Browsing 'Programming': Posts from Game Design and Programming

Om att bli kallad söt och känna sig förminskad

Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]

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Program: Programming

Om att bli kallad söt och känna sig förminskad

Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Movement

With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]

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Program: Programming

Movement

With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]

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Program: Programming

Better Blogging Through Podcasts: Announcing RadioPublic Embeds

We love podcasts: they’re like the blogging version of radio, a medium anyone can jump into and use to share their story. They introduce us to new voices and give us glimpses into new perspectives… and they pair perfectly with blogs and websites, where they can add more texture and interest to what you’re already publishing.
Thanks to a new partnership with RadioPublic, you can choose from a quarter of a million podcasts to embed into your posts and pages […]

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Program: Programming

Better Blogging Through Podcasts: Announcing RadioPublic Embeds

We love podcasts: they’re like the blogging version of radio, a medium anyone can jump into and use to share their story. They introduce us to new voices and give us glimpses into new perspectives… and they pair perfectly with blogs and websites, where they can add more texture and interest to what you’re already publishing.
Thanks to a new partnership with RadioPublic, you can choose from a quarter of a million podcasts to embed into your posts and pages […]

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Program: Programming

A Brand New Editor for the WordPress Mobile Apps

Now that so many of us carry around tiny pocket-size computers, more and more of our Internet time happens on phones and tablets — not just browsing, but creating. You’ve been asking for a better publishing experience in the WordPress app to make mobile publishing smoother. Today we’re introducing a new editor for iOS and Android, codenamed “Aztec.” It’s speedy and reliable, works with posts and pages, and is ready for beta testing!
What’s New?
At first glance, the Aztec editor might […]

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Program: Programming

A Brand New Editor for the WordPress Mobile Apps

Now that so many of us carry around tiny pocket-size computers, more and more of our Internet time happens on phones and tablets — not just browsing, but creating. You’ve been asking for a better publishing experience in the WordPress app to make mobile publishing smoother. Today we’re introducing a new editor for iOS and Android, codenamed “Aztec.” It’s speedy and reliable, works with posts and pages, and is ready for beta testing!
What’s New?
At first glance, the Aztec editor might […]

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Program: Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

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Program: Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

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Program: Programming

hello world, again

So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]

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Program: Programming

hello world, again

So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]

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Program: Programming

Allting har ett slut

I torsdags, den femtonde juni, var min sista dag på Cortopia Studios. Jag absolut älskade teamet och mitt jobb men livet händer och allting är inte menat att va. Så nu är jag ute på jakt efter ett jobb igen. Livet är så konstigt ibland, ena dagen har man en stabilitet och rutiner och dagen efter har en dörr stängts och en miljon andra dörrar öppnats. Jag är ännu en gång i en sån situation där jag frågar mig själv […]

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Program: Programming

Allting har ett slut

I torsdags, den femtonde juni, var min sista dag på Cortopia Studios. Jag absolut älskade teamet och mitt jobb men livet händer och allting är inte menat att va. Så nu är jag ute på jakt efter ett jobb igen. Livet är så konstigt ibland, ena dagen har man en stabilitet och rutiner och dagen efter har en dörr stängts och en miljon andra dörrar öppnats. Jag är ännu en gång i en sån situation där jag frågar mig själv […]

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Program: Programming

Delete all!

I detta blogginlägg tänkte jag skriva om hur spelet ligger till en veckan innan GGC och vilka förändringar som vi har gjort i designen. Vi har ändrat på craftingensystemet, grundtanken var att spelaren skulle kunna byta mellan olika ”recept” för att bygga olika proteser och dessa olika proteser behövdes sätt på rätt skada kroppsdel för att fungera. Eftersom det är så lite tid kvar och vi har fortfarande ingen vinstskärm eller tutorial nivå till GGC väljer vi att satsa på […]

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Program: Programming

Delete all!

I detta blogginlägg tänkte jag skriva om hur spelet ligger till en veckan innan GGC och vilka förändringar som vi har gjort i designen. Vi har ändrat på craftingensystemet, grundtanken var att spelaren skulle kunna byta mellan olika ”recept” för att bygga olika proteser och dessa olika proteser behövdes sätt på rätt skada kroppsdel för att fungera. Eftersom det är så lite tid kvar och vi har fortfarande ingen vinstskärm eller tutorial nivå till GGC väljer vi att satsa på […]

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Program: Programming

Animations

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on how i did the animations in Causality. I started off by doing some motion capture for […]

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Program: Programming

Animations

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on how i did the animations in Causality. I started off by doing some motion capture for […]

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Program: Programming

Lock-on camera

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on the lock on camera at the enemies. When working on the lock on camera I cooperated […]

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Program: Programming

Lock-on camera

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on the lock on camera at the enemies. When working on the lock on camera I cooperated […]

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Program: Programming