Daily Archives: April 28, 2017

Sound of Life – Sensors, Materials and Widgets

Hallo everyone! in this post I’m going to talk about the gameplay in Sound of Life and what we need to make it work. I’m also going to talk a bit about widgets in Unreal Engine 4 and how we are planing to use them.
Lets start by explaining our gameplay. You play as a rescue worker and your job is to place sensors to try to locate people that are trapped underground. So the First thing I had to was […]

/ Comments Off on Sound of Life – Sensors, Materials and Widgets
Program: Programming

Sound of Life – Sensors, Materials and Widgets

Hallo everyone! in this post I’m going to talk about the gameplay in Sound of Life and what we need to make it work. I’m also going to talk a bit about widgets in Unreal Engine 4 and how we are planing to use them.
Lets start by explaining our gameplay. You play as a rescue worker and your job is to place sensors to try to locate people that are trapped underground. So the First thing I had to was […]

/ Comments Off on Sound of Life – Sensors, Materials and Widgets
Program: Programming

Title screen and fireflies

Today I’ve been making a lot of particle effects. I downloaded the ”inferno” package from unity asset store and used those particle effects and changed them a bit so we could use them in our game. With that I learned more about particle effects and more specifically about spritesheets and particles, I didn’t know before how to use spritesheets in this way so it was a lot of useful informations and I like that I’ve learned something new!
With the new […]

/ Comments Off on Title screen and fireflies
Program: Graphics

Title screen and fireflies

Today I’ve been making a lot of particle effects. I downloaded the ”inferno” package from unity asset store and used those particle effects and changed them a bit so we could use them in our game. With that I learned more about particle effects and more specifically about spritesheets and particles, I didn’t know before how to use spritesheets in this way so it was a lot of useful informations and I like that I’ve learned something new!
With the new […]

/ Comments Off on Title screen and fireflies
Program: Graphics

[5SD037] “It’s all JavaScript to me” or “How to find grid positions within a cone”

After a few pretty hectic weeks we have finally reached a relatively quiet period in our project so I have some time to write some blog posts. This means that some posts will be written quite some time after the implementation of the feature they will be about. I already have some posts backed up so they will come out in a rather quick succession next week.
Since this is the first blog-post for the project I will begin by giving […]

/ Comments Off on [5SD037] “It’s all JavaScript to me” or “How to find grid positions within a cone”
Program: Programming

[5SD037] “It’s all JavaScript to me” or “How to find grid positions within a cone”

After a few pretty hectic weeks we have finally reached a relatively quiet period in our project so I have some time to write some blog posts. This means that some posts will be written quite some time after the implementation of the feature they will be about. I already have some posts backed up so they will come out in a rather quick succession next week.
Since this is the first blog-post for the project I will begin by giving […]

/ Comments Off on [5SD037] “It’s all JavaScript to me” or “How to find grid positions within a cone”
Program: Programming

Sound of Life – The beginning

Hallo everyone! My name is Emil Wahlund and I’m a member of the group !false and we are working on a concept called Sound of Life. In the game you plays as a rescue worker in an bombed city and your mission is to find people that has been buried under collapsed buildings. You do this by listening through sensors to try to pinpoint their location so that they can be rescued. I’m the lead designer in the group and also […]

/ Comments Off on Sound of Life – The beginning
Program: Programming

Sound of Life – The beginning

Hallo everyone! My name is Emil Wahlund and I’m a member of the group !false and we are working on a concept called Sound of Life. In the game you plays as a rescue worker in an bombed city and your mission is to find people that has been buried under collapsed buildings. You do this by listening through sensors to try to pinpoint their location so that they can be rescued. I’m the lead designer in the group and also […]

/ Comments Off on Sound of Life – The beginning
Program: Programming

First week – Preparing the map

During the first week, the group mainly worked with preparing/setting up our project for the coming production. That including things as planning our map, writing up story elements for our game and doing research, which I personally took responsibility for. In this post I thought I’d mainly talk about the map.
Planning out the map
We needed a visual representation of what our map would look like. Something that we could both play around with to test our […]

/ Comments Off on First week – Preparing the map
Program: Graphics

First week – Preparing the map

During the first week, the group mainly worked with preparing/setting up our project for the coming production. That including things as planning our map, writing up story elements for our game and doing research, which I personally took responsibility for. In this post I thought I’d mainly talk about the map.
Planning out the map
We needed a visual representation of what our map would look like. Something that we could both play around with to test our […]

/ Comments Off on First week – Preparing the map
Program: Graphics

First week – Research

Since our theme is quite a sensitive topic, it’s important to do plenty of research beforehand. None of us in the team had ever been in any type of war zone or anything like that in our lives, which makes it quite hard for us to put ourselves in those people’s shoes, let alone trying to do the same with our players.
Though we decided that the game would not actually take place in Syria, the situation is still heavily inspired […]

/ Comments Off on First week – Research
Program: Graphics

First week – Research

Since our theme is quite a sensitive topic, it’s important to do plenty of research beforehand. None of us in the team had ever been in any type of war zone or anything like that in our lives, which makes it quite hard for us to put ourselves in those people’s shoes, let alone trying to do the same with our players.
Though we decided that the game would not actually take place in Syria, the situation is still heavily inspired […]

/ Comments Off on First week – Research
Program: Graphics

BGP – Day 23

Alpha
We have reached alpha stage and (should) have a playable game to show our teachers. Luckily we have a playable version of our game, though it is lacking a lot of art, lighting and feedback that is supposed to lead the player through the game. Now a lot of art have been created it just haven’t been put into every part of the game. Before we had our alpha, we had the morning to prepare our game.
I therefor helped one […]

/ Comments Off on BGP – Day 23
Program: Graphics

BGP – Day 23

Alpha
We have reached alpha stage and (should) have a playable game to show our teachers. Luckily we have a playable version of our game, though it is lacking a lot of art, lighting and feedback that is supposed to lead the player through the game. Now a lot of art have been created it just haven’t been put into every part of the game. Before we had our alpha, we had the morning to prepare our game.
I therefor helped one […]

/ Comments Off on BGP – Day 23
Program: Graphics