Daily Archives: April 16, 2017

BGP: Refracted Fate – Keypads, cameras and dimension shifting!

Hello everyone, back with another one of thus blog posts.  Recently I have been focusing on finishing the dimension shifting power, but also working on the camera system that watch different corridors and track the player. I have also been working on a new redesigned keypad system that works a bit different.
 
New Keypad system
Let’s starts with the new keypad system, continuing the latest blog post. The keypad has been redesigned so instead of the user pointing to a key and […]

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Program: Programming

BGP: Refracted Fate – Keypads, cameras and dimension shifting!

Hello everyone, back with another one of thus blog posts.  Recently I have been focusing on finishing the dimension shifting power, but also working on the camera system that watch different corridors and track the player. I have also been working on a new redesigned keypad system that works a bit different.
 
New Keypad system
Let’s starts with the new keypad system, continuing the latest blog post. The keypad has been redesigned so instead of the user pointing to a key and […]

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Program: Programming

Alien Station – Development Week 3

Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]

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Program: Programming

Alien Station – Development Week 3

Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]

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Program: Programming

Neon Skies – Week 3

Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.



In the beginning we were going for a very robust style on the drones with 4 […]

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Program: Programming

Neon Skies – Week 3

Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.



In the beginning we were going for a very robust style on the drones with 4 […]

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Program: Programming

Week 3, Learning particle effects

Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]

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Program: Graphics

Week 3, Learning particle effects

Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

/ Comments Off on The Environment
Program: Graphics