Browsing '2013': Students starting in 2013

Introducing: A Diverse, Free Stock Photo Library

As many site creators know, it’s daunting to find images to represent the message you’re trying to put out into the world — especially if you don’t have the equipment or time to make your own.
At WordPress.com, we’re constantly striving to make it as easy as possible to create beautiful websites that represent who you are and what you stand for. We’re excited to announce that we’ve been working hard with Pexels and other diversity-focused image-library partners so that everyone […]

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Program: Graphics

Introducing: A Diverse, Free Stock Photo Library

As many site creators know, it’s daunting to find images to represent the message you’re trying to put out into the world — especially if you don’t have the equipment or time to make your own.
At WordPress.com, we’re constantly striving to make it as easy as possible to create beautiful websites that represent who you are and what you stand for. We’re excited to announce that we’ve been working hard with Pexels and other diversity-focused image-library partners so that everyone […]

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Program: Graphics

Podcasting on WordPress.com

It’s no secret that we’re big fans of podcasts — their beautiful storytelling and engaging news delivery add a whole new dimension to the media landscape — and podcasters. We happily support podcast creators, from sponsoring events like Podcast Movement to supporting embeds from services like RadioPublic.
Did you know that WordPress.com allows you to host your own podcast, right from your WordPress.com website? And we’ve recently updated our podcasting tools, simplifying the process of starting or managing your podcast. Whether […]

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Program: Graphics

Podcasting on WordPress.com

It’s no secret that we’re big fans of podcasts — their beautiful storytelling and engaging news delivery add a whole new dimension to the media landscape — and podcasters. We happily support podcast creators, from sponsoring events like Podcast Movement to supporting embeds from services like RadioPublic.
Did you know that WordPress.com allows you to host your own podcast, right from your WordPress.com website? And we’ve recently updated our podcasting tools, simplifying the process of starting or managing your podcast. Whether […]

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Program: Graphics

Sharing Options from WordPress.com to Facebook Are Changing

We wanted to update you about an upcoming change Facebook is introducing to their platform, and which affects how you may share posts from your WordPress.com website to your Facebook account.
Starting August 1, 2018, third-party tools can no longer share posts automatically to Facebook Profiles. This includes Publicize, the tool for WordPress.com and Jetpack-powered sites that connects your site to major social media platforms (like Twitter, LinkedIn, and Facebook).
Will this affect your ability to share content on Facebook? […]

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Program: Graphics

Sharing Options from WordPress.com to Facebook Are Changing

We wanted to update you about an upcoming change Facebook is introducing to their platform, and which affects how you may share posts from your WordPress.com website to your Facebook account.
Starting August 1, 2018, third-party tools can no longer share posts automatically to Facebook Profiles. This includes Publicize, the tool for WordPress.com and Jetpack-powered sites that connects your site to major social media platforms (like Twitter, LinkedIn, and Facebook).
Will this affect your ability to share content on Facebook? […]

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Program: Graphics

Catching up

Describing Scrum and me and my groups experience with is all well and good, but I also want to go over some of the things I have been producing these last two weeks. Right now we are coming up on the Beta deadline for our project, and, due to some of the reasons stated in my previous blog post, we are a little bit behind in terms of art assets. Which meant that it has been the time for me […]

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Program: Graphics

Catching up

Describing Scrum and me and my groups experience with is all well and good, but I also want to go over some of the things I have been producing these last two weeks. Right now we are coming up on the Beta deadline for our project, and, due to some of the reasons stated in my previous blog post, we are a little bit behind in terms of art assets. Which meant that it has been the time for me […]

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Program: Graphics

Ready, set, Scrum!

In order to keep track of our progress and make sure that we keep on schedule me and my group have been using an Agile development methodology called Scrum. The goal is to constantly work towards creating a minimum viable product, and iterating on that until the product has the features and quality desired. It is also characterized by working in small teams with short daily meetings in order to make sure that everyone knows what is going within the […]

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Program: Graphics

Ready, set, Scrum!

In order to keep track of our progress and make sure that we keep on schedule me and my group have been using an Agile development methodology called Scrum. The goal is to constantly work towards creating a minimum viable product, and iterating on that until the product has the features and quality desired. It is also characterized by working in small teams with short daily meetings in order to make sure that everyone knows what is going within the […]

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Program: Graphics

Swimming in the Right Direction

Lately I’ve been working on a swimming shark that is going to be used for two different school projects. It is one of two animations I’m doing for an animation assignment, and it is also going to be the animation of one of the enemies in the game I am making for another course. The biggest challenge when working with this animation has been to balance the different criteria that this animation needs to fulfill. I want it to look […]

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Program: Graphics

Swimming in the Right Direction

Lately I’ve been working on a swimming shark that is going to be used for two different school projects. It is one of two animations I’m doing for an animation assignment, and it is also going to be the animation of one of the enemies in the game I am making for another course. The biggest challenge when working with this animation has been to balance the different criteria that this animation needs to fulfill. I want it to look […]

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Program: Graphics

Enemies lurking in the mist


In game design, the enemies that you create might in some cases be more important than the player character. Right now me and a team of five other people are developing a game based on a game concept someone else created. The game is called Umibozu, and you play as a curious fisherman trying to find the mystical creature called Umibozu. Lost in a dense fog you have to avoid obstacles, pick up energy crates to […]

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Program: Graphics

Enemies lurking in the mist


In game design, the enemies that you create might in some cases be more important than the player character. Right now me and a team of five other people are developing a game based on a game concept someone else created. The game is called Umibozu, and you play as a curious fisherman trying to find the mystical creature called Umibozu. Lost in a dense fog you have to avoid obstacles, pick up energy crates to […]

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Program: Graphics

Dagger – Finally Done!

So I finally took the time to complete the dagger I started on a long while back before being interrupted by christmas and the artwar contest among other things. Anyway here it is!

Blade of Eternal hemorrage by cobrabird on Sketchfab

I do think that my colour skills are improving, as well as my skills in the handpainted style, but I […]

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Program: Graphics

Dagger – Finally Done!

So I finally took the time to complete the dagger I started on a long while back before being interrupted by christmas and the artwar contest among other things. Anyway here it is!

Blade of Eternal hemorrage by cobrabird on Sketchfab

I do think that my colour skills are improving, as well as my skills in the handpainted style, but I […]

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Program: Graphics

Hearing the Call

This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)

What I wanted […]

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Program: Graphics

Hearing the Call

This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)

What I wanted […]

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Program: Graphics

Design Thoughts: Playtesting Thoughts

Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]

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Program: Graphics

Design Thoughts: Playtesting Thoughts

Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]

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Program: Graphics

Keeping the distance

There has been a long weekend but I have implemented a distance check. This will also be the firing range later on. It was really simple. It is an new integer member of tank’s base class Agent. I call it distanceUnits. I just assign it the number two for now. When I search the path from the behavior tree, I also fill the tank’s path list. The path finding algorithm fills its own path list by adding the goal node and […]

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Program: Programming

Keeping the distance

There has been a long weekend but I have implemented a distance check. This will also be the firing range later on. It was really simple. It is an new integer member of tank’s base class Agent. I call it distanceUnits. I just assign it the number two for now. When I search the path from the behavior tree, I also fill the tank’s path list. The path finding algorithm fills its own path list by adding the goal node and […]

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Program: Programming

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics