Browsing '2012': Students starting in 2012

Game Design class, 2nd year Pre production kick off!

Second years are at the pre-production phase in the project and I am SUPER excited to see how this goes!!Now, dividing groups is a hard task. As suggested by one of my students, and backed up by my colleague, was that the students themselves give … – Läs hela inlägget här

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Program: Graphics

Game Design class, 2nd year Pre production kick off!

Second years are at the pre-production phase in the project and I am SUPER excited to see how this goes!!Now, dividing groups is a hard task. As suggested by one of my students, and backed up by my colleague, was that the students themselves give … – Läs hela inlägget här

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Program: Graphics

Photostop för nybörjare?

Hej igen! Det var ett tag sedan jag uppdaterade bloggen. Haft fullt upp med jobb och flytt och bebis, men nu är jag tiilbaka! Jag tänkte att det vore kul att dela med mig av alla tutorials jag gör med er, som jag gjort åt alla mina elever. Första … – Läs hela inlägget här

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Program: Graphics

Photostop för nybörjare?

Hej igen! Det var ett tag sedan jag uppdaterade bloggen. Haft fullt upp med jobb och flytt och bebis, men nu är jag tiilbaka! Jag tänkte att det vore kul att dela med mig av alla tutorials jag gör med er, som jag gjort åt alla mina elever. Första … – Läs hela inlägget här

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Program: Graphics

Portfolio

HEJ ROBERT!
ALAHU AKBAR

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Program: Graphics

Portfolio

HEJ ROBERT!
ALAHU AKBAR

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Program: Graphics

Slow progression

The last couple of weeks have been slow when it comes to development. There’s a lot of reasons for that, but mainly because there’s been a lot of personal stuff going on. Meetings and stuff like that.
Also it’s been a couple of weeks where MVVM has shown itself from its “worst” side. The reason why I say “worst” side is that a lot of the things I want to accomplish is not as easy as the boilerplate approach. But since […]

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Program: Programming

Slow progression

The last couple of weeks have been slow when it comes to development. There’s a lot of reasons for that, but mainly because there’s been a lot of personal stuff going on. Meetings and stuff like that.
Also it’s been a couple of weeks where MVVM has shown itself from its “worst” side. The reason why I say “worst” side is that a lot of the things I want to accomplish is not as easy as the boilerplate approach. But since […]

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Program: Programming

MVVM- XAML – WPF – What?

It’s been a busy time for me. Mostly because I’m trying to learn new stuff, but also because I want to learn the new stuff in a right manner. In my previous post I started using WPF – Windows Presentation Foundation on a new interface. I used the designer and just created the GUI, and did not write a single line of code. I created the GUI based upon how I would do it in a Windows forms application.
Later on I […]

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Program: Programming

MVVM- XAML – WPF – What?

It’s been a busy time for me. Mostly because I’m trying to learn new stuff, but also because I want to learn the new stuff in a right manner. In my previous post I started using WPF – Windows Presentation Foundation on a new interface. I used the designer and just created the GUI, and did not write a single line of code. I created the GUI based upon how I would do it in a Windows forms application.
Later on I […]

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Program: Programming

Första månaden avklarad

Var inte så arg, gamle kompis! Lugn. Låt det vara! Stäng av tankarna, slappna av och flyt med.
Det har nu gått 4 veckor på Viscando och produktionen är i full gång. Mitt arbetsflöde var la lite knas från början då jag är ny på arbetsmarknaden men den håller på att räta upp sig igen. Har precis gjort färdigt planeringen för de resterande 2 månaderna. Saker och ting ser bra ut, manusskrivande är i full gång och kommer att fortsätta (tills det är […]

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Program: Graphics

Första månaden avklarad

Var inte så arg, gamle kompis! Lugn. Låt det vara! Stäng av tankarna, slappna av och flyt med.
Det har nu gått 4 veckor på Viscando och produktionen är i full gång. Mitt arbetsflöde var la lite knas från början då jag är ny på arbetsmarknaden men den håller på att räta upp sig igen. Har precis gjort färdigt planeringen för de resterande 2 månaderna. Saker och ting ser bra ut, manusskrivande är i full gång och kommer att fortsätta (tills det är […]

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Program: Graphics

WPF. Sound run-time loading Unity

A little more than a week has gone by and more programming has been done. This time I was requested to put sound into Unity. Sound in Unity is normally not a problem. It’s just a matter of saying “Hey Unity, I have this AudioClip, drag it onto the AudioSource and you’re done.
What I didn’t account for was when the user wants to load a custom clip, that you need to load it into memory first. All of a sudden […]

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Program: Programming

WPF. Sound run-time loading Unity

A little more than a week has gone by and more programming has been done. This time I was requested to put sound into Unity. Sound in Unity is normally not a problem. It’s just a matter of saying “Hey Unity, I have this AudioClip, drag it onto the AudioSource and you’re done.
What I didn’t account for was when the user wants to load a custom clip, that you need to load it into memory first. All of a sudden […]

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Program: Programming

Overlay – setbacks and progress

I didn’t know that it has been this long since I last blogged anything, but I’ve been busy with the program I’m working on. There’s been some progress, but also some setbacks. Mostly the setbacks have been caused by unexpected behaviors and poor planning. Yes, poor planning, but in all honesty most of this program started with just a test and then evolved into a test. Then I showed that test to someone and I got inspired to continue working […]

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Program: Programming

Overlay – setbacks and progress

I didn’t know that it has been this long since I last blogged anything, but I’ve been busy with the program I’m working on. There’s been some progress, but also some setbacks. Mostly the setbacks have been caused by unexpected behaviors and poor planning. Yes, poor planning, but in all honesty most of this program started with just a test and then evolved into a test. Then I showed that test to someone and I got inspired to continue working […]

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Program: Programming

Fresh Start

Var inte så arg, gamle kompis! Han har rätt! Strid är barbariskt. Lugn. Låt det vara! Stäng av tankarna, slappna av och flyt med.
Nyinflyttad i Göteborg för att arbeta på en animerad instruktionsvideo för Viscando AB.
Jobbvecka #2 är snart avklarad och utveckling har skett. Är inte helt 100 på hur Viscandos grafiska profil kommer att se ut men något i stil med (se bilden). Enkla semi-realistiska modeller i en gråtonad halvt flat-shaded miljö för att verkligen få dem viktigaste bitarna att POPPA!

April 15, 2016 / Comments Off on Fresh Start
Program: Graphics

Fresh Start

Var inte så arg, gamle kompis! Han har rätt! Strid är barbariskt. Lugn. Låt det vara! Stäng av tankarna, slappna av och flyt med.
Nyinflyttad i Göteborg för att arbeta på en animerad instruktionsvideo för Viscando AB.
Jobbvecka #2 är snart avklarad och utveckling har skett. Är inte helt 100 på hur Viscandos grafiska profil kommer att se ut men något i stil med (se bilden). Enkla semi-realistiska modeller i en gråtonad halvt flat-shaded miljö för att verkligen få dem viktigaste bitarna att POPPA!

April 15, 2016 / Comments Off on Fresh Start
Program: Graphics

Twitchoverlay v0.3a

After my previous post, I decided to continue with the Twitch Overlay. I recently got done with a version I call 0.3a. The feature list isn’t that big, but I was able to reach a streamer and get some feedback on the program. That said if anyone reading this are streaming and want to test it out, let me know. I would love to hear from you.
One of the features requested was a tray that comes in and out of […]

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Program: Programming

Twitchoverlay v0.3a

After my previous post, I decided to continue with the Twitch Overlay. I recently got done with a version I call 0.3a. The feature list isn’t that big, but I was able to reach a streamer and get some feedback on the program. That said if anyone reading this are streaming and want to test it out, let me know. I would love to hear from you.
One of the features requested was a tray that comes in and out of […]

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Program: Programming

Project – update

Last week I talked about how I used UDP to open up a TCP socket to send a file to the client. This week I did some more testing and it turns out that I don’t need to open up TCP in order to send an image. Since my solution was to use localhost as the communication platform between the two programs, the files that you want to use will also be on the local harddrive.
If the program was meant […]

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Program: Programming

Project – update

Last week I talked about how I used UDP to open up a TCP socket to send a file to the client. This week I did some more testing and it turns out that I don’t need to open up TCP in order to send an image. Since my solution was to use localhost as the communication platform between the two programs, the files that you want to use will also be on the local harddrive.
If the program was meant […]

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Program: Programming

UE4 March Jam – Post Mortem


A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine.
As with most game jams, all participants started out with a common theme. The theme for this month was “The Sky is the Limit”, chosen and inspired by the impressive Vulkan […]

March 22, 2016 / Comments Off on UE4 March Jam – Post Mortem
Program: Programming

UE4 March Jam – Post Mortem


A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine.
As with most game jams, all participants started out with a common theme. The theme for this month was “The Sky is the Limit”, chosen and inspired by the impressive Vulkan […]

March 22, 2016 / Comments Off on UE4 March Jam – Post Mortem
Program: Programming