Browsing 'Project Management':

Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

Flip a paper prototype to digital in 5 days

To initiate works on the student shoot-em-up game project, and to open a group discussion about development, I prepared a paper prototype to specify movement mechanics and dynamics. Then I asked the team to flip the paper prototype to a digital prototype, using Unity2D and C#. The purpose of the paper prototype was to clarify the basic movement mechanics of the character in 2D Euclid space, whereas the digital prototype was requested to test the current abilities of the team […]

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Flip a paper prototype to digital in 5 days

To initiate works on the student shoot-em-up game project, and to open a group discussion about development, I prepared a paper prototype to specify movement mechanics and dynamics. Then I asked the team to flip the paper prototype to a digital prototype, using Unity2D and C#. The purpose of the paper prototype was to clarify the basic movement mechanics of the character in 2D Euclid space, whereas the digital prototype was requested to test the current abilities of the team […]

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Alpha Presentation

This week our Sprint Planning Meeting was hosted by our Second-Year Project Manager, our Scrum Master. The primary task this week was the Alpha Presentation, the Scrum Master delegated the task of writing and hosting this presentation to me, which we did not object to. I personally felt that it was fair to let me handle this task, since it can for the most part feel like Project Managers aren’t contributing enough with the general project.
I decided to host a […]

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Alpha Presentation

This week our Sprint Planning Meeting was hosted by our Second-Year Project Manager, our Scrum Master. The primary task this week was the Alpha Presentation, the Scrum Master delegated the task of writing and hosting this presentation to me, which we did not object to. I personally felt that it was fair to let me handle this task, since it can for the most part feel like Project Managers aren’t contributing enough with the general project.
I decided to host a […]

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Presentation day for alpha

Today was a somewhat stressful and nervous day for we had our presentation for our alpha.
We have come pretty far with our game compared to some other teams and we are pretty happy about that. But since our programmer had a super busy schedule with all his work i wanted to pick a good day for him where we could meet and plan our presentation well. We ended up picking the day before the presentation to put together our power […]

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Presentation day for alpha

Today was a somewhat stressful and nervous day for we had our presentation for our alpha.
We have come pretty far with our game compared to some other teams and we are pretty happy about that. But since our programmer had a super busy schedule with all his work i wanted to pick a good day for him where we could meet and plan our presentation well. We ended up picking the day before the presentation to put together our power […]

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Blog #2 The Alpha presentation

In this blog post I’m going to cover my process of creating the alpha presentation of our current project – Umibōzu.
Before I opened PowerPoint to begin drafting the presentation, I decided to first go through the Scrum document, which I have mentioned in my previous blog entry. I did this to refresh my memory of what the group has done so far, and what is still ahead of us in the upcoming weeks.
After restoring my memory of the last few […]

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Blog #2 The Alpha presentation

In this blog post I’m going to cover my process of creating the alpha presentation of our current project – Umibōzu.
Before I opened PowerPoint to begin drafting the presentation, I decided to first go through the Scrum document, which I have mentioned in my previous blog entry. I did this to refresh my memory of what the group has done so far, and what is still ahead of us in the upcoming weeks.
After restoring my memory of the last few […]

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Post #2 – Using play testing feedback

What?
Apart from the aforementioned  (in this post) online play testing that Group Siren is continuesly conducting all of the student groups taking Game Design 2 (5SD064) at Uppsala University, Campus Gotland attended a pre-alpha play testing workshop last monday (12/2-2018).

Said workshop left us with a mountain of feedback which had to be processed and interpreted in order for Group Siren to be able to make improvements based on said feedback, which I, to the best of my ability have done.
Throughout […]

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Post #2 – Using play testing feedback

What?
Apart from the aforementioned  (in this post) online play testing that Group Siren is continuesly conducting all of the student groups taking Game Design 2 (5SD064) at Uppsala University, Campus Gotland attended a pre-alpha play testing workshop last monday (12/2-2018).

Said workshop left us with a mountain of feedback which had to be processed and interpreted in order for Group Siren to be able to make improvements based on said feedback, which I, to the best of my ability have done.
Throughout […]

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Alpha presentation

During this week I have been focusing on preparing for the Alpha presentation. Being a project leader, many people expect you to be the one who are representing the game the group are creating. It is an unwritten rule; a rule you just follow. My team members did not tell me in person to be the representative of the game for the Alpha presentation. However, since this unwritten rule is circulating in the air, I felt a pressure on my […]

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Alpha presentation

During this week I have been focusing on preparing for the Alpha presentation. Being a project leader, many people expect you to be the one who are representing the game the group are creating. It is an unwritten rule; a rule you just follow. My team members did not tell me in person to be the representative of the game for the Alpha presentation. However, since this unwritten rule is circulating in the air, I felt a pressure on my […]

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Week #2 – Setting up Git with Unity

What is Git(hub)? 
I spent a lot of time this week on our game’s Version Control System (VCS). In short, the VCS keeps track of versions of files in the game, including scripts, animations, sprite sheets, scenes etc. In collaboration with my lead programmer, Oskar Karlsson, we set up a basic Github server and provided all group members with access so that they could upload what they were working on without using a more cumbersome tool like Google Drive or […]

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Week #2 – Setting up Git with Unity

What is Git(hub)? 
I spent a lot of time this week on our game’s Version Control System (VCS). In short, the VCS keeps track of versions of files in the game, including scripts, animations, sprite sheets, scenes etc. In collaboration with my lead programmer, Oskar Karlsson, we set up a basic Github server and provided all group members with access so that they could upload what they were working on without using a more cumbersome tool like Google Drive or […]

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Communication

Communication is a broad topic, the importance of which can not be understated no matter the circumstance. Good communication is also a vital component of a successful game development team. A game development team needs to communicate many different things of differing nature. Requirements, progress, feedback, bug reports and much more is part of the daily communication in a game development team. Channels of communication are set up specifically for the project or are defined from the outside (company standard, […]

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Communication

Communication is a broad topic, the importance of which can not be understated no matter the circumstance. Good communication is also a vital component of a successful game development team. A game development team needs to communicate many different things of differing nature. Requirements, progress, feedback, bug reports and much more is part of the daily communication in a game development team. Channels of communication are set up specifically for the project or are defined from the outside (company standard, […]

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When things don’t go according to plan

Welcome back! This weeks post will be about some of the issues and struggles I have experienced while coaching my team as a scrum master, and how I plan on resolving these issues. It might be a bit dry, so I apologize in advance.
The members of the project I am currently in charge of have during these past few weeks had massive issues with successfully delivering on the tasks that they had picked during our sprint planning sessions. Each sprint […]

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When things don’t go according to plan

Welcome back! This weeks post will be about some of the issues and struggles I have experienced while coaching my team as a scrum master, and how I plan on resolving these issues. It might be a bit dry, so I apologize in advance.
The members of the project I am currently in charge of have during these past few weeks had massive issues with successfully delivering on the tasks that they had picked during our sprint planning sessions. Each sprint […]

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Dev Blog #2 -The UI

This week I wanted to talk about our UI, which mainly consists of the health and aether bars.
First iteration.
When we thought about how we would design the UI we wanted to do it “portrait style”, but since the player avatar is a ship and not a person we chose to portray the bow of the ship along with its figurehead. Because we needed to do a lot of work during the last sprint and we only have one artist on […]

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Dev Blog #2 -The UI

This week I wanted to talk about our UI, which mainly consists of the health and aether bars.
First iteration.
When we thought about how we would design the UI we wanted to do it “portrait style”, but since the player avatar is a ship and not a person we chose to portray the bow of the ship along with its figurehead. Because we needed to do a lot of work during the last sprint and we only have one artist on […]

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Pre-alpha story

Hi!
This time I am going to write a story about our pre-alpha meeting with our course representatives.
“It all started on cold, winter Monday, the 5th of February 2018. The day of pre-alpha. It was meant to be the day in which they would check and remind us that we are close to the alpha stage of our project. It also meant that we should have the results of previous two-three weeks. Even though I trusted my teammates, the excitement was felted. It filled the […]

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Pre-alpha story

Hi!
This time I am going to write a story about our pre-alpha meeting with our course representatives.
“It all started on cold, winter Monday, the 5th of February 2018. The day of pre-alpha. It was meant to be the day in which they would check and remind us that we are close to the alpha stage of our project. It also meant that we should have the results of previous two-three weeks. Even though I trusted my teammates, the excitement was felted. It filled the […]

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