Browsing 'Graphics': Posts from Game Design and Graphics

An All-New Media Library for the WordPress iOS App

We recently launched an all-new media picker for WordPress for Android. Now, iOS users, you’re next! The new 7.8 release of WordPress for iOS includes a top-level Media Library section for each site you manage — making it even easier to share your images, video, and other media with the world.
With just one tap from your site’s details menu, you can view all your media, search, edit metadata, delete items, and upload new items.

We know that for many […]

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Program: Graphics

An All-New Media Library for the WordPress iOS App

We recently launched an all-new media picker for WordPress for Android. Now, iOS users, you’re next! The new 7.8 release of WordPress for iOS includes a top-level Media Library section for each site you manage — making it even easier to share your images, video, and other media with the world.
With just one tap from your site’s details menu, you can view all your media, search, edit metadata, delete items, and upload new items.

We know that for many […]

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Program: Graphics

Designing our Critter

Textssss….
Click to view slideshow.
Textttt….

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Program: Graphics

Designing our Critter

Textssss….
Click to view slideshow.
Textttt….

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Program: Graphics

Animating Deino

It’s funny, because when I fist opened and ran the program Motionbuilder, I was horrified at what greeted me on the screen. So many options, so much to learn, so many windows… It was a daunting task to say the least. I’ll be honest, I didn’t do too well on the course that was meant to teach us animation in 3D. I had a difficult time keeping up and I was really struggling getting used to the software. Funnily enough, […]

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Program: Graphics

Animating Deino

It’s funny, because when I fist opened and ran the program Motionbuilder, I was horrified at what greeted me on the screen. So many options, so much to learn, so many windows… It was a daunting task to say the least. I’ll be honest, I didn’t do too well on the course that was meant to teach us animation in 3D. I had a difficult time keeping up and I was really struggling getting used to the software. Funnily enough, […]

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Program: Graphics

Presenting a Game

If there’s one thing I’ve learned during my two years of studying game development, it is that necessity is a harsh but highly efficient tutor. There is a hint of desperation in the struggle as a developer to meet each game-asset’s individual needs and requirements, under constant time pressure. Now, it may sound as if I’m not too happy about this process, but in fact, at risk of sounding like some sort of masochist, I love it! Necessity forces me […]

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Program: Graphics

Presenting a Game

If there’s one thing I’ve learned during my two years of studying game development, it is that necessity is a harsh but highly efficient tutor. There is a hint of desperation in the struggle as a developer to meet each game-asset’s individual needs and requirements, under constant time pressure. Now, it may sound as if I’m not too happy about this process, but in fact, at risk of sounding like some sort of masochist, I love it! Necessity forces me […]

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Program: Graphics

Summertime 3D-fun The conclusion

After laying around on ice for a long while after the modeling was wrapped up a number of months ago I finally got back to it and gave it some well-needed UV:s and textures! The normal map took a couple of rebakes but I found a compromise between either too hard edges or having gradients in my normal map that took care of some annoying artifacts (which probably could have been avoided by paying closer attention to topology and especially […]

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Program: Graphics

Summertime 3D-fun The conclusion

After laying around on ice for a long while after the modeling was wrapped up a number of months ago I finally got back to it and gave it some well-needed UV:s and textures! The normal map took a couple of rebakes but I found a compromise between either too hard edges or having gradients in my normal map that took care of some annoying artifacts (which probably could have been avoided by paying closer attention to topology and especially […]

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Program: Graphics

Week six of Eyes Align: The final post

In this post I will shortly discuss the thumbnail for eyes align, as well as the title page.
TITLE PAGE: ”NOT TOO FLASHY BUT ALSO NOT BORING.” ”MAKE IT RETRO.” ”NO, MAKE IT IN THE SAME STYLE AS THE REST OF THE GAME.”
As the subheader not so subtly alludes to the ideas were plentiful and nothing was decided. I made three basic concepts for the title page which were then intended to be adjusted to siut the preferance of the group.
Number […]

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Program: Graphics

Week six of Eyes Align: The final post

In this post I will shortly discuss the thumbnail for eyes align, as well as the title page.
TITLE PAGE: ”NOT TOO FLASHY BUT ALSO NOT BORING.” ”MAKE IT RETRO.” ”NO, MAKE IT IN THE SAME STYLE AS THE REST OF THE GAME.”
As the subheader not so subtly alludes to the ideas were plentiful and nothing was decided. I made three basic concepts for the title page which were then intended to be adjusted to siut the preferance of the group.
Number […]

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Program: Graphics

Week five of Eyes Align: Git gud

At this point, which was in fact not at all week five, I was actually starting to create some pretty decent backgrounds. I was more or less figuring out the lighting, texturing, composing.

I was using the texture brushes sparingly and in a far less obtrusive way. The spaces also seemed far less empty and soulless. I like these three paintings. I’m still no Da Vinci but in my own opinion the difference between these four and my earliest drawings is […]

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Program: Graphics

Week five of Eyes Align: Git gud

At this point, which was in fact not at all week five, I was actually starting to create some pretty decent backgrounds. I was more or less figuring out the lighting, texturing, composing.

I was using the texture brushes sparingly and in a far less obtrusive way. The spaces also seemed far less empty and soulless. I like these three paintings. I’m still no Da Vinci but in my own opinion the difference between these four and my earliest drawings is […]

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Program: Graphics

Week four on Eyes Align: Logos OR eyeballs eyeballs eyeballs everywhere!

We were reminded that our game was in need of a logo and I, at this point fairly tired of drawing backgrounds and starting to worry about my mental state, volunteered to design it. We already had the title: Eyes Align and so I thought it only made sense to have a logo with an eye in it. I started out with a fairly unimaginative stylized eye:

then I made it a bit snazzier:

That didn’t really work as a logo though and we […]

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Program: Graphics

Week four on Eyes Align: Logos OR eyeballs eyeballs eyeballs everywhere!

We were reminded that our game was in need of a logo and I, at this point fairly tired of drawing backgrounds and starting to worry about my mental state, volunteered to design it. We already had the title: Eyes Align and so I thought it only made sense to have a logo with an eye in it. I started out with a fairly unimaginative stylized eye:

then I made it a bit snazzier:

That didn’t really work as a logo though and we […]

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Program: Graphics

Week three of Eyes Align: Not sure if actually week three, but I’m in too deep with the matching titles

Some of the backgrounds I created in the early stages are nowhere near as good as some of the latter ones. One of the less good backgrounds I made is this one:

It’s lacking in texture, depth and personality, but in my defense I was doing my best to learn and just figuring out the angles and layout was hell on its own. All pictures were made in pretty much the same way: digital painting in Krita, occasional use of texture […]

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Program: Graphics

Week three of Eyes Align: Not sure if actually week three, but I’m in too deep with the matching titles

Some of the backgrounds I created in the early stages are nowhere near as good as some of the latter ones. One of the less good backgrounds I made is this one:

It’s lacking in texture, depth and personality, but in my defense I was doing my best to learn and just figuring out the angles and layout was hell on its own. All pictures were made in pretty much the same way: digital painting in Krita, occasional use of texture […]

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Program: Graphics

Week two of Eyes Align: Jumping into the deep end without floaties

Joining the team was the easy part, now I had to actually produce backgrounds of the quality they expected ( and I expected of myself) quickly. About three backgrounds per week. The first thing I drew was the city street outside Celia Grey’s apartment.

As can be seen, I relied fairly heavily on texture brushes in the beginning, such as the brickwork and some of the metal details. Other than that it was fairly basic: I googled pictures of how a […]

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Program: Graphics

Week two of Eyes Align: Jumping into the deep end without floaties

Joining the team was the easy part, now I had to actually produce backgrounds of the quality they expected ( and I expected of myself) quickly. About three backgrounds per week. The first thing I drew was the city street outside Celia Grey’s apartment.

As can be seen, I relied fairly heavily on texture brushes in the beginning, such as the brickwork and some of the metal details. Other than that it was fairly basic: I googled pictures of how a […]

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Program: Graphics

week one of Eyes Align: Figuring out the look

Before I even officially joined a.r.c.o. I drew up some sketches and some cleaner pictures to figure out a middleground for the rest of the team and myself in regards to what kind of art I would be doing. At this point I am unaccostomed to drawing/ painting backgrounds as well as sci-fi, so it was a bit tricky. After a few days I sent them this picture as an example:

They liked the look for the most part but the […]

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Program: Graphics

week one of Eyes Align: Figuring out the look

Before I even officially joined a.r.c.o. I drew up some sketches and some cleaner pictures to figure out a middleground for the rest of the team and myself in regards to what kind of art I would be doing. At this point I am unaccostomed to drawing/ painting backgrounds as well as sci-fi, so it was a bit tricky. After a few days I sent them this picture as an example:

They liked the look for the most part but the […]

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Program: Graphics

Big Game Project Post 6

Here it is, the final post for this course. This will mainly be about how GGC went, and thoughts about the project in retrospect.
So GGC also knows as Gotland Game Conferance might be one of the best things i’ve been through, and is definitely the best part of the education.
It’s a conferance where all the students show off their projects, 1st year students, 2nd year students and even some 3rd year students. The quality may vary, but everyone has tried their […]

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Program: Graphics

Big Game Project Post 6

Here it is, the final post for this course. This will mainly be about how GGC went, and thoughts about the project in retrospect.
So GGC also knows as Gotland Game Conferance might be one of the best things i’ve been through, and is definitely the best part of the education.
It’s a conferance where all the students show off their projects, 1st year students, 2nd year students and even some 3rd year students. The quality may vary, but everyone has tried their […]

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Program: Graphics