Daily Archives: April 2, 2017

Neon Skies – Week 1

First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.

It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]

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Program: Programming

Neon Skies – Week 1

First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.

It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]

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Program: Programming

BGP – Day 5

A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]

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Program: Graphics

BGP – Day 5

A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]

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Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

/ Comments Off on Week 1, Design
Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

/ Comments Off on Week 1, Design
Program: Graphics