Background Post and Media Uploading with WordPress for iOS 9.8

Version 9.8 of WordPress for iOS rolls out this week, and includes some great enhancements to publishing: background media and post uploading.
Adding images to a post or page? Now, you can publish — and accomplish other tasks — while your media uploads. No more waiting inside the editor while images gradually upload! Tap the Publish button and the app takes care of uploading and publishing, leaving you free to leave the post editor and get on with other things.
You can […]

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Program: Programming

Background Post and Media Uploading with WordPress for iOS 9.8

Version 9.8 of WordPress for iOS rolls out this week, and includes some great enhancements to publishing: background media and post uploading.
Adding images to a post or page? Now, you can publish — and accomplish other tasks — while your media uploads. No more waiting inside the editor while images gradually upload! Tap the Publish button and the app takes care of uploading and publishing, leaving you free to leave the post editor and get on with other things.
You can […]

/ Comments Off on Background Post and Media Uploading with WordPress for iOS 9.8
Program: Programming

Путы

Бредёшь дорогою в тумане
чужими мыслями гремя.
Оковы мнений, петли знаний,
но, есть лишь это у тебя.
Всё уже смысл потеряло…
Вчерашний день туман съедает
и память тихо исчезает,
о том, что нужно ключ найти,
и с этом крылья обрести…
что в одиночестве – ответ…
и что вокруг тумана нет…
что всех дорог не перейти…
что, иногда, пересекаются пути…

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Program: Game Design

Путы

Бредёшь дорогою в тумане
чужими мыслями гремя.
Оковы мнений, петли знаний,
но, есть лишь это у тебя.
Всё уже смысл потеряло…
Вчерашний день туман съедает
и память тихо исчезает,
о том, что нужно ключ найти,
и с этом крылья обрести…
что в одиночестве – ответ…
и что вокруг тумана нет…
что всех дорог не перейти…
что, иногда, пересекаются пути…

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Program: Game Design

The End

The game development process is done and we’ve finished the game. The end result was according to plans. As we progressed with development quite a flaws in the design. Our group had some communication problems and we never seemed to be able to be flexible enough to do important changes to the design.

The development process went quite well and we had no trouble reaching our deadlines in time. Many team members wanted to stick the concept document which I found […]

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Program: Programming

The End

The game development process is done and we’ve finished the game. The end result was according to plans. As we progressed with development quite a flaws in the design. Our group had some communication problems and we never seemed to be able to be flexible enough to do important changes to the design.

The development process went quite well and we had no trouble reaching our deadlines in time. Many team members wanted to stick the concept document which I found […]

/ Comments Off on The End
Program: Programming

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

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Program: Graphics

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

/ Comments Off on Composted Comments
Program: Graphics

Paths

Through many landscapes of this world
you slowly walk towards a fork.
Another choice, another split,
and still, you aren’t allowed to quit.
You cry out loud and then move on,
fog hiding paths for your return.
And as the echo settles down
on dusty road, in muddy ground,
a thought drifts in a misty cloud:
“That was unnecessary loud…”

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Program: Game Design

Paths

Through many landscapes of this world
you slowly walk towards a fork.
Another choice, another split,
and still, you aren’t allowed to quit.
You cry out loud and then move on,
fog hiding paths for your return.
And as the echo settles down
on dusty road, in muddy ground,
a thought drifts in a misty cloud:
“That was unnecessary loud…”

/ Comments Off on Paths
Program: Game Design

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

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Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

/ Comments Off on Postmortem
Program: Graphics

The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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Одиночество

Смотреть за жизнью окна сквозь.
Лавировать в толпе от прикасаний.
И ношу бросить многих лет,
устав от бесконечных ожиданий.
 
Понять, что ничего не вечно.
Воды стаканом насладиться.
Проснуться в тишине опять.
Расстаться с именем своим беспечно.
 
Решить, что видимо судьба.
Сказать, что может так и надо.
И думать перестать о всём.
И позабыть ночами плакать.

/ Comments Off on Одиночество
Program: Game Design

Одиночество

Смотреть за жизнью окна сквозь.
Лавировать в толпе от прикасаний.
И ношу бросить многих лет,
устав от бесконечных ожиданий.
 
Понять, что ничего не вечно.
Воды стаканом насладиться.
Проснуться в тишине опять.
Расстаться с именем своим беспечно.
 
Решить, что видимо судьба.
Сказать, что может так и надо.
И думать перестать о всём.
И позабыть ночами плакать.

/ Comments Off on Одиночество
Program: Game Design

Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

/ Comments Off on Postmortem

Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

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Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

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Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

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Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

/ Comments Off on Ithaqua Sound making

Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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