Author Archives: marie colin

About marie colin

2017 Graphics

Comment on Petra´s PM

https://gameblogbyaderlund.wordpress.com/2018/03/19/blog-6-results-of-beelonging/
 
Hi,
I will start by saying that I have seen your game evolve and change throughout the 9 weeks of production. From the first background to the new parallax, the changes you applied to the colors, the enemies and your animations. You It is pretty clear that you and your team have understood how to work with scrum and how to iterate and build upon the assets you already have.
To be fair, i think your game was the most […]

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Program: Graphics

Comment on Petra´s PM

https://gameblogbyaderlund.wordpress.com/2018/03/19/blog-6-results-of-beelonging/
 
Hi,
I will start by saying that I have seen your game evolve and change throughout the 9 weeks of production. From the first background to the new parallax, the changes you applied to the colors, the enemies and your animations. You It is pretty clear that you and your team have understood how to work with scrum and how to iterate and build upon the assets you already have.
To be fair, i think your game was the most […]

/ Comments Off on Comment on Petra´s PM
Program: Graphics

Post Mortem ; Teamp flytrap’s Umibozu

We been working with the game concept Umibozu for now two months and much has happened during the development of it. We have both had ups and downs during this period but we have pushed through and managed to make a game. A playable one at that. I am happy and proud of this simple fact because this is my first game and the first game for the rest of my team aswell.
I have learnt a lot in a very […]

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Program: Graphics

Post Mortem ; Teamp flytrap’s Umibozu

We been working with the game concept Umibozu for now two months and much has happened during the development of it. We have both had ups and downs during this period but we have pushed through and managed to make a game. A playable one at that. I am happy and proud of this simple fact because this is my first game and the first game for the rest of my team aswell.
I have learnt a lot in a very […]

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Program: Graphics

Comment on Isak’s post ‘ Importance of playtesting ‘

https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/

March 11, 2018 at 4:29 pm

Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can […]

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Program: Graphics

Comment on Isak’s post ‘ Importance of playtesting ‘

https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/

March 11, 2018 at 4:29 pm

Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can […]

/ Comments Off on Comment on Isak’s post ‘ Importance of playtesting ‘
Program: Graphics

Playtesting

First playtest :
The first playtest for the alpha was an important milestone for our group as we had been putting on hold design choises and art syle choice until we would get proper feedback.
When it comes to the art style, we have found that most people enjoyed the black, white and grey palette and found the idea of playing on the pages of a book interesting and that it set our game apart from the other umibozu groups.
From the point […]

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Program: Graphics

Playtesting

First playtest :
The first playtest for the alpha was an important milestone for our group as we had been putting on hold design choises and art syle choice until we would get proper feedback.
When it comes to the art style, we have found that most people enjoyed the black, white and grey palette and found the idea of playing on the pages of a book interesting and that it set our game apart from the other umibozu groups.
From the point […]

/ Comments Off on Playtesting
Program: Graphics

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Sprint 6 : Game over screen and victory screen

This week I have been working on both the game over screen that will appear when the player loses and the victory screen that will appear when the player completes the game.
When it comes to the game over screen, it was quite simple for me to decide what should be on it because our concept document revolves around a mystical creature called -Umibozu. I decided that I would draw the sunken shipwreck being taken away by the creature.
The process for […]

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Program: Graphics

Sprint 6 : Game over screen and victory screen

This week I have been working on both the game over screen that will appear when the player loses and the victory screen that will appear when the player completes the game.
When it comes to the game over screen, it was quite simple for me to decide what should be on it because our concept document revolves around a mystical creature called -Umibozu. I decided that I would draw the sunken shipwreck being taken away by the creature.
The process for […]

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Program: Graphics

Comment 3 : On Merve’s post about scrum

https://msmonoxide.wordpress.com/2018/02/22/working-with-scrum/comment-page-1/#comment-4

mariecolingotland
February 26, 2018 at 5:16 pm
Your comment is awaiting moderation.

Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial for you and your group. I agree that it prevents procastination and motivates the team to work and put in the 20 hours required. Thats of course if you have your daily stand up meetins, which my […]

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Program: Graphics

Comment 3 : On Merve’s post about scrum

https://msmonoxide.wordpress.com/2018/02/22/working-with-scrum/comment-page-1/#comment-4

mariecolingotland
February 26, 2018 at 5:16 pm
Your comment is awaiting moderation.

Hey,
Interesting blog post. You describe in a good way how you have used Scrum and also why you find it to be beneficial for you and your group. I agree that it prevents procastination and motivates the team to work and put in the 20 hours required. Thats of course if you have your daily stand up meetins, which my […]

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Program: Graphics

Comment 2 : Chen’s blog background tile

mariecolingotland

https://gamedesign431182467.wordpress.com/2018/02/08/background-study-blog-1/

February 21, 2018 at 7:50 am
Your comment is awaiting moderation.

Interesting post about the tile for your game. The camera angle you picked for your game made it a bit more difficult on you than if it was a simple top view.
I can see with what intention your first tile was made, the color and the texture fit into the aesthetic goal.
I also agree that it was too detailed and caught the eye of […]

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Program: Graphics

Comment 2 : Chen’s blog background tile

mariecolingotland

https://gamedesign431182467.wordpress.com/2018/02/08/background-study-blog-1/

February 21, 2018 at 7:50 am
Your comment is awaiting moderation.

Interesting post about the tile for your game. The camera angle you picked for your game made it a bit more difficult on you than if it was a simple top view.
I can see with what intention your first tile was made, the color and the texture fit into the aesthetic goal.
I also agree that it was too detailed and caught the eye of […]

/ Comments Off on Comment 2 : Chen’s blog background tile
Program: Graphics

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Sprint 4 – Polishing the harbor and player boat.

This week I have been tasked with polishing the habor for the starting page. Basically the idea behind it is that the harbor is the background for the main menu but also the starting location. Once the player hits play, he has control over the boat, gets indications on the controls and try the controls in the harbor before sailing away and starting his journey.
To the harbor I have added a city with vendors on the bottom so that it […]

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Program: Graphics

Sprint 4 – Polishing the harbor and player boat.

This week I have been tasked with polishing the habor for the starting page. Basically the idea behind it is that the harbor is the background for the main menu but also the starting location. Once the player hits play, he has control over the boat, gets indications on the controls and try the controls in the harbor before sailing away and starting his journey.
To the harbor I have added a city with vendors on the bottom so that it […]

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Program: Graphics

Sprint 3 – Menu and starting place.

This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]

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Program: Graphics

Sprint 3 – Menu and starting place.

This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]

/ Comments Off on Sprint 3 – Menu and starting place.
Program: Graphics

Sprint 3 – Menu and starting place.

This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]

/ Comments Off on Sprint 3 – Menu and starting place.
Program: Uncategorized

Sprint 3 – Menu and starting place.

This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]

/ Comments Off on Sprint 3 – Menu and starting place.
Program: Uncategorized