And the most important part that you have learned things is clearly described in the text, both as an artist and as a team member. I would have liked an example that was digging a bit deeper on what you have learned. For example, what did you specifically learn […]

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Program: Game Design

blog comment tomas savela

Gathering relevant feedback is tough for sure, especially with how unpredictable the testers can be. I think you put good focus on this complemented by your tips on how to improve the quality of the feedback. It is a shame that your post has bad sentence structure (some sentences are way to long) coupled with a few spelling errors, as it made the post confusing to read at some points. Also the pictures of spreadsheets are impossible to make out […]

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Program: Game Design

blog comment tomas savela

Gathering relevant feedback is tough for sure, especially with how unpredictable the testers can be. I think you put good focus on this complemented by your tips on how to improve the quality of the feedback. It is a shame that your post has bad sentence structure (some sentences are way to long) coupled with a few spelling errors, as it made the post confusing to read at some points. Also the pictures of spreadsheets are impossible to make out […]

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Program: Game Design