Browsing '2013': Students starting in 2013

Reflections about the research done so far

https://github.com/aigamedev/btsk
There is a book, Game AI Pro, in which one chapter explains and creates the code found in the link above. It is the Behavior Tree Starter Kit (BTSK). The book explains the difference between behavior and actions. Behaviors are the set of logical expressions deciding what the AI does, in other words; what action it takes. An even more formal description is that Behaviors are the nodes in the tree who are parents. The leaf nodes either checks the status of […]

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Program: Programming

Reflections about the research done so far

https://github.com/aigamedev/btsk
There is a book, Game AI Pro, in which one chapter explains and creates the code found in the link above. It is the Behavior Tree Starter Kit (BTSK). The book explains the difference between behavior and actions. Behaviors are the set of logical expressions deciding what the AI does, in other words; what action it takes. An even more formal description is that Behaviors are the nodes in the tree who are parents. The leaf nodes either checks the status of […]

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Program: Programming

Planning a BT

I have been away from blogging and making games for almost a year now. I had a lot of things going on at the same time since my education in game design and programming. But I have kept contact with some class mates and a few months ago (January 2017) I was inspired by Force Arena, a fast paced mmo rts – game (Massively Multiplayer Online Real Time Strategy). You play a hero who can move, attack and strategically place […]

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Program: Programming

Planning a BT

I have been away from blogging and making games for almost a year now. I had a lot of things going on at the same time since my education in game design and programming. But I have kept contact with some class mates and a few months ago (January 2017) I was inspired by Force Arena, a fast paced mmo rts – game (Massively Multiplayer Online Real Time Strategy). You play a hero who can move, attack and strategically place […]

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Program: Programming

3DS Max Tutorial – Setting up Reference Planes

So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.

Here is the lamp in question:

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Program: Graphics

3DS Max Tutorial – Setting up Reference Planes

So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.

Here is the lamp in question:

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Program: Graphics

3DS Max Tutorial

A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂

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Program: Graphics

3DS Max Tutorial

A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂

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Program: Graphics

#Artwar Character Contest: Briannon | Final


This morning was the deadline for the #Artwar character contest which I am participating in. Was going to post my final entry last night, but then their forum went down. :SNow it is posted and the deadline passed, so I just wanted to share the final result (although it is getting ahead of retopology and texturing parts.
This is the very first art contest that I am participating in and it was definitely a challenge. I am not […]

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Program: Graphics

#Artwar Character Contest: Briannon | Final


This morning was the deadline for the #Artwar character contest which I am participating in. Was going to post my final entry last night, but then their forum went down. :SNow it is posted and the deadline passed, so I just wanted to share the final result (although it is getting ahead of retopology and texturing parts.
This is the very first art contest that I am participating in and it was definitely a challenge. I am not […]

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Program: Graphics

Three Years Gone By – Speed Painting

I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:

February 25, 2017 / Comments Off on Three Years Gone By – Speed Painting
Program: Graphics

Three Years Gone By – Speed Painting

I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:

February 25, 2017 / Comments Off on Three Years Gone By – Speed Painting
Program: Graphics

#Artwar Character Contest: Briannon | Part 2 – Sculpting

All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

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Program: Graphics

#Artwar Character Contest: Briannon | Part 2 – Sculpting

All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

/ Comments Off on #Artwar Character Contest: Briannon | Part 2 – Sculpting
Program: Graphics

#Artwar Character Contest: Briannon | Part 1 – Design

As I mentioned before, I am making a character for Cubebrush’s #Artwar competition. I was a bit late to start and have had many issues along the way, but also learned quite a lot. I wanted to try and implement some of the things that I learned while making my hand painted sword, from design through texturing. It is definitely not as easy without the help I had then though, but time to test my wings and see if I […]

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Program: Graphics

#Artwar Character Contest: Briannon | Part 1 – Design

As I mentioned before, I am making a character for Cubebrush’s #Artwar competition. I was a bit late to start and have had many issues along the way, but also learned quite a lot. I wanted to try and implement some of the things that I learned while making my hand painted sword, from design through texturing. It is definitely not as easy without the help I had then though, but time to test my wings and see if I […]

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Program: Graphics

ZBrush Braid Tutorial

Since I was asked on Twitch how I made the braids on the character I am working on, I promised I would record a little demo, and here it is!

I originally found the technique in a tutorial by Art for games, but I have been unable to find an original source for the picture. Anyways I thought, being a ZBrush noob, that it was really hard to follow and I needed to google a lot of the features used. It […]

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Program: Graphics

ZBrush Braid Tutorial

Since I was asked on Twitch how I made the braids on the character I am working on, I promised I would record a little demo, and here it is!

I originally found the technique in a tutorial by Art for games, but I have been unable to find an original source for the picture. Anyways I thought, being a ZBrush noob, that it was really hard to follow and I needed to google a lot of the features used. It […]

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Program: Graphics

Dagger Update

Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top “points” holding the vial into the teeth of the skull instead of having both.
February 05, 2017 / Comments Off on Dagger Update

Program: Graphics

Dagger Update

Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top “points” holding the vial into the teeth of the skull instead of having both.
February 05, 2017 / Comments Off on Dagger Update

Program: Graphics