Browsing 'Programming': Posts from Game Design and Programming

A new fresh look!

As of December 2018 this page has received a fresh new look.
The layout has been changed to allow for better categorization of pages and a new “Previous Projects” page has been added to allow for better archiving of previous projects and to act as a sort of portfolio.
As of right now it is uncertain whether new posts will be made since I am unsure what to post about, but this may change in the future.

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Program: Programming

A new fresh look!

As of December 2018 this page has received a fresh new look.
The layout has been changed to allow for better categorization of pages and a new “Previous Projects” page has been added to allow for better archiving of previous projects and to act as a sort of portfolio.
As of right now it is uncertain whether new posts will be made since I am unsure what to post about, but this may change in the future.

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Program: Programming

Now Available in the Mobile Apps: Revision History

The ability to load a previous version of a page or post is invaluable when you need to make a quick correction or compare your current revision to earlier ones. What about viewing your content’s revision history on the go? This can be a real life-saver, as we’re not always at our desktops. Well, we’re thrilled to announce that you can now review your content’s history and load revisions for both pages and posts directly from the WordPress mobile apps.

View […]

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Program: Programming

Now Available in the Mobile Apps: Revision History

The ability to load a previous version of a page or post is invaluable when you need to make a quick correction or compare your current revision to earlier ones. What about viewing your content’s revision history on the go? This can be a real life-saver, as we’re not always at our desktops. Well, we’re thrilled to announce that you can now review your content’s history and load revisions for both pages and posts directly from the WordPress mobile apps.

View […]

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Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

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Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

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Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

/ Comments Off on WordPress Support Workshops for Women in the Asia-Pacific Region
Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

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Program: Programming

Setting Up Your Site on a Mobile Device Just Got a Lot Easier

Starting a new website is always exciting: you’ve chosen a topic, found the right name, and started building it on WordPress.com.
Now you may be asking yourself, “What’s next?” Well, when you create a site on the WordPress for Android or WordPress for iOS mobile apps, the answer just became a lot easier with the introduction of Quick Start, a new tool that guides you through the setup process.
How Quick Start works
After you create a new site on your WordPress […]

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Program: Programming

Setting Up Your Site on a Mobile Device Just Got a Lot Easier

Starting a new website is always exciting: you’ve chosen a topic, found the right name, and started building it on WordPress.com.
Now you may be asking yourself, “What’s next?” Well, when you create a site on the WordPress for Android or WordPress for iOS mobile apps, the answer just became a lot easier with the introduction of Quick Start, a new tool that guides you through the setup process.
How Quick Start works
After you create a new site on your WordPress […]

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Program: Programming

Feedback 6

Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it 😀
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is.

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Program: Programming

Feedback 6

Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it 😀
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is.

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Program: Programming

Feedback 2

Hey Jad,
First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value […]

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Program: Programming

Feedback 2

Hey Jad,
First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value […]

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Program: Programming

Feedback 3

Hi Emelie,
Great article, nicely structured 🙂 Hearing about your previous experience while working without scrum versus what it’s like now when implementing it was quite interesting. But what really brought the post together was the fact that you also made sure to give a brief description of the basic concept of scrum so that anyone whom might stumble past your blog would still be able to understand what it’s all about.

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Program: Programming

Feedback 3

Hi Emelie,
Great article, nicely structured 🙂 Hearing about your previous experience while working without scrum versus what it’s like now when implementing it was quite interesting. But what really brought the post together was the fact that you also made sure to give a brief description of the basic concept of scrum so that anyone whom might stumble past your blog would still be able to understand what it’s all about.

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Program: Programming

Feedback 5

Hey Jan,
I couldn’t agree more with what you are saying here. We’ve definitely had similar problems in our group. I was even finishing up our build during the start of a playtest at one point (not something I would recommend 😛 ). So what you bring up is absolutely something I think a lot of people just starting off with game design could learn a bunch from.
The only part I can really critique with your post is perhaps your use […]

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Program: Programming

Feedback 5

Hey Jan,
I couldn’t agree more with what you are saying here. We’ve definitely had similar problems in our group. I was even finishing up our build during the start of a playtest at one point (not something I would recommend 😛 ). So what you bring up is absolutely something I think a lot of people just starting off with game design could learn a bunch from.
The only part I can really critique with your post is perhaps your use […]

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Program: Programming

Feedback 4

Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Feedback 4

Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Umibozu: a post mortem

Context
For a course, I worked a few weeks on a simple shoot them up game prototype in which you played a sailor lost in a haunted and misty sea, trying to navigate the dangerous reefs and avoid the attacks of the creature dwelling under the water.
We had to design the protoptype from a concept document that outlined the core mechanics of the game and its general structure. We allowed ourselves several changes from the original concept document. We change the […]

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Program: Programming

Umibozu: a post mortem

Context
For a course, I worked a few weeks on a simple shoot them up game prototype in which you played a sailor lost in a haunted and misty sea, trying to navigate the dangerous reefs and avoid the attacks of the creature dwelling under the water.
We had to design the protoptype from a concept document that outlined the core mechanics of the game and its general structure. We allowed ourselves several changes from the original concept document. We change the […]

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Program: Programming

Comments

https://lovliegamedesign.wordpress.com/2018/02/07/spawning-errors/
Hello Fredrik, your friendly neighborhood Fredrik here.
So if I got this correctly, you have one prefab for each spawnable, and some of theses prefabs are in turn collections of other prefabs, parented to a ghost object? Makes sense and is pretty neat, though there is an improvement for the interface. First though, your explanation that you made a ”separate script to create formations based on the position relative to the center of the formation” is unclear. If the […]

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Program: Programming

Comments

https://lovliegamedesign.wordpress.com/2018/02/07/spawning-errors/
Hello Fredrik, your friendly neighborhood Fredrik here.
So if I got this correctly, you have one prefab for each spawnable, and some of theses prefabs are in turn collections of other prefabs, parented to a ghost object? Makes sense and is pretty neat, though there is an improvement for the interface. First though, your explanation that you made a ”separate script to create formations based on the position relative to the center of the formation” is unclear. If the […]

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Program: Programming