Browsing '5SD037': Big Game Project

A Rat Betwixt – Initiative

The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.

At the start of the planning phase of each turn, the player is shown […]

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Program: Programming

A Rat Betwixt – Initiative

The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.

At the start of the planning phase of each turn, the player is shown […]

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Program: Programming

A Rat Betwixt

This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.

The game is played on one large screen – such as a TV or a projector – […]

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Program: Programming

A Rat Betwixt

This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.

The game is played on one large screen – such as a TV or a projector – […]

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Program: Programming

Week 7

Hi, this post is a little bit late.
During week six a lot of small fixes was made, for example:

Made the sawblade more visible in the sawmill
added rope to the elevator, so no more floaty elevator
Tiled the cookie that casts the shadows in the jungle
Set up different cameras and lighting for the jungle and island

Also I made the trailer, which took up a lot of my time.

 

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Program: Graphics

Week 7

Hi, this post is a little bit late.
During week six a lot of small fixes was made, for example:

Made the sawblade more visible in the sawmill
added rope to the elevator, so no more floaty elevator
Tiled the cookie that casts the shadows in the jungle
Set up different cameras and lighting for the jungle and island

Also I made the trailer, which took up a lot of my time.

 

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Program: Graphics

BGP: Sixth post

So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.

This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

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Program: Graphics

BGP: Sixth post

So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.

This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

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Program: Graphics

WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]

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Program: Graphics

WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]

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Program: Graphics

BGP Week 5

Week five has passed and a lot has been done. These are some of the things I have done:

Update Iron and Stone models
Made the thing that holds the elevator on the island
New ground grass texture
Made two landmarks for the jungle
Set up 3 light presets for our day and night cycle
Plus some smaller stuff

Here are some pictures

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Program: Graphics

BGP Week 5

Week five has passed and a lot has been done. These are some of the things I have done:

Update Iron and Stone models
Made the thing that holds the elevator on the island
New ground grass texture
Made two landmarks for the jungle
Set up 3 light presets for our day and night cycle
Plus some smaller stuff

Here are some pictures

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Program: Graphics

BGP: Fourth Post

This week was more focused on adjustments and trying to tune up what we already had before going into adding on more ways to interact with the town.
I created a couple of poster variations for the billboards spread around town:

As well a couple of very simple diffuse and alpha textures for the windows and doors to prevent them from having emissive all over the mesh.
Then it was mostly smaller but time-consuming adjustments like changing the lights to a warmer hue […]

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Program: Graphics

BGP: Fourth Post

This week was more focused on adjustments and trying to tune up what we already had before going into adding on more ways to interact with the town.
I created a couple of poster variations for the billboards spread around town:

As well a couple of very simple diffuse and alpha textures for the windows and doors to prevent them from having emissive all over the mesh.
Then it was mostly smaller but time-consuming adjustments like changing the lights to a warmer hue […]

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Program: Graphics

WEEK #4 – BIG GAME PROJECT – ALPHA

Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]

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Program: Graphics

WEEK #4 – BIG GAME PROJECT – ALPHA

Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]

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Program: Graphics

BIG GAME PROJECT – F.R.A.U.S ALPHA

Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]

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Program: Graphics

BIG GAME PROJECT – F.R.A.U.S ALPHA

Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]

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Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

BIG GAME PROJECT – F.R.A.U.S LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

BIG GAME PROJECT – F.R.A.U.S LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

BGP – Week 3

This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]

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Program: Graphics

BGP – Week 3

This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]

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Program: Graphics