Daily Archives: March 6, 2018
Project Aetherial Blog Five
Introduction
The BETA is now behind us and we are starting to see the ocean at the end of the lane, as we rush toward the final gold version of the game. This week’s blog will dive into the subject of playtesting and how those sessions have come to influence our game development.
Personally, I will look at it from an artistic point of view and describe two items, one which I changed due to playtesting feedback, and one art asset which […]
Project Aetherial Blog Five
Introduction
The BETA is now behind us and we are starting to see the ocean at the end of the lane, as we rush toward the final gold version of the game. This week’s blog will dive into the subject of playtesting and how those sessions have come to influence our game development.
Personally, I will look at it from an artistic point of view and describe two items, one which I changed due to playtesting feedback, and one art asset which […]
Commenting! #1
I commented Erik’s post about aiming the cannon:
I find your post really valuable – it’s structed in a simple way and contains brief description what you have done as well as reasoning behind the decisions you made. The What section is clear – as a person who does *some* programming and who doesn’t feel anywhere close to confident in this field, I had no trouble grasping how the function works (and bolded variables were particularly helpful!). Besides, […]
Commenting! #1
I commented Erik’s post about aiming the cannon:
I find your post really valuable – it’s structed in a simple way and contains brief description what you have done as well as reasoning behind the decisions you made. The What section is clear – as a person who does *some* programming and who doesn’t feel anywhere close to confident in this field, I had no trouble grasping how the function works (and bolded variables were particularly helpful!). Besides, […]
Commenting! #2
Reading this post about creation of art for underwater mines and explosion was a pleasure. Here’s my feedback:
Hi!
I find your post valuable, because it covers the full process of creating an art and gives an insight about the manner you work. You included reasoning for every little aspect along the way, such as looking at WW2 mines or adding algae, which is a big plus! In addition, many pictures were put, making the post nicer to look […]
Commenting! #2
Reading this post about creation of art for underwater mines and explosion was a pleasure. Here’s my feedback:
Hi!
I find your post valuable, because it covers the full process of creating an art and gives an insight about the manner you work. You included reasoning for every little aspect along the way, such as looking at WW2 mines or adding algae, which is a big plus! In addition, many pictures were put, making the post nicer to look […]
Commenting! #4
Here’s the comment I added to the post about designing enemy behaviour:
Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about
The process you’ve been through to design […]
Commenting! #4
Here’s the comment I added to the post about designing enemy behaviour:
Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about
The process you’ve been through to design […]
Comment #4: Oscar
Link to the post
Hej Oscar!
I like that you provided a quite structured blog post describing not only the process of getting feedback and taking valuable information from it, but also how you personally felt about it and the obstacles you came across. With your introduction and conclusion you also create a good framework for your blog post, that the reader can easily follow.I also like, that your blog post takes on the issue on a design level, rather […]
Comment #4: Oscar
Link to the post
Hej Oscar!
I like that you provided a quite structured blog post describing not only the process of getting feedback and taking valuable information from it, but also how you personally felt about it and the obstacles you came across. With your introduction and conclusion you also create a good framework for your blog post, that the reader can easily follow.I also like, that your blog post takes on the issue on a design level, rather […]
Comment 4
This week I have commented on Merve’s post
My comment was as follows
Hi Merve, and thank you for this entry.
I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. […]
Comment 4
This week I have commented on Merve’s post
My comment was as follows
Hi Merve, and thank you for this entry.
I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. […]
Blog feedback #4
Hi Amanda!
Great post! Well written and structured, it’s very easy for the reader to grasp what you’re talking about. I am the sound designer for my group as well, so reading about other groups’ sound effects is really cool. I particularly like how you layer sounds that people usually wouldn’t consider, like the whale calls and cicadas, to get a very different effect. It’s very creative!
I would, however, have liked to be able to listen to your sound effects. Maybe […]
Blog feedback #4
Hi Amanda!
Great post! Well written and structured, it’s very easy for the reader to grasp what you’re talking about. I am the sound designer for my group as well, so reading about other groups’ sound effects is really cool. I particularly like how you layer sounds that people usually wouldn’t consider, like the whale calls and cicadas, to get a very different effect. It’s very creative!
I would, however, have liked to be able to listen to your sound effects. Maybe […]
Comment 4
Hi Krzesimir,
First off, I think your text was really well written and enjoyable to read.
It was interesting to get your view and thoughts on this presentation and similar presentations in whole. What I liked about it was the depth of your text, that you didn’t only focus on just the presentation and the process of making it. I think that the thing that made it great was the parallels to the actual project and your progress in it.
As you mention […]
Comment 4
Hi Krzesimir,
First off, I think your text was really well written and enjoyable to read.
It was interesting to get your view and thoughts on this presentation and similar presentations in whole. What I liked about it was the depth of your text, that you didn’t only focus on just the presentation and the process of making it. I think that the thing that made it great was the parallels to the actual project and your progress in it.
As you mention […]
Comment 4 Kaijun Wang
https://kaijunqilin.wordpress.com/2018/03/01/add-a-new-enemy-type-shooting-enemy/
Hello Kaijun.
It is clear on why you wanted to create the new enemy type. To engage the player in more ways, to put a new enemy with new behavior that the player has never seen before is an excellent way to add more diversity to the game.
You also explained what you had been working on because you give an excellent description of the behavior of the enemy and what it is going to do.
You also explain the method […]
Comment 4 Kaijun Wang
https://kaijunqilin.wordpress.com/2018/03/01/add-a-new-enemy-type-shooting-enemy/
Hello Kaijun.
It is clear on why you wanted to create the new enemy type. To engage the player in more ways, to put a new enemy with new behavior that the player has never seen before is an excellent way to add more diversity to the game.
You also explained what you had been working on because you give an excellent description of the behavior of the enemy and what it is going to do.
You also explain the method […]
Playtesting – Blog 5
From the beginning of this course, I felt that this part of the development process – playtesting – was a little bit frightening. I thought that the game needed to be almost finished before it was any use in letting someone test it and that it felt scary to show others our product.
Reading the literature about game design and playtesting, and by watching lectures in the subject, I have started to understand that it is never too early to playtest […]
Playtesting – Blog 5
From the beginning of this course, I felt that this part of the development process – playtesting – was a little bit frightening. I thought that the game needed to be almost finished before it was any use in letting someone test it and that it felt scary to show others our product.
Reading the literature about game design and playtesting, and by watching lectures in the subject, I have started to understand that it is never too early to playtest […]
My fourth blog comment
Week 4 – Sophie Ahlberg
Hi!
I am delighted to hear that you solved a problem that have been an immense issue for you. There is no better feeling than overcoming difficulties. It must have been satisfying and refreshing to find a solution to your problem. Great job!
However, since I’m not a programmer and have no experience when it comes to coding, I would have wanted to get a clearer explanation of your process. You described the process very briefly and […]
My fourth blog comment
Week 4 – Sophie Ahlberg
Hi!
I am delighted to hear that you solved a problem that have been an immense issue for you. There is no better feeling than overcoming difficulties. It must have been satisfying and refreshing to find a solution to your problem. Great job!
However, since I’m not a programmer and have no experience when it comes to coding, I would have wanted to get a clearer explanation of your process. You described the process very briefly and […]
Critique 4: Yinsong Hong
https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17
Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.
While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of […]
Critique 4: Yinsong Hong
https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17
Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.
While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of […]