Monthly Archives: March 2018

Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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The WordPress Mobile Apps Now Support Right-to-Left Languages

As part of the broader open source community, we believe in building products that people of diverse backgrounds, experiences, and abilities can use and enjoy. We strive to create software that works smoothly for English and non-English speakers alike, and today we’re happy to roll out native support for right-to-left languages in both the iOS and Android WordPress mobile apps.
Adding support for languages like Hebrew or Arabic took us longer than we expected. For the past couple of weeks, however, […]

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Program: Programming

The WordPress Mobile Apps Now Support Right-to-Left Languages

As part of the broader open source community, we believe in building products that people of diverse backgrounds, experiences, and abilities can use and enjoy. We strive to create software that works smoothly for English and non-English speakers alike, and today we’re happy to roll out native support for right-to-left languages in both the iOS and Android WordPress mobile apps.
Adding support for languages like Hebrew or Arabic took us longer than we expected. For the past couple of weeks, however, […]

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Program: Programming

New and Improved iOS Sharing Extensions

Are you using the WordPress for iOS app on your mobile device? Our mobile team is excited to announce a big update to the share extension in the app.
The ability to share content from other apps is a core part of the iOS experience. Last fall, we decided that our share extension was overdue for a refresh, so we rolled up our sleeves and rethought the entire workflow for both iPhones and iPads. The result is a new and improved […]

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Program: Programming

New and Improved iOS Sharing Extensions

Are you using the WordPress for iOS app on your mobile device? Our mobile team is excited to announce a big update to the share extension in the app.
The ability to share content from other apps is a core part of the iOS experience. Last fall, we decided that our share extension was overdue for a refresh, so we rolled up our sleeves and rethought the entire workflow for both iPhones and iPads. The result is a new and improved […]

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Program: Programming

alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

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Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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A reflection on “Postmortem” blog, by Vidar Grönros

sasadzigurski · Just now

Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]

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A reflection on “Postmortem” blog, by Vidar Grönros

sasadzigurski · Just now

Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]

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Comment 3.

Very well written and good structure. I like that you have written how your team dealt with scrum, as you say each team implements it differently. In terms of the week long sprints, I can imagine that things would be different if we did not have lessons during the weeks we we’re deep in game production. I can relate to what you’re saying about daily stand ups as we had the same issue. Did you see any benefit in meeting […]

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Program: Graphics

Comment 3.

Very well written and good structure. I like that you have written how your team dealt with scrum, as you say each team implements it differently. In terms of the week long sprints, I can imagine that things would be different if we did not have lessons during the weeks we we’re deep in game production. I can relate to what you’re saying about daily stand ups as we had the same issue. Did you see any benefit in meeting […]

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Program: Graphics

Blog 1-Game overview&working plan

Since the game has been done and this is a flashback blog post, I had to think what I went through the first week of our game-making. I decided to talk bit about the game Umibozu itself and how we planed and divided the work based on different roles in the team.
For course Game design 2: Game development, each team was assignment the task that to pick a game concept which was created in Game design 1 course, and develop […]

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Program: Game Design

Blog 1-Game overview&working plan

Since the game has been done and this is a flashback blog post, I had to think what I went through the first week of our game-making. I decided to talk bit about the game Umibozu itself and how we planed and divided the work based on different roles in the team.
For course Game design 2: Game development, each team was assignment the task that to pick a game concept which was created in Game design 1 course, and develop […]

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Program: Game Design

Comment 1.

Hi Jesper.
The blog post is very clear and straight to the point. You have explained your design choice in relation to the objects purpose within the game with reason. I like that you used a triangular shape to communicate the ships speed and attack type. I also like that you intentionally made the ship look less intimidating for thematic purposes. As you stated above this plane does more damage than bullets. If there is a priority to spot the plane […]

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Program: Graphics

Comment 1.

Hi Jesper.
The blog post is very clear and straight to the point. You have explained your design choice in relation to the objects purpose within the game with reason. I like that you used a triangular shape to communicate the ships speed and attack type. I also like that you intentionally made the ship look less intimidating for thematic purposes. As you stated above this plane does more damage than bullets. If there is a priority to spot the plane […]

/ Comments Off on Comment 1.
Program: Graphics

Game Design Final Week – Post Mortem

We are finally here. Our first digital game project has been completed, and I think this has been a good learning experience for all groups in some way or another. I must say that I had the luck of getting a very well functioning group for this course, all members worked well together and we had lots of fun.
So what was the game idea and what was the end result? What went right, wrong, and what is there to be […]

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Program: Graphics

Game Design Final Week – Post Mortem

We are finally here. Our first digital game project has been completed, and I think this has been a good learning experience for all groups in some way or another. I must say that I had the luck of getting a very well functioning group for this course, all members worked well together and we had lots of fun.
So what was the game idea and what was the end result? What went right, wrong, and what is there to be […]

/ Comments Off on Game Design Final Week – Post Mortem
Program: Graphics