Daily Archives: March 2, 2018

Week #4 – Cross-border Management

This week I have had the misfortune of having to leave Gotland and head to London on personal business for a number of days. The timing could have been better, to put it mildly. We are currently in the final sprint before the Beta milestone, an important week for the entire group. Leading up to my departure I have been worried that losing the Producer in this stage of the project is quite risky for the team’s communication, and thus […]

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Week #4 – Cross-border Management

This week I have had the misfortune of having to leave Gotland and head to London on personal business for a number of days. The timing could have been better, to put it mildly. We are currently in the final sprint before the Beta milestone, an important week for the entire group. Leading up to my departure I have been worried that losing the Producer in this stage of the project is quite risky for the team’s communication, and thus […]

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Level Design

Recently I have been working on level design. The idea we have behind building a level with everything in a predetermined place, is to make sure we can engineer the experience the player will receive from our game. We want the player to find the game mysterious, feel like they are looking for something unnatural and scary. The way we can do that is to scale down the challenge in terms of enemies. If we have enemies there, we can […]

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Level Design

Recently I have been working on level design. The idea we have behind building a level with everything in a predetermined place, is to make sure we can engineer the experience the player will receive from our game. We want the player to find the game mysterious, feel like they are looking for something unnatural and scary. The way we can do that is to scale down the challenge in terms of enemies. If we have enemies there, we can […]

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Design Feedback – 4

You are describing well your thought-process behind the music for the game. It amazes me how accurate and detailed your decisions were behind all of this. In a very clear manner you describe the background to your game and how other cultural influences your music for your boss level. I’ve listened to the track multiple times and I can really get the feel for the Umibozu aesthetic. It is very spooky and it adds something extra when playing a mysterious […]

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Program: Game Design

Design Feedback – 4

You are describing well your thought-process behind the music for the game. It amazes me how accurate and detailed your decisions were behind all of this. In a very clear manner you describe the background to your game and how other cultural influences your music for your boss level. I’ve listened to the track multiple times and I can really get the feel for the Umibozu aesthetic. It is very spooky and it adds something extra when playing a mysterious […]

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Program: Game Design

Animations, Sprites and my consequent thoughts thereon

So, for the last couple of weeks I have been making sprites – mostly. I am not particularly good at – and I do not particularly enjoy, making animations. Nonetheless, it’s a task that needs to be done, and I am one of two people who is doing it. Well, I was – until our second artist suddenly quit the course last week, leaving me with some more sprites to finished than I bargained for. It’s fine though, I’m lucky […]

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Program: Graphics

Animations, Sprites and my consequent thoughts thereon

So, for the last couple of weeks I have been making sprites – mostly. I am not particularly good at – and I do not particularly enjoy, making animations. Nonetheless, it’s a task that needs to be done, and I am one of two people who is doing it. Well, I was – until our second artist suddenly quit the course last week, leaving me with some more sprites to finished than I bargained for. It’s fine though, I’m lucky […]

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Program: Graphics

4. More sounds

This week I worked with some sounds for our game. In the beginning of this week I borrowed a disk from Finn with a lot of non-copyright sounds on it. It have helped me very much since there are sounds that i can’t produce myself and the internet could not provide me with good quality sounds like this. I worked specifically with the sounds for one of our enemies together with the sounds for the playable character.
The sounds I needed […]

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Program: Graphics

4. More sounds

This week I worked with some sounds for our game. In the beginning of this week I borrowed a disk from Finn with a lot of non-copyright sounds on it. It have helped me very much since there are sounds that i can’t produce myself and the internet could not provide me with good quality sounds like this. I worked specifically with the sounds for one of our enemies together with the sounds for the playable character.
The sounds I needed […]

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Program: Graphics