Author Archives: Ida Andersson-Junkka

About Ida Andersson-Junkka

2015 Graphics

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics

Designing our Critter

At the time of writing this, CritterFlux has already been presented at the Gotland Game Conference and we received a lot of praise over our character design and artstyle. Our critter was apparently rather adorable! Although I would argue that the animations and movements of the little creature also added to the overall cuteness-factor. So was the successfull appearance of our critter a fluke, or did we actually put some thought into all of this? You be the judge as […]

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Program: Graphics

Designing our Critter

At the time of writing this, CritterFlux has already been presented at the Gotland Game Conference and we received a lot of praise over our character design and artstyle. Our critter was apparently rather adorable! Although I would argue that the animations and movements of the little creature also added to the overall cuteness-factor. So was the successfull appearance of our critter a fluke, or did we actually put some thought into all of this? You be the judge as […]

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Program: Graphics

Animating Deino

It’s funny, because when I fist opened and ran the program Motionbuilder, I was horrified at what greeted me on the screen. So many options, so much to learn, so many windows… It was a daunting task to say the least. I’ll be honest, I didn’t do too well on the course that was meant to teach us animation in 3D. I had a difficult time keeping up and I was really struggling getting used to the software. Funnily enough, […]

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Program: Graphics

Animating Deino

It’s funny, because when I fist opened and ran the program Motionbuilder, I was horrified at what greeted me on the screen. So many options, so much to learn, so many windows… It was a daunting task to say the least. I’ll be honest, I didn’t do too well on the course that was meant to teach us animation in 3D. I had a difficult time keeping up and I was really struggling getting used to the software. Funnily enough, […]

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Program: Graphics

Presenting a Game

If there’s one thing I’ve learned during my two years of studying game development, it is that necessity is a harsh but highly efficient tutor. There is a hint of desperation in the struggle as a developer to meet each game-asset’s individual needs and requirements, under constant time pressure. Now, it may sound as if I’m not too happy about this process, but in fact, at risk of sounding like some sort of masochist, I love it! Necessity forces me […]

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Program: Graphics

Presenting a Game

If there’s one thing I’ve learned during my two years of studying game development, it is that necessity is a harsh but highly efficient tutor. There is a hint of desperation in the struggle as a developer to meet each game-asset’s individual needs and requirements, under constant time pressure. Now, it may sound as if I’m not too happy about this process, but in fact, at risk of sounding like some sort of masochist, I love it! Necessity forces me […]

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Program: Graphics

The Critter Communicates

At the time of writing this, our game is 6 weeks into production. We’re still mostly using placeholders, the assets that have been put into the game are not textured and we are still lacking anything even closely related to animations. It’s hard to imagine that in a little over two weeks Critter Flux has to be complete and ready to be presented at the Gotland Game Conference. And here we were, thinking we’d be able to avoid crunching…
However, I […]

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Program: Graphics

The Critter Communicates

At the time of writing this, our game is 6 weeks into production. We’re still mostly using placeholders, the assets that have been put into the game are not textured and we are still lacking anything even closely related to animations. It’s hard to imagine that in a little over two weeks Critter Flux has to be complete and ready to be presented at the Gotland Game Conference. And here we were, thinking we’d be able to avoid crunching…
However, I […]

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Program: Graphics

Making Art out of Words

Can’t believe how fast the weeks go by, panic is starting to set in. However, rather than expressing my current state of hysteria, I was actually intending to go through how I went about designing our logotypes. I am actually quite fond of working with banners, emblems and symbols. Using my drawing tablet and Photoshop I start of with trying out various fonts that I like. You can say a lot with text and in a logotype the shape and colours […]

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Program: Graphics

Making Art out of Words

Can’t believe how fast the weeks go by, panic is starting to set in. However, rather than expressing my current state of hysteria, I was actually intending to go through how I went about designing our logotypes. I am actually quite fond of working with banners, emblems and symbols. Using my drawing tablet and Photoshop I start of with trying out various fonts that I like. You can say a lot with text and in a logotype the shape and colours […]

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Program: Graphics

Critter Flux: The Story So Far…

Last year around this time I was working on Zombie Crawler with the Molamola team in preparation for Gotland Game Conference. This year, I’m with a new group of five students and together we’re developing a game for android devices called Critter Flux. It’s all very exciting and rewarding work; Not to mention completely and utterly terriying, the weeks are flying by and we’re closing in little by little on the dreaded deadline…
Once again I am in the role of […]

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Program: Graphics

Critter Flux: The Story So Far…

Last year around this time I was working on Zombie Crawler with the Molamola team in preparation for Gotland Game Conference. This year, I’m with a new group of five students and together we’re developing a game for android devices called Critter Flux. It’s all very exciting and rewarding work; Not to mention completely and utterly terriying, the weeks are flying by and we’re closing in little by little on the dreaded deadline…
Once again I am in the role of […]

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Program: Graphics

Turtle Defender

Sideproject – A Game of Catch
This is another small game I created in Unity, once again with the main purpose of learning and because creating is fun! I’ve created all of the artwork and design, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. If you’d be interested in having a look at the game,  the download link is found here.
 

You can click here to download!

 

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Program: Graphics

Turtle Defender

Sideproject – A Game of Catch
This is another small game I created in Unity, once again with the main purpose of learning and because creating is fun! I’ve created all of the artwork and design, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. If you’d be interested in having a look at the game,  the download link is found here.
 

You can click here to download!

 

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Program: Graphics

Flappy Pig

Sideproject – Flappy Bird Clone
A game created in Unity, mostly to learn and for the fun of it! Of course, a flappy bird clone is a grateful candidate for practising. If you take a closer look you may be able to find some metaphors in the game itself… All of the artwork is mine, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. Feel free to download a copy of the finished […]

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Program: Graphics

Flappy Pig

Sideproject – Flappy Bird Clone
A game created in Unity, mostly to learn and for the fun of it! Of course, a flappy bird clone is a grateful candidate for practising. If you take a closer look you may be able to find some metaphors in the game itself… All of the artwork is mine, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. Feel free to download a copy of the finished […]

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Program: Graphics

Zombie Crawler

Zombie Crawler – The Arcade Game
Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”

Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that […]

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Program: Graphics

Zombie Crawler

Zombie Crawler – The Arcade Game
Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”

Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that […]

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Program: Graphics

Planet Suburbia

Planet Suburbia was our first real game developing project during our education at Uppsala University. The group was randomly put together, we had three student programmers and three student graphical artists. Three of these also took on roles of lead design, lead sound and producer. In my own opinion, it made for a really good learning experience and it’s healthy to learn how to cooporate with all kinds of people!

The original concept for Planet Suburbia was not our own, however we did adjust and change a […]

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Program: Graphics

Planet Suburbia

Planet Suburbia was our first real game developing project during our education at Uppsala University. The group was randomly put together, we had three student programmers and three student graphical artists. Three of these also took on roles of lead design, lead sound and producer. In my own opinion, it made for a really good learning experience and it’s healthy to learn how to cooporate with all kinds of people!

The original concept for Planet Suburbia was not our own, however we did adjust and change a […]

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Program: Graphics