Browsing 'Project Management':

#5 “Sorry guys i need to do my homework” – Planing parallel projects.

Hi everyone!
Today i want to talk about the backlog and parallel projects.
It is common to encounter problems while working with two projects at once. At the moment we tend to structure our work so that it clashes with our ordinary school work. Handling scheduling gets difficult and our insight into our teammates situations regarding time spent on lectures, homework and other school-related activities tend to be vague at best. Many blame the schools scheduling and lack of communication for the […]

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#5 “Sorry guys i need to do my homework” – Planing parallel projects.

Hi everyone!
Today i want to talk about the backlog and parallel projects.
It is common to encounter problems while working with two projects at once. At the moment we tend to structure our work so that it clashes with our ordinary school work. Handling scheduling gets difficult and our insight into our teammates situations regarding time spent on lectures, homework and other school-related activities tend to be vague at best. Many blame the schools scheduling and lack of communication for the […]

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Playtest and Polish

Hello and welcome to this week’s blog post!
This week started out with the alpha presentation which went really well I believe, we kept it fairly short and sweet and did not recieve many questions at all which I would assume means that people understood what we are doing with the game. I saw it as a positive and I hope it was a positive! We got some feedback on the obstacles we had which we will take into consideration and […]

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Playtest and Polish

Hello and welcome to this week’s blog post!
This week started out with the alpha presentation which went really well I believe, we kept it fairly short and sweet and did not recieve many questions at all which I would assume means that people understood what we are doing with the game. I saw it as a positive and I hope it was a positive! We got some feedback on the obstacles we had which we will take into consideration and […]

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Blog 5

I am not sure how many people talk about the backlog, but I am going to do it now.
The backlog is an excel document that we use to track the project development. It is a tool used to track what has been done, what is being done, and what needs to be done. Items need to be prioritized and deadlines must be set. Once a week, the group and I decide on tasks that need to be done. The backlog […]

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Blog 5

I am not sure how many people talk about the backlog, but I am going to do it now.
The backlog is an excel document that we use to track the project development. It is a tool used to track what has been done, what is being done, and what needs to be done. Items need to be prioritized and deadlines must be set. Once a week, the group and I decide on tasks that need to be done. The backlog […]

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Balancing and designing weapons

 
So this week began with our beta presentation that went really well and our game was well received by the audience.  We noticed that the different weapons had a positive effect. This is something that our group have had in mind throughout the entire production.
Our aesthetic goal and our lead word trough the project was feedback and that it feels good to play the game. And the biggest part of that is weapons and how they handle. Since shooting and […]

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Balancing and designing weapons

 
So this week began with our beta presentation that went really well and our game was well received by the audience.  We noticed that the different weapons had a positive effect. This is something that our group have had in mind throughout the entire production.
Our aesthetic goal and our lead word trough the project was feedback and that it feels good to play the game. And the biggest part of that is weapons and how they handle. Since shooting and […]

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Working in group.

Hello!
During this past week of development, I have mainly continued to work on the level art for our game, with the hope of taking some of the work off of my graphics artists shoulders.
However, given the fact that i have already dedicated two previous blogposts towards explaining the process of creating level assets in photoshop, i decided to write this post about something a little different.
That thing being the importance of working together as a team. More specifically, having workshop-style […]

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Working in group.

Hello!
During this past week of development, I have mainly continued to work on the level art for our game, with the hope of taking some of the work off of my graphics artists shoulders.
However, given the fact that i have already dedicated two previous blogposts towards explaining the process of creating level assets in photoshop, i decided to write this post about something a little different.
That thing being the importance of working together as a team. More specifically, having workshop-style […]

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Week 7

Wrapping it Up
Soo, this is our last full week before the deadline of the project next Thursday. We have sat an internal deadline for ourselves on Monday when we want everything to be done, so that we can spend the last couple of days to do all the last minute polish and make sure the game works like we want it to. As project manager, my responsibilities at the moment mostly consist of doing my best to help out where […]

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Week 7

Wrapping it Up
Soo, this is our last full week before the deadline of the project next Thursday. We have sat an internal deadline for ourselves on Monday when we want everything to be done, so that we can spend the last couple of days to do all the last minute polish and make sure the game works like we want it to. As project manager, my responsibilities at the moment mostly consist of doing my best to help out where […]

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Helping out the group

During these last weeks me and some other people from my group have had problems to reach 20 hours of working time. Not like we havent had that before, but this time it’s more than usual. We were nearly basically finished with our game and the two pogrammers barely had anything left to do but to fix some minor buggs or try to improve things that already work. 
The only thing left to be implemented was the boss. Basically, everything is […]

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Helping out the group

During these last weeks me and some other people from my group have had problems to reach 20 hours of working time. Not like we havent had that before, but this time it’s more than usual. We were nearly basically finished with our game and the two pogrammers barely had anything left to do but to fix some minor buggs or try to improve things that already work. 
The only thing left to be implemented was the boss. Basically, everything is […]

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Thoughs on my leadership

Today’s Blogpost
Since this will be one of my last posts for awhile I was considering doing this as a recap of what I have done good and what I need to improve for next time.
First of all I think that my team has made a good game and that I feel proud to have been part of that team. The effort and dedication they have put in to make it possible is something I admire and feel will make them […]

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Thoughs on my leadership

Today’s Blogpost
Since this will be one of my last posts for awhile I was considering doing this as a recap of what I have done good and what I need to improve for next time.
First of all I think that my team has made a good game and that I feel proud to have been part of that team. The effort and dedication they have put in to make it possible is something I admire and feel will make them […]

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Level Design – Beta

Hello. In this post I will talk about level design, in this case specifically built for the Beta milestone and presentation. A level that was designed in such a way to showcase the game in the short amount of time we were given to present it. If you’d like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we received from […]

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Level Design – Beta

Hello. In this post I will talk about level design, in this case specifically built for the Beta milestone and presentation. A level that was designed in such a way to showcase the game in the short amount of time we were given to present it. If you’d like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we received from […]

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Beta Presentation

Hello!
In my last blog post I talked about how my group and I manage our communication and sprints. This time I’ll talk about the beta presentation we had last Monday, including the way I prepared it and how it went.
First of all, the presentation was supposed to last not longer than 10 minutes, including showing gameplay and features implemented. As with the Alpha presentation, we had a few questions to answer, such as:

3 things that have gone well since […]

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Beta Presentation

Hello!
In my last blog post I talked about how my group and I manage our communication and sprints. This time I’ll talk about the beta presentation we had last Monday, including the way I prepared it and how it went.
First of all, the presentation was supposed to last not longer than 10 minutes, including showing gameplay and features implemented. As with the Alpha presentation, we had a few questions to answer, such as:

3 things that have gone well since […]

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Wrapping the mix up.

The game our group has been working on since January is supposed to be done on the 16th of this month. That’s seven days from now. We passed the Beta presentation of our game earlier this week and now shifted focus on our final milestone; the final version of the game.
The Beta version by definition had to be feature complete. It means we had to have everything we wanted to include to the game implemented in some way. We were allowed […]

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Wrapping the mix up.

The game our group has been working on since January is supposed to be done on the 16th of this month. That’s seven days from now. We passed the Beta presentation of our game earlier this week and now shifted focus on our final milestone; the final version of the game.
The Beta version by definition had to be feature complete. It means we had to have everything we wanted to include to the game implemented in some way. We were allowed […]

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Polishing Animations

Good morning readers, last week I went through how to make an animation from start to finish. This post will build on from that post, therefore it might be a good idea to read my previous blog entry – Animating using Anima2D in Unity.
This week is the polishing of animations and implementing them into the game. Originally I had no prior knowledge how to actually make the animations from a technical perspective or how they affect each other. I asked my […]

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Polishing Animations

Good morning readers, last week I went through how to make an animation from start to finish. This post will build on from that post, therefore it might be a good idea to read my previous blog entry – Animating using Anima2D in Unity.
This week is the polishing of animations and implementing them into the game. Originally I had no prior knowledge how to actually make the animations from a technical perspective or how they affect each other. I asked my […]

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