Author Archives: Gustav Larsson

About Gustav Larsson

2015 Graphics

A look back at the creatures of Trust!

I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
 

Sleeping rock troll!

Waking rock troll!

Water troll!
 

The arms, coming out of the water to try and grab the kids!

 

Tree Troll!

Tree troll arms! Suddenly these could come out […]

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Program: Graphics

A look back at the creatures of Trust!

I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
 

Sleeping rock troll!

Waking rock troll!

Water troll!
 

The arms, coming out of the water to try and grab the kids!

 

Tree Troll!

Tree troll arms! Suddenly these could come out […]

/ Comments Off on A look back at the creatures of Trust!
Program: Graphics

It’s Unreal.. 2!

 
Here comes more pictures in-game and what changes we have made. At an early stage Thea our producer was building the levels and boxing out where things ought to be after the concept art I’ve made early on in the project. I’m very happy with the end result and how close it actually is to concept art and plans. Much of this is because of our talented lead art, planning every model and piece needed in each room! Here is the […]

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Program: Graphics

It’s Unreal.. 2!

 
Here comes more pictures in-game and what changes we have made. At an early stage Thea our producer was building the levels and boxing out where things ought to be after the concept art I’ve made early on in the project. I’m very happy with the end result and how close it actually is to concept art and plans. Much of this is because of our talented lead art, planning every model and piece needed in each room! Here is the […]

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Program: Graphics

It’s Unreal!

Hi again!
The last placeholder has been modeled and textured, so my work of replacing things in Unreal has started. Thea has been for quite some time now replacing the placeholder walls and floors, making the different rooms in the correct sizes with the correct meshes. My job now is to polish and populate the world with all the dodads I’ve been creating the last couple of weeks. A problem I’ve had however has been the texture and how it behaves […]

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Program: Graphics

It’s Unreal!

Hi again!
The last placeholder has been modeled and textured, so my work of replacing things in Unreal has started. Thea has been for quite some time now replacing the placeholder walls and floors, making the different rooms in the correct sizes with the correct meshes. My job now is to polish and populate the world with all the dodads I’ve been creating the last couple of weeks. A problem I’ve had however has been the texture and how it behaves […]

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Program: Graphics

Getting there!

Hello again!
It’s been a few weeks since my last post, and during this time I’ve been very busy. The programmers have done super well and made a functioning build of our game that we are currently play testing and hope we can send to our loved ones on monday.
Our game is a puzzle game, which means it’s focus group of player’s might not be people playing a lot of games. In can be people quite new to games, so we […]

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Program: Graphics

Getting there!

Hello again!
It’s been a few weeks since my last post, and during this time I’ve been very busy. The programmers have done super well and made a functioning build of our game that we are currently play testing and hope we can send to our loved ones on monday.
Our game is a puzzle game, which means it’s focus group of player’s might not be people playing a lot of games. In can be people quite new to games, so we […]

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Program: Graphics

Getting started..

Week three in an eight week production is coming to and end. These weeks have been productive yet scary in a way, since it is very hard to tell if you are on the right track both with the game as a whole and with your time schedule.
My role in this new Amenti Game is primarily two things. I am the lead designer, which means planning the mechanics of the game, the feeling of the ”fun” of the game is on me. […]

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Program: Graphics

Getting started..

Week three in an eight week production is coming to and end. These weeks have been productive yet scary in a way, since it is very hard to tell if you are on the right track both with the game as a whole and with your time schedule.
My role in this new Amenti Game is primarily two things. I am the lead designer, which means planning the mechanics of the game, the feeling of the ”fun” of the game is on me. […]

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Program: Graphics

New course! Amenti Game!

A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]

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Program: Graphics

New course! Amenti Game!

A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]

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Program: Graphics

It’s been a while..

Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]

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Program: Graphics

It’s been a while..

Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]

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Program: Graphics

Trust week 2

It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this: 
I did not make the logo (the Trust text) but I made everything else. My hope […]

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Program: Graphics

Trust week 2

It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this: 
I did not make the logo (the Trust text) but I made everything else. My hope […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

Final post for Potato Pirates!

Main menu without the buttons. The animation is just to show you guys that the clouds will move . This blog page can only upload things in potato quality so that’s why it is in potato quality. 
 
This week has been exhausting. Let me first apologize for the terrible grammar and spelling you’re about to endure. My trusty spellchecker, my girlfriend Victoria will not be able to proof read what I write this week so now you have to endure the […]

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Program: Graphics

Final post for Potato Pirates!

Main menu without the buttons. The animation is just to show you guys that the clouds will move . This blog page can only upload things in potato quality so that’s why it is in potato quality. 
 
This week has been exhausting. Let me first apologize for the terrible grammar and spelling you’re about to endure. My trusty spellchecker, my girlfriend Victoria will not be able to proof read what I write this week so now you have to endure the […]

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Program: Graphics

Post 5

This will hopefully be the last time I redo things in this death animation. I hate smoke but I hate animating smoke even more.
Shown here are the three death animations I’ve done so far for the player avatar and I’m still not entirely satisfied. I’ve described my workflow for each animation in previous posts, each describing me finally feeling done with the animation. Now here I am again.. think I might be a bit of a perfectionist?
First
second
Third
The first animation […]

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Program: Graphics

Post 5

This will hopefully be the last time I redo things in this death animation. I hate smoke but I hate animating smoke even more.
Shown here are the three death animations I’ve done so far for the player avatar and I’m still not entirely satisfied. I’ve described my workflow for each animation in previous posts, each describing me finally feeling done with the animation. Now here I am again.. think I might be a bit of a perfectionist?
First
second
Third
The first animation […]

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Program: Graphics

Blogpost Four!

Another week of animation! Since last week I have had so much fun with the new death animation for the player plane. This week I got to do the death animation for the blimp, or the “Led Zeppelin” as it’s called. Erik Levin in our group made the Led Zeppelin’s moving animation and art in the game. It was up to me to make his nice blimp blow up. Fine by me mohahahaha.

Erik’s blimp, now this is gonna be fun […]

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Program: Graphics

Blogpost Four!

Another week of animation! Since last week I have had so much fun with the new death animation for the player plane. This week I got to do the death animation for the blimp, or the “Led Zeppelin” as it’s called. Erik Levin in our group made the Led Zeppelin’s moving animation and art in the game. It was up to me to make his nice blimp blow up. Fine by me mohahahaha.

Erik’s blimp, now this is gonna be fun […]

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Program: Graphics