Yearly Archives: 2018

Introducing the Simple Payment Widget

Since the introduction of the Simple Payment Button, we’ve been looking for more ways to streamline payments on WordPress.com and Jetpack-enabled sites. Today, we’re introducing a new variant of the Simple Payment Button, available to WordPress.com Premium and Business plan subscribers and to Jetpack sites on Premium and Professional plans.
Take payments anywhere on your site with the Simple Payment Widget
Use the Simple Payment Widget to add a quick payment option to the sidebar or footer of your WordPress.com or […]

/ Comments Off on Introducing the Simple Payment Widget
Program: Graphics

Introducing the Simple Payment Widget

Since the introduction of the Simple Payment Button, we’ve been looking for more ways to streamline payments on WordPress.com and Jetpack-enabled sites. Today, we’re introducing a new variant of the Simple Payment Button, available to WordPress.com Premium and Business plan subscribers and to Jetpack sites on Premium and Professional plans.
Take payments anywhere on your site with the Simple Payment Widget
Use the Simple Payment Widget to add a quick payment option to the sidebar or footer of your WordPress.com or […]

/ Comments Off on Introducing the Simple Payment Widget
Program: Graphics

Introducing: A Diverse, Free Stock Photo Library

As many site creators know, it’s daunting to find images to represent the message you’re trying to put out into the world — especially if you don’t have the equipment or time to make your own.
At WordPress.com, we’re constantly striving to make it as easy as possible to create beautiful websites that represent who you are and what you stand for. We’re excited to announce that we’ve been working hard with Pexels and other diversity-focused image-library partners so that everyone […]

/ Comments Off on Introducing: A Diverse, Free Stock Photo Library
Program: Graphics

Introducing: A Diverse, Free Stock Photo Library

As many site creators know, it’s daunting to find images to represent the message you’re trying to put out into the world — especially if you don’t have the equipment or time to make your own.
At WordPress.com, we’re constantly striving to make it as easy as possible to create beautiful websites that represent who you are and what you stand for. We’re excited to announce that we’ve been working hard with Pexels and other diversity-focused image-library partners so that everyone […]

/ Comments Off on Introducing: A Diverse, Free Stock Photo Library
Program: Graphics

Umibozu: a post mortem

Context
For a course, I worked a few weeks on a simple shoot them up game prototype in which you played a sailor lost in a haunted and misty sea, trying to navigate the dangerous reefs and avoid the attacks of the creature dwelling under the water.
We had to design the protoptype from a concept document that outlined the core mechanics of the game and its general structure. We allowed ourselves several changes from the original concept document. We change the […]

/ Comments Off on Umibozu: a post mortem
Program: Programming

Umibozu: a post mortem

Context
For a course, I worked a few weeks on a simple shoot them up game prototype in which you played a sailor lost in a haunted and misty sea, trying to navigate the dangerous reefs and avoid the attacks of the creature dwelling under the water.
We had to design the protoptype from a concept document that outlined the core mechanics of the game and its general structure. We allowed ourselves several changes from the original concept document. We change the […]

/ Comments Off on Umibozu: a post mortem
Program: Programming

Comments

https://lovliegamedesign.wordpress.com/2018/02/07/spawning-errors/
Hello Fredrik, your friendly neighborhood Fredrik here.
So if I got this correctly, you have one prefab for each spawnable, and some of theses prefabs are in turn collections of other prefabs, parented to a ghost object? Makes sense and is pretty neat, though there is an improvement for the interface. First though, your explanation that you made a ”separate script to create formations based on the position relative to the center of the formation” is unclear. If the […]

/ Comments Off on Comments
Program: Programming

Comments

https://lovliegamedesign.wordpress.com/2018/02/07/spawning-errors/
Hello Fredrik, your friendly neighborhood Fredrik here.
So if I got this correctly, you have one prefab for each spawnable, and some of theses prefabs are in turn collections of other prefabs, parented to a ghost object? Makes sense and is pretty neat, though there is an improvement for the interface. First though, your explanation that you made a ”separate script to create formations based on the position relative to the center of the formation” is unclear. If the […]

/ Comments Off on Comments
Program: Programming

Post Mortem

And we’re done! Well technically we we’re done several months ago, but it’s nice to revisit this project at its end. I’m overall happy with my contribution to Aetherial as a coder. As a game designer however I have some reservations.
The code works, there are no major bugs and there is a clear and working way from the start to the end. The game is full of devices and artifacts I am quite proud of, such as the updated transition […]

/ Comments Off on Post Mortem
Program: Programming

Post Mortem

And we’re done! Well technically we we’re done several months ago, but it’s nice to revisit this project at its end. I’m overall happy with my contribution to Aetherial as a coder. As a game designer however I have some reservations.
The code works, there are no major bugs and there is a clear and working way from the start to the end. The game is full of devices and artifacts I am quite proud of, such as the updated transition […]

/ Comments Off on Post Mortem
Program: Programming

Playtesting

At both playtests we put up two computers playing the game, each accompanied by an extra computer with a google survey on it and an observer from the group taking notes on what and how the player was doing. Anna(game design) had written a quite extensive observation sheet listing all the things to look out for in the player. Somehow though we all just started writing down our thoughts, observations and informal interviews with players on the back of the […]

/ Comments Off on Playtesting
Program: Programming

Playtesting

At both playtests we put up two computers playing the game, each accompanied by an extra computer with a google survey on it and an observer from the group taking notes on what and how the player was doing. Anna(game design) had written a quite extensive observation sheet listing all the things to look out for in the player. Somehow though we all just started writing down our thoughts, observations and informal interviews with players on the back of the […]

/ Comments Off on Playtesting
Program: Programming

Playtesting: a fresh pair of eyes

Context
Unfortunately, our group did not benefit too much from play test. We were late on development for the first one(but did have a bare bone prototype to show), and a large bug prevented us from showing anything worthwhile during the second one. But, we did have some people try it during the beta once the game was stable.
Motion sickness
In our initial prototype, the player was always pointing up on the screen, and rotation would result in the camera rotating to […]

/ Comments Off on Playtesting: a fresh pair of eyes
Program: Programming

Playtesting: a fresh pair of eyes

Context
Unfortunately, our group did not benefit too much from play test. We were late on development for the first one(but did have a bare bone prototype to show), and a large bug prevented us from showing anything worthwhile during the second one. But, we did have some people try it during the beta once the game was stable.
Motion sickness
In our initial prototype, the player was always pointing up on the screen, and rotation would result in the camera rotating to […]

/ Comments Off on Playtesting: a fresh pair of eyes
Program: Programming

Postmortem

This project has been fun, but hard! We managed to make a functioning “shoot ‘em up” game. It is not the best game ever, and probably not the best version of Umibozu, but I am proud of what we have done. The art does not look that bad at all and it is indeed playable.
The whole process of choosing a design document, doing the pre-production, actually producing the game and to present the finished product has been a hell of […]

/ Comments Off on Postmortem
Program: Graphics

Postmortem

This project has been fun, but hard! We managed to make a functioning “shoot ‘em up” game. It is not the best game ever, and probably not the best version of Umibozu, but I am proud of what we have done. The art does not look that bad at all and it is indeed playable.
The whole process of choosing a design document, doing the pre-production, actually producing the game and to present the finished product has been a hell of […]

/ Comments Off on Postmortem
Program: Graphics

Playtesting

This blogpost is about the playtesting and how it affected our development. We had three playtesting sessions during this course. The playtests were very useful, and it was so good that we had the opportunity to test other games and to have our game tested. We got some really good feedback from our fellow students, and it was nice to see what the other teams were doing and how they solved some of their problems. It was also really interesting […]

/ Comments Off on Playtesting
Program: Graphics

Playtesting

This blogpost is about the playtesting and how it affected our development. We had three playtesting sessions during this course. The playtests were very useful, and it was so good that we had the opportunity to test other games and to have our game tested. We got some really good feedback from our fellow students, and it was nice to see what the other teams were doing and how they solved some of their problems. It was also really interesting […]

/ Comments Off on Playtesting
Program: Graphics

Podcasting on WordPress.com

It’s no secret that we’re big fans of podcasts — their beautiful storytelling and engaging news delivery add a whole new dimension to the media landscape — and podcasters. We happily support podcast creators, from sponsoring events like Podcast Movement to supporting embeds from services like RadioPublic.
Did you know that WordPress.com allows you to host your own podcast, right from your WordPress.com website? And we’ve recently updated our podcasting tools, simplifying the process of starting or managing your podcast. Whether […]

/ Comments Off on Podcasting on WordPress.com
Program: Graphics

Podcasting on WordPress.com

It’s no secret that we’re big fans of podcasts — their beautiful storytelling and engaging news delivery add a whole new dimension to the media landscape — and podcasters. We happily support podcast creators, from sponsoring events like Podcast Movement to supporting embeds from services like RadioPublic.
Did you know that WordPress.com allows you to host your own podcast, right from your WordPress.com website? And we’ve recently updated our podcasting tools, simplifying the process of starting or managing your podcast. Whether […]

/ Comments Off on Podcasting on WordPress.com
Program: Graphics

Sharing Options from WordPress.com to Facebook Are Changing

We wanted to update you about an upcoming change Facebook is introducing to their platform, and which affects how you may share posts from your WordPress.com website to your Facebook account.
Starting August 1, 2018, third-party tools can no longer share posts automatically to Facebook Profiles. This includes Publicize, the tool for WordPress.com and Jetpack-powered sites that connects your site to major social media platforms (like Twitter, LinkedIn, and Facebook).
Will this affect your ability to share content on Facebook? […]

/ Comments Off on Sharing Options from WordPress.com to Facebook Are Changing
Program: Graphics

Sharing Options from WordPress.com to Facebook Are Changing

We wanted to update you about an upcoming change Facebook is introducing to their platform, and which affects how you may share posts from your WordPress.com website to your Facebook account.
Starting August 1, 2018, third-party tools can no longer share posts automatically to Facebook Profiles. This includes Publicize, the tool for WordPress.com and Jetpack-powered sites that connects your site to major social media platforms (like Twitter, LinkedIn, and Facebook).
Will this affect your ability to share content on Facebook? […]

/ Comments Off on Sharing Options from WordPress.com to Facebook Are Changing
Program: Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

/ Comments Off on this is about me
Program: Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

/ Comments Off on this is about me
Program: Graphics