Author Archives: Natali Arvidsson

About Natali Arvidsson

2017 Graphics

Blogg #6

In the end of this course we had created a game for children age 8-9, that consisted of 5 levels plus a boss level, and seven unlockable costume changes for the player avatar. The first level was a tutorial level, explaining how to play the game.
I am very happy with the game that we made. It was the first digital game me and my team members had ever done. Even though there must be a million ways that we could […]

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Program: Graphics

Blogg #6

In the end of this course we had created a game for children age 8-9, that consisted of 5 levels plus a boss level, and seven unlockable costume changes for the player avatar. The first level was a tutorial level, explaining how to play the game.
I am very happy with the game that we made. It was the first digital game me and my team members had ever done. Even though there must be a million ways that we could […]

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Program: Graphics

Comment #6

“Hi Hanna!
Your blog is so nice to read! I love the slide show of your assets at the end, that shows us what you’ve made and we can see what you have contributed with to the game – and it is beautiful. I wish I had done the same in my blog.
I like that you have described your game, using a lot of pictures, so the reader can visualize the game. But it would be nice to put the game […]

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Program: Graphics

Comment #6

“Hi Hanna!
Your blog is so nice to read! I love the slide show of your assets at the end, that shows us what you’ve made and we can see what you have contributed with to the game – and it is beautiful. I wish I had done the same in my blog.
I like that you have described your game, using a lot of pictures, so the reader can visualize the game. But it would be nice to put the game […]

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Program: Graphics

“They’re not dead, they just lay down and rest… forever”

Postmortem


The game is finally finished! Our first game. I am very happy and proud to present Beeloning. If you want to try the game press the link below:
https://team-mimic.itch.io/beelonging

One of the things I think we did well is the graphics, specifically that the art looks coherent and it looks like it is all made by the same person. Me and my fellow artist Moa, achieved that by showing each other our sketches when working on a new […]

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Program: Graphics

“They’re not dead, they just lay down and rest… forever”

Postmortem


The game is finally finished! Our first game. I am very happy and proud to present Beeloning. If you want to try the game press the link below:
https://team-mimic.itch.io/beelonging

One of the things I think we did well is the graphics, specifically that the art looks coherent and it looks like it is all made by the same person. Me and my fellow artist Moa, achieved that by showing each other our sketches when working on a new […]

/ Comments Off on “They’re not dead, they just lay down and rest… forever”
Program: Graphics

Comment #5

“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]

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Program: Graphics

Comment #5

“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]

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Program: Graphics

Testing, testing.

Now we are not far away from the deadline of having to present the finished game. Throughout the development process we have used some tools to help us. Other than scrum (which I have described the advantages of in another blogpost), there has been another very important thing that we have had to our help: playtesting.
Without the valuable feedback from the playtesting, our game would probably be very difficult, because when you develop a game you playtest it yourself over […]

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Program: Graphics

Testing, testing.

Now we are not far away from the deadline of having to present the finished game. Throughout the development process we have used some tools to help us. Other than scrum (which I have described the advantages of in another blogpost), there has been another very important thing that we have had to our help: playtesting.
Without the valuable feedback from the playtesting, our game would probably be very difficult, because when you develop a game you playtest it yourself over […]

/ Comments Off on Testing, testing.
Program: Graphics

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Parallaxing & Background

When sitting in a car or train and looking at the fence by the road, the poles of the fence passes so quickly, the trees at the side of the road as well. Things further away seems to stay longer and you have more time to look at them.
When creating a 2D game we want to have the illusion of having a 3D space, even though it is not. Having different “layers” of background objects moving at different speed gives […]

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Program: Graphics

Parallaxing & Background

When sitting in a car or train and looking at the fence by the road, the poles of the fence passes so quickly, the trees at the side of the road as well. Things further away seems to stay longer and you have more time to look at them.
When creating a 2D game we want to have the illusion of having a 3D space, even though it is not. Having different “layers” of background objects moving at different speed gives […]

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Program: Graphics

Comments (2-3) for the other blogs

COMMENT 3     27/02/2017
Hi. I am not very interested in learning project management methods, but I do realise that it is important to know at least one that works if you are trying to finish a bigger project. I get a feeling that you feel about the same about scrum as me; you are mostly interested in the practicality of it. I agree that learning scrum is best by using it and working with it, and you really see the […]

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Program: Graphics

Comments (2-3) for the other blogs

COMMENT 3     27/02/2017
Hi. I am not very interested in learning project management methods, but I do realise that it is important to know at least one that works if you are trying to finish a bigger project. I get a feeling that you feel about the same about scrum as me; you are mostly interested in the practicality of it. I agree that learning scrum is best by using it and working with it, and you really see the […]

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Program: Graphics

Scrum and Game development

Scrum is the method of working that we have been using during this development process of the shoot ‘em up game. It involves having a stand up meeting with the team for 5 minutes every work day. And each week is divided into “sprints” that are planned in the beginning of the week and then reviewed in the end of the week. So each Monday and Friday there are longer meetings for planning and reviewing the sprints.
The sprint planning is […]

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Program: Graphics

Scrum and Game development

Scrum is the method of working that we have been using during this development process of the shoot ‘em up game. It involves having a stand up meeting with the team for 5 minutes every work day. And each week is divided into “sprints” that are planned in the beginning of the week and then reviewed in the end of the week. So each Monday and Friday there are longer meetings for planning and reviewing the sprints.
The sprint planning is […]

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Program: Graphics

Boss bear – About the boss fight and the design of the bears appearance.

In the game that we are making, the bees are rushing to their hive to save it from a bear that is attacking it. Completing the first level lets you play the boss fight with the bear. One of my tasks in developing the game is to design the looks of the bear and animate it.
The result: what the boss fight looks like in the game
The mechanics of the boss fight is that the bear open and closes its mouth, […]

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Program: Graphics

Boss bear – About the boss fight and the design of the bears appearance.

In the game that we are making, the bees are rushing to their hive to save it from a bear that is attacking it. Completing the first level lets you play the boss fight with the bear. One of my tasks in developing the game is to design the looks of the bear and animate it.
The result: what the boss fight looks like in the game
The mechanics of the boss fight is that the bear open and closes its mouth, […]

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Program: Graphics

1. The Wasp enemy

We, Group Mimic, are making a shoot ’em up game for kids where you play as bees. One of the enemies is a wasp, and I was assigned to draw it.
As an enemy the wasp is quite annoying, following the player avatar around and shooting projectiles. So I wanted the wasp to look like an annoying character that takes joy in trying to ruin for others. One other important aspect was that the wasp should look different from the bees […]

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Program: Graphics

1. The Wasp enemy

We, Group Mimic, are making a shoot ’em up game for kids where you play as bees. One of the enemies is a wasp, and I was assigned to draw it.
As an enemy the wasp is quite annoying, following the player avatar around and shooting projectiles. So I wanted the wasp to look like an annoying character that takes joy in trying to ruin for others. One other important aspect was that the wasp should look different from the bees […]

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Program: Graphics

 
 

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Program: Graphics

 
 

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Program: Graphics