Author Archives: Mikael Ferroukhi

About Mikael Ferroukhi

2017 Graphics

Game Design journal 6 – 2nd attempt

Mikael Ferroukhi
Date: 22/05/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

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Program: Graphics

Game Design journal 6 – 2nd attempt

Mikael Ferroukhi
Date: 22/05/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

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Program: Graphics

Critique 6: Johan Fallberg

https://fallberggraphics.wordpress.com/2018/03/20/blog-6-first-game-project/comment-page-1/#comment-18
 
Very interesting post! I like how it is turned around your thoughts and feelings concerning how you experienced this course. It gives the reader your very personal point of view on that matter and it is always interesting to compare how different people approached the production of their first game (for the most part!).
I feel like you have really well answered the question for this blog post: “what’s the end result and what have you learned?”, because of […]

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Program: Graphics

Critique 6: Johan Fallberg

https://fallberggraphics.wordpress.com/2018/03/20/blog-6-first-game-project/comment-page-1/#comment-18
 
Very interesting post! I like how it is turned around your thoughts and feelings concerning how you experienced this course. It gives the reader your very personal point of view on that matter and it is always interesting to compare how different people approached the production of their first game (for the most part!).
I feel like you have really well answered the question for this blog post: “what’s the end result and what have you learned?”, because of […]

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Program: Graphics

Game Design journal 6

Mikael Ferroukhi
Date 20/03/18
 
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

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Program: Graphics

Game Design journal 6

Mikael Ferroukhi
Date 20/03/18
 
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

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Program: Graphics

Critique 5: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/08/player-feedback/comment-page-1/#comment-22
 
Very interesting post! I like how you start by giving a quick background and thoughts about playtesting and feedback in general as it helps to understand your point of view on that matter and as a reader to figure out where you are going with your post.
I agree with you on the fact that art is often looked over when it comes to critique as testers either don’t feel like they have the authority to comment on that […]

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Program: Graphics

Critique 5: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/08/player-feedback/comment-page-1/#comment-22
 
Very interesting post! I like how you start by giving a quick background and thoughts about playtesting and feedback in general as it helps to understand your point of view on that matter and as a reader to figure out where you are going with your post.
I agree with you on the fact that art is often looked over when it comes to critique as testers either don’t feel like they have the authority to comment on that […]

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Program: Graphics

Game Design journal 5

Mikael Ferroukhi
Date 08/03/18
 
During the production of my game Umibozu, me and my team has been through some heavy brainstorming sessions where we would decide what are the best ideas and solutions we can find to make our game the most enjoyable and close to his original aesthetic, all of this while keeping in mind our capacity and limitations to produce code and art.
The problem is that when you stay for too long with a group of 6 people and that […]

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Program: Graphics

Game Design journal 5

Mikael Ferroukhi
Date 08/03/18
 
During the production of my game Umibozu, me and my team has been through some heavy brainstorming sessions where we would decide what are the best ideas and solutions we can find to make our game the most enjoyable and close to his original aesthetic, all of this while keeping in mind our capacity and limitations to produce code and art.
The problem is that when you stay for too long with a group of 6 people and that […]

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Program: Graphics

Critique 1: Alexander Sinn

https://shirovfx.wordpress.com/2018/02/08/water/
 
Your article is well constructed and most importantly: concise. Easy to read, grammatically correct and allows the reader to get a clear understanding of what went through your mind when deciding upon how you want the game to actually look at his final state.
Nevertheless it would have been interesting to get at the beginning a quick explanation on what Omibozu actually is and why the folklore around it makes sense towards your design choice.
Also an image of your […]

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Program: Graphics

Critique 1: Alexander Sinn

https://shirovfx.wordpress.com/2018/02/08/water/
 
Your article is well constructed and most importantly: concise. Easy to read, grammatically correct and allows the reader to get a clear understanding of what went through your mind when deciding upon how you want the game to actually look at his final state.
Nevertheless it would have been interesting to get at the beginning a quick explanation on what Omibozu actually is and why the folklore around it makes sense towards your design choice.
Also an image of your […]

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Program: Graphics

Critique 4: Yinsong Hong

https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17
 
Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.
While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of […]

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Program: Graphics

Critique 4: Yinsong Hong

https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17
 
Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.
While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of […]

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Program: Graphics

Game Design journal 4

Mikael Ferroukhi                                                                                                                            date: 01/03/18
5SD064
During this week I have been working on a Level layout design. Up to now, me and my team had been working on our game Umibozu without any real structure concerning how the game actually take place. We knew the enemies, the character and its power ups, the obstacles, the boss and etc.. but we never explicitly said how all of this would be organized inside of the game.
At first the idea for our game was to […]

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Program: Graphics

Game Design journal 4

Mikael Ferroukhi                                                                                                                            date: 01/03/18
5SD064
During this week I have been working on a Level layout design. Up to now, me and my team had been working on our game Umibozu without any real structure concerning how the game actually take place. We knew the enemies, the character and its power ups, the obstacles, the boss and etc.. but we never explicitly said how all of this would be organized inside of the game.
At first the idea for our game was to […]

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Program: Graphics

Critique 3: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/02/22/post-3-scrum/comment-page-1/#comment-7
 
Very interesting post! I like how you start by giving a clear and concise explanation of what Scrum is and how it does work. Even though as Game Design students we all know what it means, some people tend to have different views or simply not understand how Scrum actually works, so by making clear from the beginning what it means to you, I know as a reader how to react to the rest of the blog.
The overall […]

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Program: Graphics

Critique 3: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/02/22/post-3-scrum/comment-page-1/#comment-7
 
Very interesting post! I like how you start by giving a clear and concise explanation of what Scrum is and how it does work. Even though as Game Design students we all know what it means, some people tend to have different views or simply not understand how Scrum actually works, so by making clear from the beginning what it means to you, I know as a reader how to react to the rest of the blog.
The overall […]

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Program: Graphics

Critique 2: Carl Leong

https://carlgraphicscourse.wordpress.com/2018/02/15/the-background-as-tool-for-narrative-and-suspense/
 
Very interesting post! I feel like you divided your thoughts in a clean way using these different paragraphs, each having their own idea while still being related with the others. It makes the reading really pleasant and allows the reader to get a concise idea of what you are trying to tell through your post and your art.
Grammatically speaking there is no mistakes I could see and overall I feel like you really tried to explain every design […]

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Program: Graphics

Critique 2: Carl Leong

https://carlgraphicscourse.wordpress.com/2018/02/15/the-background-as-tool-for-narrative-and-suspense/
 
Very interesting post! I feel like you divided your thoughts in a clean way using these different paragraphs, each having their own idea while still being related with the others. It makes the reading really pleasant and allows the reader to get a concise idea of what you are trying to tell through your post and your art.
Grammatically speaking there is no mistakes I could see and overall I feel like you really tried to explain every design […]

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Program: Graphics

Game Design journal 3

Mikael Ferroukhi
Date: 22/02/18
5SD064
During the last few weeks, since the beginning of the production of our game Omibozu, me and my team really have tried our best to use the Scrum methodology.
It was of course something new to us, and it definitely forced us to change the way we approached the work we had to do.
It wasn’t a simple think to set up: during the first few weeks, I feel like it has been a bit rough to really understand the […]

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Program: Graphics

Game Design journal 3

Mikael Ferroukhi
Date: 22/02/18
5SD064
During the last few weeks, since the beginning of the production of our game Omibozu, me and my team really have tried our best to use the Scrum methodology.
It was of course something new to us, and it definitely forced us to change the way we approached the work we had to do.
It wasn’t a simple think to set up: during the first few weeks, I feel like it has been a bit rough to really understand the […]

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Program: Graphics

Game Design journal 2

Mikael Ferroukhi                                                                                                                            date: 15/02/18
5SD064
During this second week, I have so far been mainly working on tasks related to my Graphic Minor, while slowing down on my “team related” work. This means that instead of drawing placeholders and art in general, I have preferred to focus on an Art assignment that is due for the next week.
I decided to go in this direction because the assignment consist of drawing two different animation for a character of my choice. The thing is […]

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Program: Graphics

Game Design journal 2

Mikael Ferroukhi                                                                                                                            date: 15/02/18
5SD064
During this second week, I have so far been mainly working on tasks related to my Graphic Minor, while slowing down on my “team related” work. This means that instead of drawing placeholders and art in general, I have preferred to focus on an Art assignment that is due for the next week.
I decided to go in this direction because the assignment consist of drawing two different animation for a character of my choice. The thing is […]

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Program: Graphics