Daily Archives: April 10, 2017

BGP – Day 11

Watching more tutorials!
During today I spent time changing my particle fire to look more ”calm” as that was the feedback I got from our teachers during our feedback session. Also I changed the smoke, for a larger fire, to black. Since its a fire that is using oil to burn.
When that was done I started working with doing dynamic textures for the hand, so that I could get the hand to change texture as it catches fire. We don’t have any […]

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Program: Graphics

BGP – Day 11

Watching more tutorials!
During today I spent time changing my particle fire to look more ”calm” as that was the feedback I got from our teachers during our feedback session. Also I changed the smoke, for a larger fire, to black. Since its a fire that is using oil to burn.
When that was done I started working with doing dynamic textures for the hand, so that I could get the hand to change texture as it catches fire. We don’t have any […]

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Program: Graphics

Big Game Project Week 1 & 2

Hi!
The first two weeks of Big Game Project (BGP) has flown by faster than I expected. For this course, me and my team of 7 are developing a game called Amenti.
Amenti is a first person dark, puzzle game where you will bend the elements of the gods to your benefit.  Placed deep inside an Egyptian pyramid in the late 1800s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid. She went down there to solve the […]

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Program: Graphics

Big Game Project Week 1 & 2

Hi!
The first two weeks of Big Game Project (BGP) has flown by faster than I expected. For this course, me and my team of 7 are developing a game called Amenti.
Amenti is a first person dark, puzzle game where you will bend the elements of the gods to your benefit.  Placed deep inside an Egyptian pyramid in the late 1800s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid. She went down there to solve the […]

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Program: Graphics

Announcement!

Hello again, blog!
The time for me to start the old blog back up again has come. This time in English, and this time with a new purpose.
I am happy to announce that I have taken on the role of producer of Vertele Productions and we have set on ourselves to develop the game concept Goblin Doctors!

The game, Goblin Doctors, a is casual, isometric top down, local multiplayer, party game with a fantasy theme, designed with co-operation focus. The players take […]

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Program: Graphics

Announcement!

Hello again, blog!
The time for me to start the old blog back up again has come. This time in English, and this time with a new purpose.
I am happy to announce that I have taken on the role of producer of Vertele Productions and we have set on ourselves to develop the game concept Goblin Doctors!

The game, Goblin Doctors, a is casual, isometric top down, local multiplayer, party game with a fantasy theme, designed with co-operation focus. The players take […]

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Program: Graphics

What next?

As the title suggests, I am not sure what to do next. Let me try to see what I want to have.

three different characters for each team. They are a tank, a long range shooter and a close combat unit.
Tank moves slowly and has a lot of hp. Fires slowly but powerfully.
The long range shooter fires from a long distance, powerful shots and low hp.
The close combat unit moves quickly, hits hard and has more hp than the long range […]

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Program: Programming

What next?

As the title suggests, I am not sure what to do next. Let me try to see what I want to have.

three different characters for each team. They are a tank, a long range shooter and a close combat unit.
Tank moves slowly and has a lot of hp. Fires slowly but powerfully.
The long range shooter fires from a long distance, powerful shots and low hp.
The close combat unit moves quickly, hits hard and has more hp than the long range […]

/ Comments Off on What next?
Program: Programming