Browsing '2013': Students starting in 2013

Swimming in the Right Direction

Lately I’ve been working on a swimming shark that is going to be used for two different school projects. It is one of two animations I’m doing for an animation assignment, and it is also going to be the animation of one of the enemies in the game I am making for another course. The biggest challenge when working with this animation has been to balance the different criteria that this animation needs to fulfill. I want it to look […]

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Program: Graphics

Swimming in the Right Direction

Lately I’ve been working on a swimming shark that is going to be used for two different school projects. It is one of two animations I’m doing for an animation assignment, and it is also going to be the animation of one of the enemies in the game I am making for another course. The biggest challenge when working with this animation has been to balance the different criteria that this animation needs to fulfill. I want it to look […]

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Program: Graphics

Enemies lurking in the mist


In game design, the enemies that you create might in some cases be more important than the player character. Right now me and a team of five other people are developing a game based on a game concept someone else created. The game is called Umibozu, and you play as a curious fisherman trying to find the mystical creature called Umibozu. Lost in a dense fog you have to avoid obstacles, pick up energy crates to […]

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Program: Graphics

Enemies lurking in the mist


In game design, the enemies that you create might in some cases be more important than the player character. Right now me and a team of five other people are developing a game based on a game concept someone else created. The game is called Umibozu, and you play as a curious fisherman trying to find the mystical creature called Umibozu. Lost in a dense fog you have to avoid obstacles, pick up energy crates to […]

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Program: Graphics

Dagger – Finally Done!

So I finally took the time to complete the dagger I started on a long while back before being interrupted by christmas and the artwar contest among other things. Anyway here it is!

Blade of Eternal hemorrage by cobrabird on Sketchfab

I do think that my colour skills are improving, as well as my skills in the handpainted style, but I […]

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Program: Graphics

Dagger – Finally Done!

So I finally took the time to complete the dagger I started on a long while back before being interrupted by christmas and the artwar contest among other things. Anyway here it is!

Blade of Eternal hemorrage by cobrabird on Sketchfab

I do think that my colour skills are improving, as well as my skills in the handpainted style, but I […]

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Program: Graphics

Hearing the Call

This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)

What I wanted […]

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Program: Graphics

Hearing the Call

This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)

What I wanted […]

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Program: Graphics

Design Thoughts: Playtesting Thoughts

Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]

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Program: Graphics

Design Thoughts: Playtesting Thoughts

Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]

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Program: Graphics

Keeping the distance

There has been a long weekend but I have implemented a distance check. This will also be the firing range later on. It was really simple. It is an new integer member of tank’s base class Agent. I call it distanceUnits. I just assign it the number two for now. When I search the path from the behavior tree, I also fill the tank’s path list. The path finding algorithm fills its own path list by adding the goal node and […]

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Program: Programming

Keeping the distance

There has been a long weekend but I have implemented a distance check. This will also be the firing range later on. It was really simple. It is an new integer member of tank’s base class Agent. I call it distanceUnits. I just assign it the number two for now. When I search the path from the behavior tree, I also fill the tank’s path list. The path finding algorithm fills its own path list by adding the goal node and […]

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Program: Programming

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

What next?

As the title suggests, I am not sure what to do next. Let me try to see what I want to have.

three different characters for each team. They are a tank, a long range shooter and a close combat unit.
Tank moves slowly and has a lot of hp. Fires slowly but powerfully.
The long range shooter fires from a long distance, powerful shots and low hp.
The close combat unit moves quickly, hits hard and has more hp than the long range […]

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Program: Programming

What next?

As the title suggests, I am not sure what to do next. Let me try to see what I want to have.

three different characters for each team. They are a tank, a long range shooter and a close combat unit.
Tank moves slowly and has a lot of hp. Fires slowly but powerfully.
The long range shooter fires from a long distance, powerful shots and low hp.
The close combat unit moves quickly, hits hard and has more hp than the long range […]

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Program: Programming

Design Thoughts: Cards in State of Wonder

Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]

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Program: Graphics

Design Thoughts: Cards in State of Wonder

Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]

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Program: Graphics

Multiple Tanks

I’ve got the two tanks now. One is a member of team green and the other is a member of team red. They both walk to different locations and both use the same BT.
There where a few problems but nothing extreme. The following picture will be the last picture of the game world with the nodes drawn. I add this picture as a demonstration of my success in adding another entity and have it use the BT itself.
The picture above […]

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Program: Programming

Multiple Tanks

I’ve got the two tanks now. One is a member of team green and the other is a member of team red. They both walk to different locations and both use the same BT.
There where a few problems but nothing extreme. The following picture will be the last picture of the game world with the nodes drawn. I add this picture as a demonstration of my success in adding another entity and have it use the BT itself.
The picture above […]

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Program: Programming

Next step

Ok so I have the first BT. To remind you: Check the agent’s arrived at base status. if false the node SUCCEEDS. Yes, simply because if it would return failure or running, the sequence would fail. Then check to see if the base is on a tile which is walkable. Next node in the sequence is finding the closest path to the base AND makes the tank go there.
I do not know if I should split that up, it is […]

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Program: Programming

Next step

Ok so I have the first BT. To remind you: Check the agent’s arrived at base status. if false the node SUCCEEDS. Yes, simply because if it would return failure or running, the sequence would fail. Then check to see if the base is on a tile which is walkable. Next node in the sequence is finding the closest path to the base AND makes the tank go there.
I do not know if I should split that up, it is […]

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Program: Programming

#include from hell ( BTSK )

Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]

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Program: Programming

#include from hell ( BTSK )

Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]

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Program: Programming