Still here!

Hello superheroes /super villains and elves and all of you out there.
I am sorry for not being so active here right now, but believe me, I am still working as hard as ever to make the world better and more equal with games! (suck on that villains) As in right now me and a classmate, the perfect duo I might add ;P, are creating a game for visually impaired/ blind. We have a course named game design in practice, where […]

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Program: Graphics

Still here!

Hello superheroes /super villains and elves and all of you out there.
I am sorry for not being so active here right now, but believe me, I am still working as hard as ever to make the world better and more equal with games! (suck on that villains) As in right now me and a classmate, the perfect duo I might add ;P, are creating a game for visually impaired/ blind. We have a course named game design in practice, where […]

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Program: Graphics

Year three

Hello again! It’s been a while since my last update, hasn’t it? I’m currently at the end of week two of my third year of game design at Campus Gotland! I’m pretty excited about this year because the number of people who chose to stay for the third year is bigger than it usually is, which means a lot of my friends are still here!
The two courses I’m reading right now is 3DIV and Game Design in Practice. The former focuses […]

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Program: Graphics

Year three

Hello again! It’s been a while since my last update, hasn’t it? I’m currently at the end of week two of my third year of game design at Campus Gotland! I’m pretty excited about this year because the number of people who chose to stay for the third year is bigger than it usually is, which means a lot of my friends are still here!
The two courses I’m reading right now is 3DIV and Game Design in Practice. The former focuses […]

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Program: Graphics

5SD046 Knytt Assignment

As part of our course in Advanced Game design, this blog will detail my work with creating a Knytt level, the parts I worked on specifically and the ones I collaborated on.
Our first day had our group of 3 brainstorming ideas of what the theme of the level would be, as well as the story being told. Our assignment prohibited us from using text to communicate with the player, and so our theme would need to be simple given the […]

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Program: Programming

5SD046 Knytt Assignment

As part of our course in Advanced Game design, this blog will detail my work with creating a Knytt level, the parts I worked on specifically and the ones I collaborated on.
Our first day had our group of 3 brainstorming ideas of what the theme of the level would be, as well as the story being told. Our assignment prohibited us from using text to communicate with the player, and so our theme would need to be simple given the […]

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Program: Programming

Från ett café på Södermalm

Sommaren börjar gå mot sitt slut, nätterna börjar bli kallare och havet är inte lika inbjudande. Slutet på sommaren innebär för mig tillbaka till verkligheten. Den här sommaren har varit en mix utav jobba på Sam and Nicole och jobba med PR för A Small Game. Och det är inte slut ännu men det är mer som väntar under hösten.

Jag kommer inte återvända till Gotland och plugga utan jag har valt att läsa distanskurser från Umeå Universitet som kändes mer […]

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Program: Programming

Från ett café på Södermalm

Sommaren börjar gå mot sitt slut, nätterna börjar bli kallare och havet är inte lika inbjudande. Slutet på sommaren innebär för mig tillbaka till verkligheten. Den här sommaren har varit en mix utav jobba på Sam and Nicole och jobba med PR för A Small Game. Och det är inte slut ännu men det är mer som väntar under hösten.

Jag kommer inte återvända till Gotland och plugga utan jag har valt att läsa distanskurser från Umeå Universitet som kändes mer […]

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Program: Programming

Swedish Game Awards 2016

Sam and Nicole blev nominerade till priset “Best Diversity Effort” på Swedish Game Awards och vi kände oss så hedrade och exalterade! Jag, Tova och Rasmus packade ihop våra grejer och reste till Skövde för att ta del av mässan och galan som hölls den 10e juni.
Det var så sjukt kul att få ställa ut det igen och se hur folk blir berörda och vad för val de tar, det är så fantastiskt att kunna prata direkt med en spelare […]

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Program: Programming

Swedish Game Awards 2016

Sam and Nicole blev nominerade till priset “Best Diversity Effort” på Swedish Game Awards och vi kände oss så hedrade och exalterade! Jag, Tova och Rasmus packade ihop våra grejer och reste till Skövde för att ta del av mässan och galan som hölls den 10e juni.
Det var så sjukt kul att få ställa ut det igen och se hur folk blir berörda och vad för val de tar, det är så fantastiskt att kunna prata direkt med en spelare […]

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Program: Programming

Continuing

Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]

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Program: Programming

Continuing

Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]

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Program: Programming

Onwards

Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]

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Program: Programming

Onwards

Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]

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Program: Programming

Big Game: Week 8

During the last week of the Big Game course, mostly small fixes was on the list. Stuff like;

text for the tutorial in-game,

as well as text for the menus.

Props for the final scene also had to modeled and textured, like the altar which can be seen in the print screen above. It was modeled in 3DS Max, as usual, and the textures were created in Substance Painter.

An example of the small props that I also created for this week was the lantern, […]

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Program: Graphics

Big Game: Week 8

During the last week of the Big Game course, mostly small fixes was on the list. Stuff like;

text for the tutorial in-game,

as well as text for the menus.

Props for the final scene also had to modeled and textured, like the altar which can be seen in the print screen above. It was modeled in 3DS Max, as usual, and the textures were created in Substance Painter.

An example of the small props that I also created for this week was the lantern, […]

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Program: Graphics

My Big Game Project Report

It is a bit messy but it should explain a few things about the development of Tale, enjoy.
https://drive.google.com/file/d/0B2R0y4hwqxLVWnNnRDFXUTY1cUU/view?usp=sharing

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Program: Graphics

My Big Game Project Report

It is a bit messy but it should explain a few things about the development of Tale, enjoy.
https://drive.google.com/file/d/0B2R0y4hwqxLVWnNnRDFXUTY1cUU/view?usp=sharing

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Program: Graphics

Week 6-8

Hello everyone!
This post will cover three weeks, and these in these three weeks we have finished the game for Gotland Game Conference (GGC), held a pitch for the jury and showcased our game at GGC. I also started on the final postmortem.
I will not go in great detail on the last week of production, but it was mostly adding a finishing touch on the level design, UI elements and the tutorial.
As we didn’t have that much time the tutorial was […]

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Program: Programming

Week 6-8

Hello everyone!
This post will cover three weeks, and these in these three weeks we have finished the game for Gotland Game Conference (GGC), held a pitch for the jury and showcased our game at GGC. I also started on the final postmortem.
I will not go in great detail on the last week of production, but it was mostly adding a finishing touch on the level design, UI elements and the tutorial.
As we didn’t have that much time the tutorial was […]

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Program: Programming

Summertime 3D-fun: Part 1 – The Model

For a while now I have been working on Tim Bergholtz’s tutorial for an AKM 47 in 3DsMax (https://gumroad.com/timb) to learn more about hardsurface modeling techniques and the modeling-part itself is slowly being wrapped-up (going into 7,5 hours of UV-unwrapping-material wiee!).

So, because my memory is short and goldfish-shaped, what follows are some in-process pictures and notes taken on some of the more complex and new (for me) aspects of creating this model for future projects. The approach was to divide […]

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Program: Graphics

Summertime 3D-fun: Part 1 – The Model

For a while now I have been working on Tim Bergholtz’s tutorial for an AKM 47 in 3DsMax (https://gumroad.com/timb) to learn more about hardsurface modeling techniques and the modeling-part itself is slowly being wrapped-up (going into 7,5 hours of UV-unwrapping-material wiee!).

So, because my memory is short and goldfish-shaped, what follows are some in-process pictures and notes taken on some of the more complex and new (for me) aspects of creating this model for future projects. The approach was to divide […]

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Program: Graphics

Detta är ett blogginlägg

Det här är ditt nya blogginlägg. Vi har lagt till denna text och bild som exempel på vad du kan göra. Nu är det bara för dig att skriva din egna text, lägga in bilder, video&#0133 ja, vad som helst. Du kan ändra allt och även ta bort det du inte vill ha.
 
För att redigera denna text, peka här och klicka på knappen ”Redigera text”. Bilden kan du ändra eller ta bort i ”Ändra bild”. För att dra in nya […]

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Program: Graphics

Detta är ett blogginlägg

Det här är ditt nya blogginlägg. Vi har lagt till denna text och bild som exempel på vad du kan göra. Nu är det bara för dig att skriva din egna text, lägga in bilder, video&#0133 ja, vad som helst. Du kan ändra allt och även ta bort det du inte vill ha.
 
För att redigera denna text, peka här och klicka på knappen ”Redigera text”. Bilden kan du ändra eller ta bort i ”Ändra bild”. För att dra in nya […]

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Program: Graphics