Daily Archives: March 9, 2018

The Jury (so far)

The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, natch). Jurors travel from around the globe to hear our students’ presentations a day before the conference even starts, and to spend the better part of a week playing all of the student productions on the show floor.
Johannes Wadin (Might & Delight), leading the 2nd Year Jury at the 2011 Gotland Game Conference
Each member brings their own set of experience and […]

/ Comments Off on The Jury (so far)

The Jury (so far)

The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, natch). Jurors travel from around the globe to hear our students’ presentations a day before the conference even starts, and to spend the better part of a week playing all of the student productions on the show floor.
Johannes Wadin (Might & Delight), leading the 2nd Year Jury at the 2011 Gotland Game Conference
Each member brings their own set of experience and […]

/ Comments Off on The Jury (so far)

Blog comment #4 Timothée Engel

https://thecodingspartan.wordpress.com/2018/03/01/2018-03-01-maximizing-your-audio-budget-using-pitch-variation/
The blog is written in a clear order, you first explained the importance of the diverse sound feedback in game and the common solution for people is to change the pitch of the same sound asset. However, it’s still costly if create different pitches manually. Therefore, you introduced the usage of the AudioSource component and how to access it via script. It’s pretty smart to adjust the pitch combining the Random function and it’s the perfect solution to […]

/ Comments Off on Blog comment #4 Timothée Engel
Program: Programming

Blog comment #4 Timothée Engel

https://thecodingspartan.wordpress.com/2018/03/01/2018-03-01-maximizing-your-audio-budget-using-pitch-variation/
The blog is written in a clear order, you first explained the importance of the diverse sound feedback in game and the common solution for people is to change the pitch of the same sound asset. However, it’s still costly if create different pitches manually. Therefore, you introduced the usage of the AudioSource component and how to access it via script. It’s pretty smart to adjust the pitch combining the Random function and it’s the perfect solution to […]

/ Comments Off on Blog comment #4 Timothée Engel
Program: Programming

Blog comment #3 Sophie Ahlberg

https://sophiesgaming.wordpress.com/2018/02/22/dum-du-dum-scrum/
The article is in a clear and neat first person perspective. The graph and the link also give me a clear vision of what Scrum is and how it works. In many points, I feel exact the same. At the first and second weeks I touch Scrum I also left ton of tasks and promises to the list which stressed me out during the following week. It teaches you to be responsible and contribute to the group. Unlike […]

/ Comments Off on Blog comment #3 Sophie Ahlberg
Program: Programming

Blog comment #3 Sophie Ahlberg

https://sophiesgaming.wordpress.com/2018/02/22/dum-du-dum-scrum/
The article is in a clear and neat first person perspective. The graph and the link also give me a clear vision of what Scrum is and how it works. In many points, I feel exact the same. At the first and second weeks I touch Scrum I also left ton of tasks and promises to the list which stressed me out during the following week. It teaches you to be responsible and contribute to the group. Unlike […]

/ Comments Off on Blog comment #3 Sophie Ahlberg
Program: Programming

Blog comment #2 Samuel Karabetian

https://samuelkarabetiansgameblog.wordpress.com/2018/02/15/enemy-and-obstacle-spawning/
Hello Samuel! Thanks for the explanation of the obstacle spawner! The article wrote in a clear structure and told me details of what you did which would be easy for me to simulate. I love the inspector design you made! I have totally no idea how to modify the pattern of the inspector, though I modify the properties of GameObject there as well. It will be great to have a header and slider to make the architecture neat […]

/ Comments Off on Blog comment #2 Samuel Karabetian
Program: Programming

Blog comment #2 Samuel Karabetian

https://samuelkarabetiansgameblog.wordpress.com/2018/02/15/enemy-and-obstacle-spawning/
Hello Samuel! Thanks for the explanation of the obstacle spawner! The article wrote in a clear structure and told me details of what you did which would be easy for me to simulate. I love the inspector design you made! I have totally no idea how to modify the pattern of the inspector, though I modify the properties of GameObject there as well. It will be great to have a header and slider to make the architecture neat […]

/ Comments Off on Blog comment #2 Samuel Karabetian
Program: Programming

Blog comment #1 Wiktor Ravndal

https://whitechocoboy.wordpress.com/2018/02/08/spooky-fishy/
According to the picture, i think it does creates a horrible atmosphere to me, especially the teeth and the point light from the eye. However, since the player are chasing by the fish, will it still see the rest of the body? The bloody body of the fish also reflects it’s a dangerous creature. It would be a pity if i can’t see the whole body because i die immediately when touching the mouth of the fish. Another […]

/ Comments Off on Blog comment #1 Wiktor Ravndal
Program: Programming

Blog comment #1 Wiktor Ravndal

https://whitechocoboy.wordpress.com/2018/02/08/spooky-fishy/
According to the picture, i think it does creates a horrible atmosphere to me, especially the teeth and the point light from the eye. However, since the player are chasing by the fish, will it still see the rest of the body? The bloody body of the fish also reflects it’s a dangerous creature. It would be a pity if i can’t see the whole body because i die immediately when touching the mouth of the fish. Another […]

/ Comments Off on Blog comment #1 Wiktor Ravndal
Program: Programming

Design Feedback – 5

I like this blog post for several reasons. The main reason is how open you are with the game’s state and your role as a scrum master/product owner. That you can look at yourself and critique is a very crucial thing to do in order to learn. We all struggle, sometimes more, sometimes less. I think you will benefit from this and take this experience and make something valuable out of it.
It is never a good feeling when you know […]

/ Comments Off on Design Feedback – 5
Program: Game Design

Design Feedback – 5

I like this blog post for several reasons. The main reason is how open you are with the game’s state and your role as a scrum master/product owner. That you can look at yourself and critique is a very crucial thing to do in order to learn. We all struggle, sometimes more, sometimes less. I think you will benefit from this and take this experience and make something valuable out of it.
It is never a good feeling when you know […]

/ Comments Off on Design Feedback – 5
Program: Game Design

The best guidance: Play Testing

During the process of the project, we held two official playing testing session for each team’s game. One before the Alpha presentation, the other before Beta. I have to admit, we acquired lots of valuable feedback and settled decisions we may take plenty of time to decide.
The thing that been contributed most is the balancing of the game. As the team members, we were all way too familiar with the features of the game. We know very timing of using […]

/ Comments Off on The best guidance: Play Testing
Program: Programming

The best guidance: Play Testing

During the process of the project, we held two official playing testing session for each team’s game. One before the Alpha presentation, the other before Beta. I have to admit, we acquired lots of valuable feedback and settled decisions we may take plenty of time to decide.
The thing that been contributed most is the balancing of the game. As the team members, we were all way too familiar with the features of the game. We know very timing of using […]

/ Comments Off on The best guidance: Play Testing
Program: Programming

Playtest

/ Comments Off on Playtest
Program: Game Design

Playtest

/ Comments Off on Playtest
Program: Game Design

Playtesting

Hello Everyone!
Playtesting our game is very important, said the teachers to us very early in this program and I thought to myself ”Why? cant you just test the game yourself to see the flaws in it”.
I couldnt been more wrong..  We learned especially in this course how important it really is. Playtesting really helped us develop a better game.
We started by playing it ourselves, to see what we thought were good thing about it, what needed a bit tweeking and […]

/ Comments Off on Playtesting
Program: Game Design

Playtesting

Hello Everyone!
Playtesting our game is very important, said the teachers to us very early in this program and I thought to myself ”Why? cant you just test the game yourself to see the flaws in it”.
I couldnt been more wrong..  We learned especially in this course how important it really is. Playtesting really helped us develop a better game.
We started by playing it ourselves, to see what we thought were good thing about it, what needed a bit tweeking and […]

/ Comments Off on Playtesting
Program: Game Design