Daily Archives: April 29, 2017

Week 5 – Big Game Project – A helpful hand

This week started out with the team having to go to several meetings at school, going through our game and graphical art.  So, we lost a few hours and didn’t really get to work until Tuesday. From Tuesday and onward I worked with the game’s placeholders, fixing faulty assets that were the wrong size/didn’t look good and creating new placeholders from the Asset list. During that whole time, I also ran around helping everyone with technical and graphical issues.
As I […]

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Program: Graphics

Week 5 – Big Game Project – A helpful hand

This week started out with the team having to go to several meetings at school, going through our game and graphical art.  So, we lost a few hours and didn’t really get to work until Tuesday. From Tuesday and onward I worked with the game’s placeholders, fixing faulty assets that were the wrong size/didn’t look good and creating new placeholders from the Asset list. During that whole time, I also ran around helping everyone with technical and graphical issues.
As I […]

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Program: Graphics

Part 2: Fantastic Brushes and where to find them

Brushes. You are going to need them.
I have gathered some the best free Zbrush brushes there are. if you are an artist reading this, wanting to get into digital sculpting, then you should have these.
Most important – Aj brushes and Orb’s brushes.
For fun- Michael Dunnam XMD brushes.

About the brushes
Aj brushes are amazing for stylised realism and stylised work. I use these brushes everytime I sculpt environment assets. They can be found here: Link
Then there are the Orb brushes, from legendary Michael Vicente, […]

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Program: Graphics

Part 2: Fantastic Brushes and where to find them

Brushes. You are going to need them.
I have gathered some the best free Zbrush brushes there are. if you are an artist reading this, wanting to get into digital sculpting, then you should have these.
Most important – Aj brushes and Orb’s brushes.
For fun- Michael Dunnam XMD brushes.

About the brushes
Aj brushes are amazing for stylised realism and stylised work. I use these brushes everytime I sculpt environment assets. They can be found here: Link
Then there are the Orb brushes, from legendary Michael Vicente, […]

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Program: Graphics

Bug fixes and other sweets

This week have been a real blast. Last Friday we had the pre-alpha gametest and we got some feedback on the game. It were both which they told us through the survey and what we noticed when we watched them playing. Most of the was about speed and cameras, which most people felt it was okeyish (as it needed small fixes), but some others were about gameplay and stuff. People seemed like they didn’t know what they should do, objective and controls, as there was no […]

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Program: Programming

Bug fixes and other sweets

This week have been a real blast. Last Friday we had the pre-alpha gametest and we got some feedback on the game. It were both which they told us through the survey and what we noticed when we watched them playing. Most of the was about speed and cameras, which most people felt it was okeyish (as it needed small fixes), but some others were about gameplay and stuff. People seemed like they didn’t know what they should do, objective and controls, as there was no […]

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Program: Programming

BGP – Day 24

Animation
Ending the 4th week I spent the day with starting the final work on the animations, we had some troubles adding a bone to the characters rig and then merging that with the current Motionbuilder file. So instead of delaying my work any further I chose to start over, importing the character and all the takes. I also cleaned the last more ”Cinematic” motion capture data we recorded. So now they are all in Motionbuilder.
Another problem managed to occur, where […]

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Program: Graphics

BGP – Day 24

Animation
Ending the 4th week I spent the day with starting the final work on the animations, we had some troubles adding a bone to the characters rig and then merging that with the current Motionbuilder file. So instead of delaying my work any further I chose to start over, importing the character and all the takes. I also cleaned the last more ”Cinematic” motion capture data we recorded. So now they are all in Motionbuilder.
Another problem managed to occur, where […]

/ Comments Off on BGP – Day 24
Program: Graphics