Browsing 'Graphics': Posts from Game Design and Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

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Program: Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

/ Comments Off on this is about me
Program: Graphics

Morning time has gold in the mouth as we say in Swedish

Good morning!
Today I will try to get some work done as well as some of the summer course I’m taking. I also got some help with my own little project yesterday so I am finally getting somewhere with that as well.
My project
Placeholder 3D for the game
So let me tell you a bit about my personal project that I am working on! I am so excited, both because of the fact that I am learning so much as well as I […]

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Program: Graphics

Morning time has gold in the mouth as we say in Swedish

Good morning!
Today I will try to get some work done as well as some of the summer course I’m taking. I also got some help with my own little project yesterday so I am finally getting somewhere with that as well.
My project
Placeholder 3D for the game
So let me tell you a bit about my personal project that I am working on! I am so excited, both because of the fact that I am learning so much as well as I […]

/ Comments Off on Morning time has gold in the mouth as we say in Swedish
Program: Graphics

Code

2018
Wow, a lot of things have happened since I last wrote here but I figured that I might as well keep on writing. Writing is always a good thing to keep up. So, what’s new is that I am no longer working with Penny’s farm. I started to learn how to program with C# and, to work on my own project while I have an extra job on the side to retain some income during the summer. I may also […]

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Program: Graphics

Code

2018
Wow, a lot of things have happened since I last wrote here but I figured that I might as well keep on writing. Writing is always a good thing to keep up. So, what’s new is that I am no longer working with Penny’s farm. I started to learn how to program with C# and, to work on my own project while I have an extra job on the side to retain some income during the summer. I may also […]

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Program: Graphics

ego vs. eco

ego is poison.
family is antidote.
if we all are a healthy family, certain members can be weak sometimes, without a problem.
cherish others FOR their weaknesses AND their strengths.
show your vulnerability.
when you feel like crying, cry.
don’t let it stew, don’t let it turn into violence.
show that you can’t always be strong.
and when you are, it is for them.
even if it is for you, it is for them.
because we are integral parts of each other’s lives and therefor each other!
try to show your […]

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Program: Graphics

ego vs. eco

ego is poison.
family is antidote.
if we all are a healthy family, certain members can be weak sometimes, without a problem.
cherish others FOR their weaknesses AND their strengths.
show your vulnerability.
when you feel like crying, cry.
don’t let it stew, don’t let it turn into violence.
show that you can’t always be strong.
and when you are, it is for them.
even if it is for you, it is for them.
because we are integral parts of each other’s lives and therefor each other!
try to show your […]

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Program: Graphics

Blog Post 6. New.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

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Program: Graphics

Blog Post 6. New.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

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Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

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Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

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Program: Graphics

Blog 3 Redux: Scrumroll Please

While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]

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Program: Graphics

Blog 3 Redux: Scrumroll Please

While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]

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Program: Graphics

Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.

After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]

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Program: Graphics

Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.

After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]

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Program: Graphics

Game Design journal 6 – 2nd attempt

Mikael Ferroukhi
Date: 22/05/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

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Program: Graphics

Game Design journal 6 – 2nd attempt

Mikael Ferroukhi
Date: 22/05/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

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Program: Graphics

Blogg #6

In the end of this course we had created a game for children age 8-9, that consisted of 5 levels plus a boss level, and seven unlockable costume changes for the player avatar. The first level was a tutorial level, explaining how to play the game.
I am very happy with the game that we made. It was the first digital game me and my team members had ever done. Even though there must be a million ways that we could […]

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Program: Graphics

Blogg #6

In the end of this course we had created a game for children age 8-9, that consisted of 5 levels plus a boss level, and seven unlockable costume changes for the player avatar. The first level was a tutorial level, explaining how to play the game.
I am very happy with the game that we made. It was the first digital game me and my team members had ever done. Even though there must be a million ways that we could […]

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Program: Graphics

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

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Program: Graphics

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

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Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

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Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

/ Comments Off on Postmortem
Program: Graphics