Browsing 'Graphics': Posts from Game Design and Graphics

BGP: A Ray of Hope

I need to stop forgetting to make posts about this.
As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.


Next point of interest would be to find tutorials to […]

Program: Graphics

BGP: A Ray of Hope

I need to stop forgetting to make posts about this.
As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.


Next point of interest would be to find tutorials to […]

Program: Graphics

BGP – Day 21

Stylized Texturing
For our game we our aiming for a ”stylized realism” which means that everything will be semi realistic, with realistic lighting and high detailed textures, but hand painted. And as I have been working on materials, textures are a part of them and I have only used placeholder textures, I was asked to hand paint some textures. To start of I’m not very good when it comes to 2D art, but here is what I came up with on […]

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Program: Graphics

BGP – Day 21

Stylized Texturing
For our game we our aiming for a ”stylized realism” which means that everything will be semi realistic, with realistic lighting and high detailed textures, but hand painted. And as I have been working on materials, textures are a part of them and I have only used placeholder textures, I was asked to hand paint some textures. To start of I’m not very good when it comes to 2D art, but here is what I came up with on […]

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Program: Graphics

Independent Publisher 2 Is Here

The popular Independent Publisher design is a WordPress theme that has long been beloved for its simplicity and legibility. So we are happy to announce that it has been improved, ever so slightly, with the design talents of Caroline Moore and Kjell Reigstad.
Introducing Independent Publisher 2:

Independent Publisher was first designed, developed, and released four years ago by Raam Dev in his introductory post to the Independent Publisher Project:

“I’ve been using WordPress for the past 8 years […]

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Program: Graphics

Independent Publisher 2 Is Here

The popular Independent Publisher design is a WordPress theme that has long been beloved for its simplicity and legibility. So we are happy to announce that it has been improved, ever so slightly, with the design talents of Caroline Moore and Kjell Reigstad.
Introducing Independent Publisher 2:

Independent Publisher was first designed, developed, and released four years ago by Raam Dev in his introductory post to the Independent Publisher Project:

“I’ve been using WordPress for the past 8 years […]

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Program: Graphics

Blendshapes

We recently learned what blendshapes are, or Morpher in 3DS Max, and tried to do something with it to learn if it’s something we want to use in the game, and it is! It’s a really good way to make the objects fade from a good to a bad shape, and it’s really fast too! Because it needs to be the same object you only need to make one, copy it and change it a bit and then put on […]

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Program: Graphics

Blendshapes

We recently learned what blendshapes are, or Morpher in 3DS Max, and tried to do something with it to learn if it’s something we want to use in the game, and it is! It’s a really good way to make the objects fade from a good to a bad shape, and it’s really fast too! Because it needs to be the same object you only need to make one, copy it and change it a bit and then put on […]

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Program: Graphics

5 weeks in, bgp update 1

I should started this sooner than five weeks in to the project but it’s easy to get caught up in the workflow and start forgeting things. anway better late than never i supposed.
So background on this project bfore i go in on what i have been doing. the “Big game proeject” for secondyears is our final assigment. it’s a chance where we get to make any game we want, the only restriction being our own capabilities.
The project i’m woking on […]

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Program: Graphics

5 weeks in, bgp update 1

I should started this sooner than five weeks in to the project but it’s easy to get caught up in the workflow and start forgeting things. anway better late than never i supposed.
So background on this project bfore i go in on what i have been doing. the “Big game proeject” for secondyears is our final assigment. it’s a chance where we get to make any game we want, the only restriction being our own capabilities.
The project i’m woking on […]

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Program: Graphics

What the puppet boy been up to

I am of the understanding that the art-style that I am trying out on our characters in the game has generated a bit of a buzz among my pierce.
So in this post I will shed a bit of light on what I more specifically have been working with.
Come sit with me
Our game is as mentioned a space noir story in 2D with text as a primary mekanic. And with that came a bit of challenges regarding the look of […]

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Program: Graphics

What the puppet boy been up to

I am of the understanding that the art-style that I am trying out on our characters in the game has generated a bit of a buzz among my pierce.
So in this post I will shed a bit of light on what I more specifically have been working with.
Come sit with me
Our game is as mentioned a space noir story in 2D with text as a primary mekanic. And with that came a bit of challenges regarding the look of […]

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Program: Graphics

BGP – Day 20

Looking at Height Lerp and More vertex painting
Today I was asked to look into height linear interpolation to see if I could do vertex painting on materials with less vertices, turns out the difference isn’t that big to what I previously posted, but I still got to create a material that is more in line with our Egyptian theme. 
This is how the material looks like now, tomorrow I will see If i can get it to look more stylized, but […]

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Program: Graphics

BGP – Day 20

Looking at Height Lerp and More vertex painting
Today I was asked to look into height linear interpolation to see if I could do vertex painting on materials with less vertices, turns out the difference isn’t that big to what I previously posted, but I still got to create a material that is more in line with our Egyptian theme. 
This is how the material looks like now, tomorrow I will see If i can get it to look more stylized, but […]

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Program: Graphics

Week three and four

Hi again!
Since my last post, I have done several things. It was Easter during the third week so we took Friday off to spend time with our families. However, we still managed to do a lot of work. I did some placeholder, modular assets. For example, I made a pillar consisting of six parts, that can be exchanged and moved around to create several different pillars. I also did some arches that can be resized and reused throughout the game.

I […]

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Program: Graphics

Week three and four

Hi again!
Since my last post, I have done several things. It was Easter during the third week so we took Friday off to spend time with our families. However, we still managed to do a lot of work. I did some placeholder, modular assets. For example, I made a pillar consisting of six parts, that can be exchanged and moved around to create several different pillars. I also did some arches that can be resized and reused throughout the game.

I […]

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Program: Graphics

DynaMine: The Beginning.

Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]

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Program: Graphics

DynaMine: The Beginning.

Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]

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Program: Graphics

BGP – Day 19.1

Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]

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Program: Graphics

BGP – Day 19.1

Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]

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Program: Graphics

Neon Skies – Week 4





Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]

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Program: Graphics

Neon Skies – Week 4





Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]

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Program: Graphics

Week 4 – Big Game Project – Placeholders

Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had same brand of computer and on the same network, it only worked inconsistently on some computers. In the end, we got it to work, but […]

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Program: Graphics

Week 4 – Big Game Project – Placeholders

Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had same brand of computer and on the same network, it only worked inconsistently on some computers. In the end, we got it to work, but […]

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Program: Graphics