Browsing 'Programming': Posts from Game Design and Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

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Program: Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

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Program: Programming

hello world, again

So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]

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Program: Programming

hello world, again

So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]

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Program: Programming

Allting har ett slut

I torsdags, den femtonde juni, var min sista dag på Cortopia Studios. Jag absolut älskade teamet och mitt jobb men livet händer och allting är inte menat att va. Så nu är jag ute på jakt efter ett jobb igen. Livet är så konstigt ibland, ena dagen har man en stabilitet och rutiner och dagen efter har en dörr stängts och en miljon andra dörrar öppnats. Jag är ännu en gång i en sån situation där jag frågar mig själv […]

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Program: Programming

Allting har ett slut

I torsdags, den femtonde juni, var min sista dag på Cortopia Studios. Jag absolut älskade teamet och mitt jobb men livet händer och allting är inte menat att va. Så nu är jag ute på jakt efter ett jobb igen. Livet är så konstigt ibland, ena dagen har man en stabilitet och rutiner och dagen efter har en dörr stängts och en miljon andra dörrar öppnats. Jag är ännu en gång i en sån situation där jag frågar mig själv […]

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Program: Programming

Delete all!

I detta blogginlägg tänkte jag skriva om hur spelet ligger till en veckan innan GGC och vilka förändringar som vi har gjort i designen. Vi har ändrat på craftingensystemet, grundtanken var att spelaren skulle kunna byta mellan olika ”recept” för att bygga olika proteser och dessa olika proteser behövdes sätt på rätt skada kroppsdel för att fungera. Eftersom det är så lite tid kvar och vi har fortfarande ingen vinstskärm eller tutorial nivå till GGC väljer vi att satsa på […]

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Program: Programming

Delete all!

I detta blogginlägg tänkte jag skriva om hur spelet ligger till en veckan innan GGC och vilka förändringar som vi har gjort i designen. Vi har ändrat på craftingensystemet, grundtanken var att spelaren skulle kunna byta mellan olika ”recept” för att bygga olika proteser och dessa olika proteser behövdes sätt på rätt skada kroppsdel för att fungera. Eftersom det är så lite tid kvar och vi har fortfarande ingen vinstskärm eller tutorial nivå till GGC väljer vi att satsa på […]

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Program: Programming

Hit detection

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This week i’m going to focus on how I worked and implemented the hit detection on the player’s weapon. The way we did […]

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Program: Programming

Hit detection

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This week i’m going to focus on how I worked and implemented the hit detection on the player’s weapon. The way we did […]

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Program: Programming

Dimension swap

Welcome to Causality!
My name is Robin Berneby and I’m a lead Programmer for the team Yggdrasil working on the design concept Causality in Unity.
Causality is an Action RPG viewed from a third person’s perspective that is focused on adventuring and fighting inside a dungeon environment.
The player controls his character and is able to use a few basic attacks and also additional abilities and will face challenging monsters where you have to read and understand them to win. Causality take place […]

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Program: Programming

Dimension swap

Welcome to Causality!
My name is Robin Berneby and I’m a lead Programmer for the team Yggdrasil working on the design concept Causality in Unity.
Causality is an Action RPG viewed from a third person’s perspective that is focused on adventuring and fighting inside a dungeon environment.
The player controls his character and is able to use a few basic attacks and also additional abilities and will face challenging monsters where you have to read and understand them to win. Causality take place […]

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Program: Programming

Animations

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on how i did the animations in Causality. I started off by doing some motion capture for […]

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Program: Programming

Animations

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on how i did the animations in Causality. I started off by doing some motion capture for […]

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Program: Programming

Lock-on camera

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on the lock on camera at the enemies. When working on the lock on camera I cooperated […]

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Program: Programming

Lock-on camera

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This time i’m going to focus on the lock on camera at the enemies. When working on the lock on camera I cooperated […]

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Program: Programming

Scoreboard

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This week i’m going to focus on how i implemented the scoreboard in our game. Our reasoning behind having a scoreboard in our […]

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Program: Programming

Scoreboard

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This week i’m going to focus on how i implemented the scoreboard in our game. Our reasoning behind having a scoreboard in our […]

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Program: Programming

Post processing effects

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This week i’m going to focus on the post processing effects on the dimension camera. Because we had two different cameras in our […]

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Program: Programming

Post processing effects

Welcome back to Causality!
Elevator Pitch – “Causality is an action RPG game where you travel through a dungeon to challenge yourself against Monsters. We have a safe area for testing your abilities then a room with a bossfight where your skills are tested. Our target audience is people who likes to challenge their pattern recognition and reaction skills.”
 
This week i’m going to focus on the post processing effects on the dimension camera. Because we had two different cameras in our […]

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Program: Programming

Eyes Align – Presenting the Game

Over several weeks, I have prepared a five minute presentation to showcase the game.
It is structured in a way to show present the audience first with the premise and story of the game, then proceeding to quickly explain the mechanics. The last part is dedicated to explain the art style with real puppets and the finale is used to tie back to the introduction.
I’ve used music and audio from the game in order to set a mood for the presentation.
 
[…]

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Program: Programming

Eyes Align – Presenting the Game

Over several weeks, I have prepared a five minute presentation to showcase the game.
It is structured in a way to show present the audience first with the premise and story of the game, then proceeding to quickly explain the mechanics. The last part is dedicated to explain the art style with real puppets and the finale is used to tie back to the introduction.
I’ve used music and audio from the game in order to set a mood for the presentation.
 
[…]

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Program: Programming

Causality

Hi I’m the producer and lead AI programmer on team Yggdrasil that is currently developing the game Causality.
Attack the world!
Our boss is no fun if the only thing he does is walking around. So in order to remedy this we tried to come up with some fun challenging attacks and patterns.
The animations where recorded in motion capture so all I had to do was write the code to make it work in game.
I used a finite state machine for all […]

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Program: Programming

Causality

Hi I’m the producer and lead AI programmer on team Yggdrasil that is currently developing the game Causality.
Attack the world!
Our boss is no fun if the only thing he does is walking around. So in order to remedy this we tried to come up with some fun challenging attacks and patterns.
The animations where recorded in motion capture so all I had to do was write the code to make it work in game.
I used a finite state machine for all […]

/ Comments Off on Causality
Program: Programming