Browsing 'Project Management':

Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

/ Comments Off on Postmortem

Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

/ Comments Off on Postmortem

Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

/ Comments Off on Ithaqua play testing

Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

/ Comments Off on Ithaqua play testing

Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

/ Comments Off on Ithaqua Sound making

Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

/ Comments Off on Ithaqua Sound making

Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

/ Comments Off on Revisiting Scrum

Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

/ Comments Off on Revisiting Scrum

Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

/ Comments Off on Final Comment: Gunnlaugur Arnarson

Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

/ Comments Off on Final Comment: Gunnlaugur Arnarson

A reflection on “Postmortem” blog, by Vidar Grönros

sasadzigurski · Just now

Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]

/ Comments Off on A reflection on “Postmortem” blog, by Vidar Grönros

A reflection on “Postmortem” blog, by Vidar Grönros

sasadzigurski · Just now

Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]

/ Comments Off on A reflection on “Postmortem” blog, by Vidar Grönros

comment 6 #Demirsson Ilter, August

https://gamedesign673637781.wordpress.com/2018/03/19/postmortem/
“Hello!
I like how you have thought about the problems with the game. But I noticed that the blog does not contain any successes, this gives the blog a very negative tone and I would really have enjoyed reading about what went well after I read about the problems you ran into.
I also what to add that the game time might have been to long for this specific game sense the level did not contain that much content, this is […]

/ Comments Off on comment 6 #Demirsson Ilter, August

comment 6 #Demirsson Ilter, August

https://gamedesign673637781.wordpress.com/2018/03/19/postmortem/
“Hello!
I like how you have thought about the problems with the game. But I noticed that the blog does not contain any successes, this gives the blog a very negative tone and I would really have enjoyed reading about what went well after I read about the problems you ran into.
I also what to add that the game time might have been to long for this specific game sense the level did not contain that much content, this is […]

/ Comments Off on comment 6 #Demirsson Ilter, August

Comment 5 #Rosén, Nicklas

https://nicklasrosen.wordpress.com/2018/03/08/blog-post-5-playtesting/
“Thanks for adding how the playtest were conducted, its very nice to know for people wo weren’t present.
When it comes to the problem of adding a tutorial, was adding a voice actor your first and only choice or did you have other options? I like the idea of adding a voice actor as the tutorial, I personally think it is one of the ways to add information whilst not removing the player from the experience but immersing the player […]

/ Comments Off on Comment 5 #Rosén, Nicklas

Comment 5 #Rosén, Nicklas

https://nicklasrosen.wordpress.com/2018/03/08/blog-post-5-playtesting/
“Thanks for adding how the playtest were conducted, its very nice to know for people wo weren’t present.
When it comes to the problem of adding a tutorial, was adding a voice actor your first and only choice or did you have other options? I like the idea of adding a voice actor as the tutorial, I personally think it is one of the ways to add information whilst not removing the player from the experience but immersing the player […]

/ Comments Off on Comment 5 #Rosén, Nicklas

Comment 4 #Rosenberg, Erik

http://blog.erikrosenberg.se/2018/03/01/post-4-introducing-features-to-the-player/
“Very good that your team noticed that players have a hard time to comprehend all the abilities given to them – and not just assuming that they are “bad players” or “noobs”.
Some kind of tutorial makes sense to have, however could it have been at the start of level one? Or was it necessary to have it as its own level? While both ways have their pros and cons I would be interested in if your team had the […]

/ Comments Off on Comment 4 #Rosenberg, Erik

Comment 4 #Rosenberg, Erik

http://blog.erikrosenberg.se/2018/03/01/post-4-introducing-features-to-the-player/
“Very good that your team noticed that players have a hard time to comprehend all the abilities given to them – and not just assuming that they are “bad players” or “noobs”.
Some kind of tutorial makes sense to have, however could it have been at the start of level one? Or was it necessary to have it as its own level? While both ways have their pros and cons I would be interested in if your team had the […]

/ Comments Off on Comment 4 #Rosenberg, Erik

Comment 3 #Pszenny, Krzesimir

https://krzesimirsite.wordpress.com/2018/02/22/how-spring-planning-helps-rakshasa/
“Having one week sprints were all team members also have minors to attend has been a struggle for all groups, So its very nice to read that your group is happy with the way you managed to set it up.
You mentioned in the post that you have had to harshly pressure the team to attend the daily stand-up meetings, Did you ever have a informational meeting were you discussed the importance of these meetings when some of the members […]

/ Comments Off on Comment 3 #Pszenny, Krzesimir

Comment 3 #Pszenny, Krzesimir

https://krzesimirsite.wordpress.com/2018/02/22/how-spring-planning-helps-rakshasa/
“Having one week sprints were all team members also have minors to attend has been a struggle for all groups, So its very nice to read that your group is happy with the way you managed to set it up.
You mentioned in the post that you have had to harshly pressure the team to attend the daily stand-up meetings, Did you ever have a informational meeting were you discussed the importance of these meetings when some of the members […]

/ Comments Off on Comment 3 #Pszenny, Krzesimir

Comment 2 #Pechanec, Karel

https://kape1559.wordpress.com/2018/02/15/flip-a-paper-prototype-to-digital-in-5-days/comment-page-1/#comment-4
“Very interesting blog post.
I love the idea of testing the Teams abilities from the start with making a paper prototype into a digital one, this seems to have given you valuable information into how well your team could perform. Sense you don’t write why its was delivered late I am going to assume it was because that the members did not have the technical knowledge to create it. However, could it also be because you made the paper […]

/ Comments Off on Comment 2 #Pechanec, Karel

Comment 2 #Pechanec, Karel

https://kape1559.wordpress.com/2018/02/15/flip-a-paper-prototype-to-digital-in-5-days/comment-page-1/#comment-4
“Very interesting blog post.
I love the idea of testing the Teams abilities from the start with making a paper prototype into a digital one, this seems to have given you valuable information into how well your team could perform. Sense you don’t write why its was delivered late I am going to assume it was because that the members did not have the technical knowledge to create it. However, could it also be because you made the paper […]

/ Comments Off on Comment 2 #Pechanec, Karel

Comment 1 # Kemppainen, Anders

https://andersdotgames.wordpress.com/2018/02/08/post-1-360-no-scoping-the-project/
“It is very fun to see that your group picked something else than behemoth and that boaty concept document.
your blog starts with listing things that are going to be hard for your group to accomplish, and as soon as the project started you had to bring out the chainsaw to cut features. Were these things you thought of before or after you agreed on picked the concept document?
If this is something you and your group noticed after I […]

/ Comments Off on Comment 1 # Kemppainen, Anders

Comment 1 # Kemppainen, Anders

https://andersdotgames.wordpress.com/2018/02/08/post-1-360-no-scoping-the-project/
“It is very fun to see that your group picked something else than behemoth and that boaty concept document.
your blog starts with listing things that are going to be hard for your group to accomplish, and as soon as the project started you had to bring out the chainsaw to cut features. Were these things you thought of before or after you agreed on picked the concept document?
If this is something you and your group noticed after I […]

/ Comments Off on Comment 1 # Kemppainen, Anders