Daily Archives: April 16, 2017

Alien Station – Development Week 3

Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]

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Program: Programming

Alien Station – Development Week 3

Introduction
As lead designer, producer, script writer, and possibly even but less likely so, programmer, on the project Alien Station (working title), I will primarily work on creating the game’s narrative and designing the game’s mechanics to work in unison with it, all the while documenting and making sure production is coherent.
Week 3 of the course and project has been quite eclectic as far as my personal work goes: I have worked on three key areas for this week: Manuscript; the […]

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Program: Programming

Neon Skies – Week 3

Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.



In the beginning we were going for a very robust style on the drones with 4 […]

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Program: Programming

Neon Skies – Week 3

Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.



In the beginning we were going for a very robust style on the drones with 4 […]

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Program: Programming

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

/ Comments Off on The Environment
Program: Graphics