Design Blog – 3

Scrum
Introduction
I feel the development of our game has been mostly positive for our group. Every time we make a sprint, we get together and discuss what we will be working on for the upcoming week. If there’s some downside with planning our sprints it’s just too short. A week goes by so fast and the tasks we work on would sometimes need more adjustments and iterations. The same task can be worked on the next sprint and in some cases […]

Program: Game Design

Design Blog – 3

Scrum
Introduction
I feel the development of our game has been mostly positive for our group. Every time we make a sprint, we get together and discuss what we will be working on for the upcoming week. If there’s some downside with planning our sprints it’s just too short. A week goes by so fast and the tasks we work on would sometimes need more adjustments and iterations. The same task can be worked on the next sprint and in some cases […]

Program: Game Design

Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

Program: Graphics

Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

Program: Graphics

Scrum

Hello everyone!
In this blog post I will talk to you about mine and our group experience with the scrum and how it has affected our development.
Our team had a bit of a rocky start with the scrum work plan the first week, before we learned how to use it. Our Project Manager did an excellent job at explaining everything once we started getting the hang of it. And after the first  week everything was running smoothly.
Our Manager was in charge […]

/ Comments Off on Scrum
Program: Game Design

Scrum

Hello everyone!
In this blog post I will talk to you about mine and our group experience with the scrum and how it has affected our development.
Our team had a bit of a rocky start with the scrum work plan the first week, before we learned how to use it. Our Project Manager did an excellent job at explaining everything once we started getting the hang of it. And after the first  week everything was running smoothly.
Our Manager was in charge […]

/ Comments Off on Scrum
Program: Game Design

How the boss is going to attack

In our team, we have discussed a lot about the boss. My team chose the Aetherial design document, and the core part of it was that you were supposed to hunt a huge monster (the boss) and feel like a champion. Because of this, it is quite an important part for as the designer, to design the boss in such a way that it gives you the thrill of battle, but is still winnable.
 
To make it a challenge, I came […]

/ Comments Off on How the boss is going to attack
Program: Game Design

How the boss is going to attack

In our team, we have discussed a lot about the boss. My team chose the Aetherial design document, and the core part of it was that you were supposed to hunt a huge monster (the boss) and feel like a champion. Because of this, it is quite an important part for as the designer, to design the boss in such a way that it gives you the thrill of battle, but is still winnable.
 
To make it a challenge, I came […]

/ Comments Off on How the boss is going to attack
Program: Game Design

Boss

Boss – A Design process
This week I have taken a first stab at designing the boss for our game. As I’ve mentioned in earlier posts, the boss is of very high importance to our game. Everything before you face it is simply practice, the boss itself is the main course.
So, in hopes of gaining some understanding into what makes an enjoyable boss fight for a shoot ‘em up game, I have analyzed some boss fights from different kinds of games. […]

/ Comments Off on Boss
Program: Game Design

Boss

Boss – A Design process
This week I have taken a first stab at designing the boss for our game. As I’ve mentioned in earlier posts, the boss is of very high importance to our game. Everything before you face it is simply practice, the boss itself is the main course.
So, in hopes of gaining some understanding into what makes an enjoyable boss fight for a shoot ‘em up game, I have analyzed some boss fights from different kinds of games. […]

/ Comments Off on Boss
Program: Game Design

Game Design Blog #2

For two weeks I have worked on the full implementation of the pick-up powerup called the flare. A powerup in any videogame is there to make the player feel powerful while also trying to ease them out from a serious situation. The reason our group chose this kind of a powerup is caused by the similarities it has with the flashlight mechanic which essentially is a light that when held upon a blurry sprite, reveals what the actual sprite holds […]

/ Comments Off on Game Design Blog #2
Program: Game Design

Game Design Blog #2

For two weeks I have worked on the full implementation of the pick-up powerup called the flare. A powerup in any videogame is there to make the player feel powerful while also trying to ease them out from a serious situation. The reason our group chose this kind of a powerup is caused by the similarities it has with the flashlight mechanic which essentially is a light that when held upon a blurry sprite, reveals what the actual sprite holds […]

/ Comments Off on Game Design Blog #2
Program: Game Design

Game Design Blog #1

This weeks sprint planning for me included the enemy spawn mechanic change and the flare pick-up mechanics. The change of the spawn of the enemies was bound to happen as my older static and preplaced spawn system was criticized by the project manager and the lead programmer to being too predictable, thus making me change the old spawner this week into a random spawner which makes the game less predictable. As one of the most important aesthetic goals of the […]

/ Comments Off on Game Design Blog #1
Program: Game Design

Game Design Blog #1

This weeks sprint planning for me included the enemy spawn mechanic change and the flare pick-up mechanics. The change of the spawn of the enemies was bound to happen as my older static and preplaced spawn system was criticized by the project manager and the lead programmer to being too predictable, thus making me change the old spawner this week into a random spawner which makes the game less predictable. As one of the most important aesthetic goals of the […]

/ Comments Off on Game Design Blog #1
Program: Game Design

Paradox

Я                    и            онИ
I                and      thEy
островА             и          морЯ
    Island      and       sEAs
нОчи                и           дни
          dAys        and       nIghts
тЕни                и          сны
                Air           and        grOUnds
вОздух                       землИ
                          fIre         and        wAters
огОнь              и         вОды
                                     […]

/ Comments Off on Paradox
Program: Game Design

Paradox

Я                    и            онИ
I                and      thEy
островА             и          морЯ
    Island      and       sEAs
нОчи                и           дни
          dAys        and       nIghts
тЕни                и          сны
                Air           and        grOUnds
вОздух                       землИ
                          fIre         and        wAters
огОнь              и         вОды
                                     […]

/ Comments Off on Paradox
Program: Game Design

Help us create a “Woke award”


The Gotland Game Conference is looking over its award categories this year. There will be many changes, but one of higher priority than most is the addition of a… “diversity award”, for lack of a better term.
We work hard in the education and with the conference to engage thoughtfully with issues like representation, gender, intersectionality and the perspectives and lived experiences of the non-[white […]

/ Comments Off on Help us create a “Woke award”

Help us create a “Woke award”


The Gotland Game Conference is looking over its award categories this year. There will be many changes, but one of higher priority than most is the addition of a… “diversity award”, for lack of a better term.
We work hard in the education and with the conference to engage thoughtfully with issues like representation, gender, intersectionality and the perspectives and lived experiences of the non-[white […]

/ Comments Off on Help us create a “Woke award”

Где я?

Где лица, улицы, звуки, места.
А вокруг лишь ничто и везде лишь вода.
Со всех сторон окружен безымянный мой остров внутри никогда.
Но здесь многие были и сейчас, и всегда.
Где безконечные ночи и вечные дни.
Где не видно людей, но видны их огни.
И где слуги законов учат нас видеть сны.
…наяву
 

/ Comments Off on Где я?
Program: Game Design

Где я?

Где лица, улицы, звуки, места.
А вокруг лишь ничто и везде лишь вода.
Со всех сторон окружен безымянный мой остров внутри никогда.
Но здесь многие были и сейчас, и всегда.
Где безконечные ночи и вечные дни.
Где не видно людей, но видны их огни.
И где слуги законов учат нас видеть сны.
…наяву
 

/ Comments Off on Где я?
Program: Game Design