Daily Archives: April 24, 2017

Week three and four

Hi again!
Since my last post, I have done several things. It was Easter during the third week so we took Friday off to spend time with our families. However, we still managed to do a lot of work. I did some placeholder, modular assets. For example, I made a pillar consisting of six parts, that can be exchanged and moved around to create several different pillars. I also did some arches that can be resized and reused throughout the game.

I […]

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Program: Graphics

Week three and four

Hi again!
Since my last post, I have done several things. It was Easter during the third week so we took Friday off to spend time with our families. However, we still managed to do a lot of work. I did some placeholder, modular assets. For example, I made a pillar consisting of six parts, that can be exchanged and moved around to create several different pillars. I also did some arches that can be resized and reused throughout the game.

I […]

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Program: Graphics

BGP 2017 – The tools

For the first week I worked a bit on implementing the movement of the tools which the players cooperate to use. The first one which I worked on was the stretcher.
The stretcher
The stretcher is used to transport the orcs around the camp. The stretcher has two parts to its movement:

In the front are steering handles, used to orient the front wheels of the stretcher. Once the orientation has been set, the stretcher will rotate in that direction when moved.
In the […]

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Program: Programming

BGP 2017 – The tools

For the first week I worked a bit on implementing the movement of the tools which the players cooperate to use. The first one which I worked on was the stretcher.
The stretcher
The stretcher is used to transport the orcs around the camp. The stretcher has two parts to its movement:

In the front are steering handles, used to orient the front wheels of the stretcher. Once the orientation has been set, the stretcher will rotate in that direction when moved.
In the […]

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Program: Programming

Fast Gear Blog 1.

Ny kurs och nytt projekt. I kursen ”Big game project” så är planen att vi ska skapa ett ”Story-based racing game” där spelarens val innan racet har en avgörande faktor i hur motståndarna beter sig emot spelaren.  Detta är planen när vi går in i arbete med projektet.
Som programmerare har jag under den första perioden fokuserat på att utveckla motståndarens AI. Detta är med all säkerhet den största och avgörande delen av spelet rent programmeringsmässigt.  Eftersom vi alla programmerare precis avslutat […]

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Program: Programming

Fast Gear Blog 1.

Ny kurs och nytt projekt. I kursen ”Big game project” så är planen att vi ska skapa ett ”Story-based racing game” där spelarens val innan racet har en avgörande faktor i hur motståndarna beter sig emot spelaren.  Detta är planen när vi går in i arbete med projektet.
Som programmerare har jag under den första perioden fokuserat på att utveckla motståndarens AI. Detta är med all säkerhet den största och avgörande delen av spelet rent programmeringsmässigt.  Eftersom vi alla programmerare precis avslutat […]

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Program: Programming

Veckoreflektion V.3-4 Fast Gear

I slutet av förra veckan (V.3 av produktionen) så hade vi ett ”pre-alpha” speltest med de andra eleverna i klassen. Detta gjordes för att få och ge feedback till spelen som har gjorts. Den responsen vi fick var att AI:n var alldeles för svår och att bilkörningen inte kändes ”äkta”. Detta kommer vi att ha i åtanke när vi fortsätter produktionen. Det gavs även respons på att den asymmetriska vyn på kameran hade ett lagg vid övergången till en annan vy.
Under […]

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Program: Programming

Veckoreflektion V.3-4 Fast Gear

I slutet av förra veckan (V.3 av produktionen) så hade vi ett ”pre-alpha” speltest med de andra eleverna i klassen. Detta gjordes för att få och ge feedback till spelen som har gjorts. Den responsen vi fick var att AI:n var alldeles för svår och att bilkörningen inte kändes ”äkta”. Detta kommer vi att ha i åtanke när vi fortsätter produktionen. Det gavs även respons på att den asymmetriska vyn på kameran hade ett lagg vid övergången till en annan vy.
Under […]

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Program: Programming

Prototype and Networking

Introduction
In the current course we are to make a ‘vertical slice’ of a game. We are 7 people in my group; 4 are graphical artists, and 3 are programmers. 1 of the artists are is the lead designer, and 1 of the programmers is the producer. The producer has so far not made any of the code, so I and the other programmer have made the code we have produced so far.
The Game
 The game is called “A Rat […]

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Program: Programming

Prototype and Networking

Introduction
In the current course we are to make a ‘vertical slice’ of a game. We are 7 people in my group; 4 are graphical artists, and 3 are programmers. 1 of the artists are is the lead designer, and 1 of the programmers is the producer. The producer has so far not made any of the code, so I and the other programmer have made the code we have produced so far.
The Game
 The game is called “A Rat […]

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Program: Programming