Monthly Archives: March 2018

Comments on blogs – August Demirsson

Blog comment #1:
Hello Teddy!
I think you did a really good job designing the level of your game, and how you are slowly introducing the mechanics to the player instead of brute forcing him/her into combat right away.
The way you introduce the player with how the light works and how it makes things visible with the pole for example is really creative. Then you carry on by forcing the player to move out of the starting area to immediately fight the […]

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Program: Game Design

Comments on blogs – August Demirsson

Blog comment #1:
Hello Teddy!
I think you did a really good job designing the level of your game, and how you are slowly introducing the mechanics to the player instead of brute forcing him/her into combat right away.
The way you introduce the player with how the light works and how it makes things visible with the pole for example is really creative. Then you carry on by forcing the player to move out of the starting area to immediately fight the […]

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Program: Game Design

Postmortem

 
We are at the end of the road after several months’ hard work, being happy and satisfied for finishing Aetherial on time.
Making Aetherial has taught me many things both in and outside the art field. From the art perspective, I have learnt how to create assets that are coherent with the theme and the other artist’s work, the importance of picking the right colours, lighting/shadowing and animating. To be honest, animating was not my strongest side at start, and I […]

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Program: Graphics

Postmortem

 
We are at the end of the road after several months’ hard work, being happy and satisfied for finishing Aetherial on time.
Making Aetherial has taught me many things both in and outside the art field. From the art perspective, I have learnt how to create assets that are coherent with the theme and the other artist’s work, the importance of picking the right colours, lighting/shadowing and animating. To be honest, animating was not my strongest side at start, and I […]

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Program: Graphics

Time

Часы движения в пространстве нас вечно тянут в пустоте.
И тихим тиканьем с запястьЯв нам лгут о нашей же судьбе.
Мы потерялись. Что-то ищем. Не знаем как найти пути.
И, иногда в снегу лежачем мы видим старые следы.
Нам нити путеводные протянут сквозь тысячелетья и века
наставники, ткачи, певцы, поэты, старые враги и новые друзья.
Не верим себе, но верим друг другу.
Увидеть глаза разбитые горем. Почувствовать свободу открытого моря.
Прости, но мы выбрали вечность.
А в сердце моем этот миг будет жить бесконечно.

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Program: Game Design

Time

Часы движения в пространстве нас вечно тянут в пустоте.
И тихим тиканьем с запястьЯв нам лгут о нашей же судьбе.
Мы потерялись. Что-то ищем. Не знаем как найти пути.
И, иногда в снегу лежачем мы видим старые следы.
Нам нити путеводные протянут сквозь тысячелетья и века
наставники, ткачи, певцы, поэты, старые враги и новые друзья.
Не верим себе, но верим друг другу.
Увидеть глаза разбитые горем. Почувствовать свободу открытого моря.
Прости, но мы выбрали вечность.
А в сердце моем этот миг будет жить бесконечно.

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Program: Game Design

Comment for 5th blogpost

[URL] https://sophiesgaming.wordpress.com/2018/03/08/the-benefits-of-playtesting/
Hi Sophie,
I think your blogpost is nicely introduced when you explain what playtesting-sessions are and that you did two playtests. The second paragraph is also good in the way that it explains how everything was set-up and what your group did during the playtesting. In addition to what happened, why is also nicely explained, i.e. when you explain that you get to hear feedback from others and why this is important. It is also interesting that you mention playtesting other […]

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Program: Programming

Comment for 5th blogpost

[URL] https://sophiesgaming.wordpress.com/2018/03/08/the-benefits-of-playtesting/
Hi Sophie,
I think your blogpost is nicely introduced when you explain what playtesting-sessions are and that you did two playtests. The second paragraph is also good in the way that it explains how everything was set-up and what your group did during the playtesting. In addition to what happened, why is also nicely explained, i.e. when you explain that you get to hear feedback from others and why this is important. It is also interesting that you mention playtesting other […]

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Program: Programming

Comment on Oscar Vines

https://oscargamegotlandblog.wordpress.com/2018/03/08/08-03-2018/
Hello, Adam Olsson here, another programmer. Your post is informative and exciting and explains what you have been doing in conjunction with your opinion and insight to playtesting. I find it relatable with what you say about not being able to find all the bugs yourself, as I have my self-been in that situation many times. The ever tiering argument about fresh eyes are very used but also accurate as you state in your text.
I like your solution […]

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Program: Programming

Comment on Oscar Vines

https://oscargamegotlandblog.wordpress.com/2018/03/08/08-03-2018/
Hello, Adam Olsson here, another programmer. Your post is informative and exciting and explains what you have been doing in conjunction with your opinion and insight to playtesting. I find it relatable with what you say about not being able to find all the bugs yourself, as I have my self-been in that situation many times. The ever tiering argument about fresh eyes are very used but also accurate as you state in your text.
I like your solution […]

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Program: Programming

Comment #5 Group C

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Program: Game Design

Comment #5 Group C

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Program: Game Design

Comment #5

Regarding: Mija’s blog post
Hi Mija,
You aptly describe what playtesting has given to your team and how it has effected your development. It is nice to see that you are also honest about being inspired by the other groups developing similar games in how you eventually solved the issue of implementing fog into your game successfully. Why reinvent the wheel when you can look at other wheels and hopefully see how to improve upon existing design?
I also enjoyed reading about the […]

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Comment #5

Regarding: Mija’s blog post
Hi Mija,
You aptly describe what playtesting has given to your team and how it has effected your development. It is nice to see that you are also honest about being inspired by the other groups developing similar games in how you eventually solved the issue of implementing fog into your game successfully. Why reinvent the wheel when you can look at other wheels and hopefully see how to improve upon existing design?
I also enjoyed reading about the […]

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Blog Comment 5

Hi!
It is nice to hear that you were able to be present during at least one playtest session, so you did not go all without good but as of course also bad critique/feedback.
One conclusion I drew myself from the playtesting is that not all feedback is good feedback and I think it is nice that you manage to fight through all the hate and sit down and work with the good feedback instead. Some people have very specific cravings when […]

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Program: Graphics

Blog Comment 5

Hi!
It is nice to hear that you were able to be present during at least one playtest session, so you did not go all without good but as of course also bad critique/feedback.
One conclusion I drew myself from the playtesting is that not all feedback is good feedback and I think it is nice that you manage to fight through all the hate and sit down and work with the good feedback instead. Some people have very specific cravings when […]

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Program: Graphics

Comments made on different managers blogs #4

Hi Sasa
it’s clear that you had a good experience at the Beta playtest and there was as you write a better atmosphere than in the Alpha playtest. Now regarding your post, you write about what you kind of question you asked the player and the general feedback which is good. The feedback is tied to your aesthetic goal (good) however you do not state if the goals have been completely met or what you’re going to do with this feedback. […]

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Comments made on different managers blogs #4

Hi Sasa
it’s clear that you had a good experience at the Beta playtest and there was as you write a better atmosphere than in the Alpha playtest. Now regarding your post, you write about what you kind of question you asked the player and the general feedback which is good. The feedback is tied to your aesthetic goal (good) however you do not state if the goals have been completely met or what you’re going to do with this feedback. […]

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Comment Week 5 (Oscar Vines)

https://oscargamegotlandblog.wordpress.com/2018/03/08/08-03-2018/comment-page-1/#comment-8
:
”Hello Oscar, Fredrik here.
 
Your post was very interesting, and I can relate to not wanting to reiterate the importance of playtesting as I also talked about it in a previous week. I can also agree that having fresh eyes can really help the improvement of the game. As you mentioned, even if there’s a part of the game that you as the developer think is really cool, in the end It doesn’t mean anything unless the player feels […]

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Program: Programming

Comment Week 5 (Oscar Vines)

https://oscargamegotlandblog.wordpress.com/2018/03/08/08-03-2018/comment-page-1/#comment-8
:
”Hello Oscar, Fredrik here.
 
Your post was very interesting, and I can relate to not wanting to reiterate the importance of playtesting as I also talked about it in a previous week. I can also agree that having fresh eyes can really help the improvement of the game. As you mentioned, even if there’s a part of the game that you as the developer think is really cool, in the end It doesn’t mean anything unless the player feels […]

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Program: Programming

Comment #5: August Demirsson

Hello August,
You’re going to be getting a lot of attention for this post.
You’ve written an informative piece here. However, something that immediately came up for me is that you wrote more about your first playtesting session. Now, the requirements don’t specify that you had to write about the beta testing, but I feel that was implied. Anyway, it’s not really an issue, especially when it was not made clear in the instructions. The paragraph for the beta test provides more […]

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Comment #5: August Demirsson

Hello August,
You’re going to be getting a lot of attention for this post.
You’ve written an informative piece here. However, something that immediately came up for me is that you wrote more about your first playtesting session. Now, the requirements don’t specify that you had to write about the beta testing, but I feel that was implied. Anyway, it’s not really an issue, especially when it was not made clear in the instructions. The paragraph for the beta test provides more […]

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Comment 5

Hi, Samantha!
Your text was really well written and nicely divided with headlines, making it even more enjoyable to read. Furthermore, the use of pictures contributed to the experience and gave it a more light-hearted side to it even though they maybe didn’t specifically relate to the playtesting.
The presentation of the two initial options followed by your contemplations leading up to finding a different solution to issue at hand was interesting to follow. The choice of method is well conveyed and […]

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Program: Game Design

Comment 5

Hi, Samantha!
Your text was really well written and nicely divided with headlines, making it even more enjoyable to read. Furthermore, the use of pictures contributed to the experience and gave it a more light-hearted side to it even though they maybe didn’t specifically relate to the playtesting.
The presentation of the two initial options followed by your contemplations leading up to finding a different solution to issue at hand was interesting to follow. The choice of method is well conveyed and […]

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Program: Game Design