Author Archives: Michael Degirmen

About Michael Degirmen

2017 Project Management

Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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Comment #6

https://linafemling.wordpress.com/2018/03/20/postmortem/comment-page-1/#comment-14
Hello Lina! First I want to congratulate you on a really fantastic game. I was more than impressed with what you guys created.
Your post is well-structured and easy to follow. You clearly describe the different aspects related to your work, both the good and the bad. Something I think you did a really good job of, is explaining why you do certain practices or why something can be beneficial or detrimental.
Your post is valuable and I really like […]

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Comment #6

https://linafemling.wordpress.com/2018/03/20/postmortem/comment-page-1/#comment-14
Hello Lina! First I want to congratulate you on a really fantastic game. I was more than impressed with what you guys created.
Your post is well-structured and easy to follow. You clearly describe the different aspects related to your work, both the good and the bad. Something I think you did a really good job of, is explaining why you do certain practices or why something can be beneficial or detrimental.
Your post is valuable and I really like […]

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Conclusion

The end of a project 
Welcome back! This post will mark the conclusion of the Shoot ’em up project for team Gnoll. It was also the first real project I led using the Scrum framework. We managed to create a game that both looked great and had very few bugs. I am proud of my team  and their hard work. This post will look at the game and the lessons that I have learned from being a part of creating it.
The […]

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Conclusion

The end of a project 
Welcome back! This post will mark the conclusion of the Shoot ’em up project for team Gnoll. It was also the first real project I led using the Scrum framework. We managed to create a game that both looked great and had very few bugs. I am proud of my team  and their hard work. This post will look at the game and the lessons that I have learned from being a part of creating it.
The […]

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Comment #5

https://managinggamemaking.wordpress.com/2018/03/08/design-build-test-learn/comment-page-1/#comment-6
Hi Elias! You have created a well-structured post and you bring up some interesting points. I personally believe that a form can be extremely useful for gathering the right type of data. You say that it did not make sense in your case, but I would argue that it is more about how and what type of questions you ask. In addition, asking people what they thought about certain things right after they have tested your game, kind […]

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Comment #5

https://managinggamemaking.wordpress.com/2018/03/08/design-build-test-learn/comment-page-1/#comment-6
Hi Elias! You have created a well-structured post and you bring up some interesting points. I personally believe that a form can be extremely useful for gathering the right type of data. You say that it did not make sense in your case, but I would argue that it is more about how and what type of questions you ask. In addition, asking people what they thought about certain things right after they have tested your game, kind […]

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Playtesting

Welcome back! This week I will be talking about the two playtesting sessions that we had during the Shoot’em up project. Since the two tests were several weeks apart, the post will consist of two parts – one for each test. I will also talk about how we incorporated the data we received from these tests. Finally, I will also discuss why and how we chose the questions we asked.
Playtesting session #1
For the first playtesting session our game was in […]

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Playtesting

Welcome back! This week I will be talking about the two playtesting sessions that we had during the Shoot’em up project. Since the two tests were several weeks apart, the post will consist of two parts – one for each test. I will also talk about how we incorporated the data we received from these tests. Finally, I will also discuss why and how we chose the questions we asked.
Playtesting session #1
For the first playtesting session our game was in […]

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Comment #4

https://aetherialcode.wordpress.com/2018/03/01/learning-about-sound-design-and-feedback/
Hi Matthias! Since I am also the lead sound of my group I can relate to your post a lot. I too had some experience with playing certain instruments (not 10 years of classic music like you, but still), and had to basically learn how to create sound effects on my own. I like how the process you developed is very similar to mine. I too look for sounds that have the right dynamics and then add appropriate […]

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Comment #4

https://aetherialcode.wordpress.com/2018/03/01/learning-about-sound-design-and-feedback/
Hi Matthias! Since I am also the lead sound of my group I can relate to your post a lot. I too had some experience with playing certain instruments (not 10 years of classic music like you, but still), and had to basically learn how to create sound effects on my own. I like how the process you developed is very similar to mine. I too look for sounds that have the right dynamics and then add appropriate […]

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Group dynamics and high performing teams

With the arcade project just around the corner, people are starting to form their own groups ahead of it. It is clear that the people who have ambitions and the motivation to create something great are seeking each other out. Many of the other  project managers have already managed to form teams of highly skilled individuals.
At first it was also my intention to try to create such a group. However, I ended up not doing so. I am still one […]

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Group dynamics and high performing teams

With the arcade project just around the corner, people are starting to form their own groups ahead of it. It is clear that the people who have ambitions and the motivation to create something great are seeking each other out. Many of the other  project managers have already managed to form teams of highly skilled individuals.
At first it was also my intention to try to create such a group. However, I ended up not doing so. I am still one […]

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Comment #3

Link to comment: https://niklasericssonblog.wordpress.com/2018/02/21/sprint-5-scrum/comment-page-1/#comment-12
 
Hello Niklas! I think your post is simple but efficient in terms of explaining how you have worked with Scrum in your group. You rarely go into detail but you still explain the process at a high level throroughly. However, I definitely think the text could have been a bit longer. Since so much focus is on the product backlog, a lot of other details that could have been interesting are not present. I think […]

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Comment #3

Link to comment: https://niklasericssonblog.wordpress.com/2018/02/21/sprint-5-scrum/comment-page-1/#comment-12
 
Hello Niklas! I think your post is simple but efficient in terms of explaining how you have worked with Scrum in your group. You rarely go into detail but you still explain the process at a high level throroughly. However, I definitely think the text could have been a bit longer. Since so much focus is on the product backlog, a lot of other details that could have been interesting are not present. I think […]

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Comment #2

Link to comment: https://uugroupithaquablog.wordpress.com/2018/02/15/presentation-day-for-alpha/
Hi Alexander! I am happy that I am the one who is tasked with reviewing this blog. I was a part of the second to last group to present, so I can definitely relate to much of what you wrote. I am however not content with my own performance, since I thought I wouldn’t be able to deal with the pressure of presenting to so many people in English. I was like you nervous so […]

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Comment #2

Link to comment: https://uugroupithaquablog.wordpress.com/2018/02/15/presentation-day-for-alpha/
Hi Alexander! I am happy that I am the one who is tasked with reviewing this blog. I was a part of the second to last group to present, so I can definitely relate to much of what you wrote. I am however not content with my own performance, since I thought I wouldn’t be able to deal with the pressure of presenting to so many people in English. I was like you nervous so […]

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Scrum – learning iteratively

Once again, welcome back!
For this term in the game design course, the groups work using the Scrum framework. Therefore, this post will talk about my experiences with working with the Scrum framework.
Background
The big secret that we project managers don’t tell our groups is that we have no formal training in the Scrum framework. The previous term consisted of us learning the fundamentals of traditional project management (the opposite of working in an agile way). All in all we had 3 […]

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Scrum – learning iteratively

Once again, welcome back!
For this term in the game design course, the groups work using the Scrum framework. Therefore, this post will talk about my experiences with working with the Scrum framework.
Background
The big secret that we project managers don’t tell our groups is that we have no formal training in the Scrum framework. The previous term consisted of us learning the fundamentals of traditional project management (the opposite of working in an agile way). All in all we had 3 […]

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When things don’t go according to plan

Welcome back! This weeks post will be about some of the issues and struggles I have experienced while coaching my team as a scrum master, and how I plan on resolving these issues. It might be a bit dry, so I apologize in advance.
The members of the project I am currently in charge of have during these past few weeks had massive issues with successfully delivering on the tasks that they had picked during our sprint planning sessions. Each sprint […]

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When things don’t go according to plan

Welcome back! This weeks post will be about some of the issues and struggles I have experienced while coaching my team as a scrum master, and how I plan on resolving these issues. It might be a bit dry, so I apologize in advance.
The members of the project I am currently in charge of have during these past few weeks had massive issues with successfully delivering on the tasks that they had picked during our sprint planning sessions. Each sprint […]

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Creating the first sound effects

Hi and welcome to my first blog entry. My name is Michael Degirmen and I am the  project manager (Scrum master) and lead sound for Team Gnoll. We are working with the game concept “Behemoth”. Behemoth is a 2d side-scrolling shoot’em up game that we work on as a part of our school course. This blog will mostly be about the management side of the project, as well as the sound design for the game.  Since we work with Scrum […]

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Creating the first sound effects

Hi and welcome to my first blog entry. My name is Michael Degirmen and I am the  project manager (Scrum master) and lead sound for Team Gnoll. We are working with the game concept “Behemoth”. Behemoth is a 2d side-scrolling shoot’em up game that we work on as a part of our school course. This blog will mostly be about the management side of the project, as well as the sound design for the game.  Since we work with Scrum […]

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