Browsing 'Programming': Posts from Game Design and Programming

Nya äventyr

Nu har jag klarat av mina första tre veckor på Exertis Ztorm. Jag har fått ett vikariat på tre månader då en av deras medarbetare tyvärr är sjukskriven så jag har tagit över hens jobb som Quality Assurance Officer. Det är nytt, spännande och utmanande. Och jag älskar det.

Första dagen på jobbet möttes jag av det här, finaste kollegorna någonsin. Har aldrig blivit så fint välkomnad till en arbetsplats tidigare!

Exertis Ztorm är säkert inget företag många […]

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Program: Programming

Nya äventyr

Nu har jag klarat av mina första tre veckor på Exertis Ztorm. Jag har fått ett vikariat på tre månader då en av deras medarbetare tyvärr är sjukskriven så jag har tagit över hens jobb som Quality Assurance Officer. Det är nytt, spännande och utmanande. Och jag älskar det.

Första dagen på jobbet möttes jag av det här, finaste kollegorna någonsin. Har aldrig blivit så fint välkomnad till en arbetsplats tidigare!

Exertis Ztorm är säkert inget företag många […]

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Program: Programming

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything. 

At this moment we got one graphical artist […]

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Program: Programming

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything. 

At this moment we got one graphical artist […]

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Program: Programming

Game-design in practice, group post #5

What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.

The players […]

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Program: Programming

Game-design in practice, group post #5

What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.

The players […]

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Program: Programming

Game-design in practice, group post #4

In this post we will go through each person in the group where we individually go through these points:

Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.

 
Axel
The group dynamic in our group is good and we trust each […]

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Program: Programming

Game-design in practice, group post #4

In this post we will go through each person in the group where we individually go through these points:

Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.

 
Axel
The group dynamic in our group is good and we trust each […]

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Program: Programming

Game-design in practice, group post #3

Our group:

Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg

Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]

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Program: Programming

Game-design in practice, group post #3

Our group:

Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg

Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]

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Program: Programming

Game-design in practice, group post #2

The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]

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Program: Programming

Game-design in practice, group post #2

The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]

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Program: Programming

Game-design in practice, group post #1

We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it. 
Our group contains a total of 6 members, […]

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Program: Programming

Game-design in practice, group post #1

We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it. 
Our group contains a total of 6 members, […]

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Program: Programming

Lighting for Health Revision

During the development of Four Days Before School I worked on using lighting to represent the amount of health the player had. The decision to use lighting for health was made because we had one programmer and two artists, so since we would have more man hours for graphics work, we wanted to focus on the aesthetic and atmosphere of the game and chose a concept based on that. Since the game depicted a child dreaming, the idea of using […]

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Program: Programming

Lighting for Health Revision

During the development of Four Days Before School I worked on using lighting to represent the amount of health the player had. The decision to use lighting for health was made because we had one programmer and two artists, so since we would have more man hours for graphics work, we wanted to focus on the aesthetic and atmosphere of the game and chose a concept based on that. Since the game depicted a child dreaming, the idea of using […]

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Program: Programming

Om att bli kallad söt och känna sig förminskad

Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]

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Program: Programming

Om att bli kallad söt och känna sig förminskad

Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Movement

With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]

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Program: Programming

Movement

With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]

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Program: Programming