WIP 3 – ZBrush Assignment 4

Today, I have finished working on the topology of the two sculpts and this is how they look. I wish I had more time to make them better.

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Program: Graphics

WIP 3 – ZBrush Assignment 4

Today, I have finished working on the topology of the two sculpts and this is how they look. I wish I had more time to make them better.

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Program: Graphics

WIP2 – ZBrush Assignment 4

Today, I have worked with the topology on the Jim Broadbent-sculpt. I did not like the result ZRemesher gave me, so have been editing the topology manually. I am not satisfied with the result, but it is better than before, however. I will work more on it if there is time. The old topology is to the left, and the new to the right.

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Program: Graphics

WIP2 – ZBrush Assignment 4

Today, I have worked with the topology on the Jim Broadbent-sculpt. I did not like the result ZRemesher gave me, so have been editing the topology manually. I am not satisfied with the result, but it is better than before, however. I will work more on it if there is time. The old topology is to the left, and the new to the right.

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Program: Graphics

WIP – ZBrush Assignment 4

Yesterday, I started the final assignment of the ZBrush course I’m taking. It is about improving the topology of the models. I started with the sculpt of myself. I think that ZRemesher did a bad job handling this, so I have to manually create the topology I’m looking for. The image shows the old topology to the left and the new topology after using ZRemesher to the right.

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Program: Graphics

WIP – ZBrush Assignment 4

Yesterday, I started the final assignment of the ZBrush course I’m taking. It is about improving the topology of the models. I started with the sculpt of myself. I think that ZRemesher did a bad job handling this, so I have to manually create the topology I’m looking for. The image shows the old topology to the left and the new topology after using ZRemesher to the right.

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Program: Graphics

Student projects selected for Alt.Ctrl:GDC

Every year, the best and brightest of the game industry gather in San Francisco for the Game Developers Conference (GDC). As part of the 5 day event the organizers also host alt.ctrl.GDC – an on-site showcase of unique games built around alternative control schemes and interactions. Or in their own words: “a chance to play some of the most inventive and innovative games around using unique, one-of-a-kind controllers.”
This year, two of our student teams will be present! Among […]

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Student projects selected for Alt.Ctrl:GDC

Every year, the best and brightest of the game industry gather in San Francisco for the Game Developers Conference (GDC). As part of the 5 day event the organizers also host alt.ctrl.GDC – an on-site showcase of unique games built around alternative control schemes and interactions. Or in their own words: “a chance to play some of the most inventive and innovative games around using unique, one-of-a-kind controllers.”
This year, two of our student teams will be present! Among […]

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Dagger Concepts

Since I already finished my sword, I was advised not to spend more time on it just because, but rather spend the final weeks of the Brushforge class applying what I have learnt on a new weapon. Since repetition is key to learning, I started concepting a dagger.

I went through the journey of coming up with a story, developing it with the help from some feedback, sketching, self doubt, sketching some more, wondering how others manage to create such […]

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Program: Graphics

Dagger Concepts

Since I already finished my sword, I was advised not to spend more time on it just because, but rather spend the final weeks of the Brushforge class applying what I have learnt on a new weapon. Since repetition is key to learning, I started concepting a dagger.

I went through the journey of coming up with a story, developing it with the help from some feedback, sketching, self doubt, sketching some more, wondering how others manage to create such […]

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Program: Graphics

Tower Defence – Path Finding

Tower Defence – Path Finding
Introduction
My tower defence implementation doesn’t need path finding, since the map will be static.
However there are two reasons I have spent the past few days learning about the topic:

I have hardly any knowledge about the subject, specially not implementation details.
It’s a very common mechanic in games, knowing the basics feels important.

A*
When reading about path finding and 2D games, the A* (pronounced A start) algorithm was by far the most mentioned approach.
The more I read the clearer […]

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Program: Programming

Tower Defence – Path Finding

Tower Defence – Path Finding
Introduction
My tower defence implementation doesn’t need path finding, since the map will be static.
However there are two reasons I have spent the past few days learning about the topic:

I have hardly any knowledge about the subject, specially not implementation details.
It’s a very common mechanic in games, knowing the basics feels important.

A*
When reading about path finding and 2D games, the A* (pronounced A start) algorithm was by far the most mentioned approach.
The more I read the clearer […]

/ Comments Off on Tower Defence – Path Finding
Program: Programming

Self Help App: ALPHA and BETA build

Hello! It’s been quite a while since I last wrote (more than a month… shame on me) and a lot has happened since.
I mentioned last time that I was close to finishing an ALPHA version of my self help app, which I did! I should have posted about that here, but I completely forgot. If you’re interested, you can find the build and the survey to go with it over here.
However! Since it’s been a while since I finished […]

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Program: Graphics

Self Help App: ALPHA and BETA build

Hello! It’s been quite a while since I last wrote (more than a month… shame on me) and a lot has happened since.
I mentioned last time that I was close to finishing an ALPHA version of my self help app, which I did! I should have posted about that here, but I completely forgot. If you’re interested, you can find the build and the survey to go with it over here.
However! Since it’s been a while since I finished […]

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Program: Graphics

Alumni Days 2016 gallery

Looking for details about the Alumni Days? Check this post. The YouTube playlist is available here.




















































Posted in Blog by Ulf Benjaminsson

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Alumni Days 2016 gallery

Looking for details about the Alumni Days? Check this post. The YouTube playlist is available here.




















































Posted in Blog by Ulf Benjaminsson

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Handpainted Sword

Over the past 7 or 8 weeks I have been taking a class from Brushforge in handpainted weapons, where we have gone through the process from design to finished textured 3D model.
This is where I started out with my first coloured concept sketches:

During the first two weeks, a lot thanks to some really awesome feedback, it developed into this:

It is a sword that belonged to a paladin, ages ago, given to him by the High Lord. Whenever in the […]

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Program: Graphics

Handpainted Sword

Over the past 7 or 8 weeks I have been taking a class from Brushforge in handpainted weapons, where we have gone through the process from design to finished textured 3D model.
This is where I started out with my first coloured concept sketches:

During the first two weeks, a lot thanks to some really awesome feedback, it developed into this:

It is a sword that belonged to a paladin, ages ago, given to him by the High Lord. Whenever in the […]

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Program: Graphics

Tower Defence – The Plan

Tower Defence – The Plan
Introduction
Currently I’m attending the course Game Programming 1: Computer Games in 2D at Uppsala University with Jerry Jonsson as the course director.
As part of the course, I will be creating a game during the coming six weeks.
I think the description of the assignment sums up the task quite nicely.

This first part is an individual assignment to create a game using C/C++ and Simple DirectMedia Library (SDL). The game should be a clone of a classic […]

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Program: Programming

Tower Defence – The Plan

Tower Defence – The Plan
Introduction
Currently I’m attending the course Game Programming 1: Computer Games in 2D at Uppsala University with Jerry Jonsson as the course director.
As part of the course, I will be creating a game during the coming six weeks.
I think the description of the assignment sums up the task quite nicely.

This first part is an individual assignment to create a game using C/C++ and Simple DirectMedia Library (SDL). The game should be a clone of a classic […]

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Program: Programming

WIP 4 – Assignment 3

Today, I have finished my second character – Jim Broadbent. I will add more asymmetry and texture if there is time.

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Program: Graphics

WIP 4 – Assignment 3

Today, I have finished my second character – Jim Broadbent. I will add more asymmetry and texture if there is time.

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Program: Graphics

Game Design class, 2nd year Pre production kick off!

Second years are at the pre-production phase in the project and I am SUPER excited to see how this goes!!Now, dividing groups is a hard task. As suggested by one of my students, and backed up by my colleague, was that the students themselves give … – Läs hela inlägget här

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Program: Graphics

Game Design class, 2nd year Pre production kick off!

Second years are at the pre-production phase in the project and I am SUPER excited to see how this goes!!Now, dividing groups is a hard task. As suggested by one of my students, and backed up by my colleague, was that the students themselves give … – Läs hela inlägget här

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Program: Graphics