Monthly Archives: April 2017
Ny blogg. Big game project
Hej, nu är det dags att blogga igen. Det här inlägget finns bara för att inte förvirra eventuella läsare så de inte tror att det jag gjorde under Space Shooter projektet är det jag gjort under Big Game Project. ALLTSÅ inlägg innan det här inlägget är från en annan kurs. Allt efter det här inlägget är till Big Game Project.
Ny blogg. Big game project
Hej, nu är det dags att blogga igen. Det här inlägget finns bara för att inte förvirra eventuella läsare så de inte tror att det jag gjorde under Space Shooter projektet är det jag gjort under Big Game Project. ALLTSÅ inlägg innan det här inlägget är från en annan kurs. Allt efter det här inlägget är till Big Game Project.
BGP – Day 19
Halfway through BGP
We have finally gotten the server to work for everyone, this means we can start to implement our work into one collective project. Other than that I’ve looked into implementing the animations and working together with one of our programmers/Lead sound. We had some issues with having the character to stay in place when walking as we changed it in unreal. Since it didn’t work we instead choose to change this in the animation program, which worked fine. […]
BGP – Day 19
Halfway through BGP
We have finally gotten the server to work for everyone, this means we can start to implement our work into one collective project. Other than that I’ve looked into implementing the animations and working together with one of our programmers/Lead sound. We had some issues with having the character to stay in place when walking as we changed it in unreal. Since it didn’t work we instead choose to change this in the animation program, which worked fine. […]
Big Game Project!
New Year, New Course, New Project
The last thing I posted on this blog was a project we made during our first year, in the program, which was way back in 2015. And now, almost two years later, I’m back at it again with the Big Game Project (BGP). During this course we have eight weeks to take a game all the way from idea to reality. The game will also have has the possibility to be featured on the Gotland […]
Big Game Project!
New Year, New Course, New Project
The last thing I posted on this blog was a project we made during our first year, in the program, which was way back in 2015. And now, almost two years later, I’m back at it again with the Big Game Project (BGP). During this course we have eight weeks to take a game all the way from idea to reality. The game will also have has the possibility to be featured on the Gotland […]
Getting started..
Week three in an eight week production is coming to and end. These weeks have been productive yet scary in a way, since it is very hard to tell if you are on the right track both with the game as a whole and with your time schedule.
My role in this new Amenti Game is primarily two things. I am the lead designer, which means planning the mechanics of the game, the feeling of the ”fun” of the game is on me. […]
Getting started..
Week three in an eight week production is coming to and end. These weeks have been productive yet scary in a way, since it is very hard to tell if you are on the right track both with the game as a whole and with your time schedule.
My role in this new Amenti Game is primarily two things. I am the lead designer, which means planning the mechanics of the game, the feeling of the ”fun” of the game is on me. […]
The human player class
Our game ”The Summoning” are an asymetric game where two players are battling eachother. One of the players plays as the Demon Lord whom is trying to kill the Human with an army of minions. The Human player has to stay alive while keep going forward to the Demon Lords’ castle/lair (work is still in progress on this area) and summon the Demon Lord. When summoned the Demon Lord is risking to die by the Humans’ hands.
As mentioned above, the Human player is fighting against the Demon player whom got an army of […]
The human player class
Our game ”The Summoning” are an asymetric game where two players are battling eachother. One of the players plays as the Demon Lord whom is trying to kill the Human with an army of minions. The Human player has to stay alive while keep going forward to the Demon Lords’ castle/lair (work is still in progress on this area) and summon the Demon Lord. When summoned the Demon Lord is risking to die by the Humans’ hands.
As mentioned above, the Human player is fighting against the Demon player whom got an army of […]
BGP – Day 18
A day of unclean… animation A day of unclean… animation
So today I got all the animations into the animation program and dusted them of just enough so that they can be imported to the engine as soon as possible. Also a lot of my time was spent on trying to connect my computer to our server/unreal project. Which is where our whole project will be accessed and worked through. Above you can see the character come alive. That was all, take care!
BGP – Day 18
So today I got all the animations into the animation program and dusted them of just enough so that they can be imported to the engine as soon as possible. Also a lot of my time was spent on trying to connect my computer to our server/unreal project. Which is where our whole project will be accessed and worked through. Above you can see the character come alive. That was all, take care!
Logo and handmade textures
The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]
Logo and handmade textures
The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]
The Summoning 01
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]
The Summoning 01
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]
[5SD037] New Project & Introduction
Hello there stranger, and welcome to another developer blog on the internet. This is the first out of six blog posts where I will talk about the development of a game project called The Summoning. We are currently six members in the team, three programmers and three artists. We also have a compositor studying at Gotlands Tonsättarskola to help us with music for the game. I will try to include a link in a later post
Gameplay Summary
In The Summoning you either take […]
[5SD037] New Project & Introduction
Hello there stranger, and welcome to another developer blog on the internet. This is the first out of six blog posts where I will talk about the development of a game project called The Summoning. We are currently six members in the team, three programmers and three artists. We also have a compositor studying at Gotlands Tonsättarskola to help us with music for the game. I will try to include a link in a later post
Gameplay Summary
In The Summoning you either take […]
BGP – Day 17
A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]
BGP – Day 17
A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]
Big Game Project Post 2
With my role in this project being the lead animator it isn’t all that surprising that most of my time has been spent with our main character and the many animations he needs for the finished game. Much of that time was spent trying to work out the various little difficulties that tends to arise when someone deals with software one is not an expert with. Seeing as our game is made with 3d assets we and mostly i get […]
Big Game Project Post 2
With my role in this project being the lead animator it isn’t all that surprising that most of my time has been spent with our main character and the many animations he needs for the finished game. Much of that time was spent trying to work out the various little difficulties that tends to arise when someone deals with software one is not an expert with. Seeing as our game is made with 3d assets we and mostly i get […]
Andra veckan av utvecklingen, The Summoning
Början på andra veckan av spelet börja jag med att fixa problemet med att fixa så att man inte fick placera ut byggnader på andra byggnader igenom att använda kollision-check mellan “förhandsgransknings” byggnaden och utplacerad byggnader.
Men efter som att marken är också ett objekt måste “förhandsgransknings” byggnaderna vara i luften och till en början märkes det inte när jag testa själv att det blev problematisk när man byggde längre ifrån kameran då den lutar att den inte är direkt rakt […]
Andra veckan av utvecklingen, The Summoning
Början på andra veckan av spelet börja jag med att fixa problemet med att fixa så att man inte fick placera ut byggnader på andra byggnader igenom att använda kollision-check mellan “förhandsgransknings” byggnaden och utplacerad byggnader.
Men efter som att marken är också ett objekt måste “förhandsgransknings” byggnaderna vara i luften och till en början märkes det inte när jag testa själv att det blev problematisk när man byggde längre ifrån kameran då den lutar att den inte är direkt rakt […]