Author Archives: Ellen Wetterholm

About Ellen Wetterholm

2017 Graphics

Depth – postmortem

Hiiiiiiiiiiiiiiiii!
Welcome to the last blog post assigned to me by school. It is so bittersweet :’-)
In this post I am meant to write a postmortem of my groups now finally (!) finished game. I will discuss what went right, what went wrong, and then close with a conclusion, but I will start with a brief description of the product we ended up with.
Depth is a platform shoot ‘em up, where you play as a research submarine escaping a long and […]

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Program: Graphics

Depth – postmortem

Hiiiiiiiiiiiiiiiii!
Welcome to the last blog post assigned to me by school. It is so bittersweet :’-)
In this post I am meant to write a postmortem of my groups now finally (!) finished game. I will discuss what went right, what went wrong, and then close with a conclusion, but I will start with a brief description of the product we ended up with.
Depth is a platform shoot ‘em up, where you play as a research submarine escaping a long and […]

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Program: Graphics

Play-testing

Hiiiiiiiiiiii!
This week we are required to write about play-testing and how it has affected the development of our game.
During the production of our shoot ‘em ups we have had two play-testing opportunities. One right before the Alpha deadline and the second right before our Beta deadline. The play-testing is basically a workshop where every team set up at least two laptops with their game for all the other teams to test. At least one member of the team is present […]

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Program: Graphics

Play-testing

Hiiiiiiiiiiii!
This week we are required to write about play-testing and how it has affected the development of our game.
During the production of our shoot ‘em ups we have had two play-testing opportunities. One right before the Alpha deadline and the second right before our Beta deadline. The play-testing is basically a workshop where every team set up at least two laptops with their game for all the other teams to test. At least one member of the team is present […]

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Program: Graphics

Comment 4

This week I have commented on Merve’s post
My comment was as follows
Hi Merve, and thank you for this entry.
I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. […]

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Program: Graphics

Comment 4

This week I have commented on Merve’s post
My comment was as follows
Hi Merve, and thank you for this entry.
I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. […]

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Program: Graphics

Animation cycles

Hiiiiiii!
This week I am going to write about last weeks art assignment (as I imagine many Graphics minors are). We were supposed to create at least two animation cycles of the same character, and we were encouraged to pick a character from our shoot ‘em up. Surprisingly enough, I ended up animating my beloved pink Fish (!!!!). I decided to make a death animation, idle animation and a turn-around animation.
I started with the turn-around, because I figured it would be […]

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Program: Graphics

Animation cycles

Hiiiiiii!
This week I am going to write about last weeks art assignment (as I imagine many Graphics minors are). We were supposed to create at least two animation cycles of the same character, and we were encouraged to pick a character from our shoot ‘em up. Surprisingly enough, I ended up animating my beloved pink Fish (!!!!). I decided to make a death animation, idle animation and a turn-around animation.
I started with the turn-around, because I figured it would be […]

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Program: Graphics

Comment 3

My third comment was for Johan’s post
My comment was as follows
Thank you for this post. It was interesting to see what aspects of scrum has worked for your team, as well as what has been more challenging. I agree with you that a “fun” development process increases the chance of a good product.
As mentioned in the comment above, your post did not give me a “ranty” impression, and for the most part I had no problem following your thought […]

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Program: Graphics

Comment 3

My third comment was for Johan’s post
My comment was as follows
Thank you for this post. It was interesting to see what aspects of scrum has worked for your team, as well as what has been more challenging. I agree with you that a “fun” development process increases the chance of a good product.
As mentioned in the comment above, your post did not give me a “ranty” impression, and for the most part I had no problem following your thought […]

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Program: Graphics

Comment 2

My second comment was for Felix’s post
My comment was as follows
Hi Felix.
I was able to read your post without struggles because of the clear divisions between the different features you’ve worked on. The text is coherent which means I can easily follow your thought process, and your reasoning seems logical and on point. The description of your process was detailed, but without unnecessary ramblings of text. I especially appreciate the decision you made to put less pressure on your […]

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Program: Graphics

Comment 2

My second comment was for Felix’s post
My comment was as follows
Hi Felix.
I was able to read your post without struggles because of the clear divisions between the different features you’ve worked on. The text is coherent which means I can easily follow your thought process, and your reasoning seems logical and on point. The description of your process was detailed, but without unnecessary ramblings of text. I especially appreciate the decision you made to put less pressure on your […]

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Program: Graphics

Comments

This post is a collection of the comments I have made on my classmates posts as is required for this blog assignment. I will update it with a new comment each week.

 
This week I have commented on Isak’s post
Also this time I chose to sign the comment…
My comment was as follows
Hello Isak,
I’m happy to hear that you are pleased with the outcome of your game 
Although I can relate to many of the difficulties you bring up in […]

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Program: Graphics

Comments

This post is a collection of the comments I have made on my classmates posts as is required for this blog assignment. I will update it with a new comment each week.

 
This week I have commented on Isak’s post
Also this time I chose to sign the comment…
My comment was as follows
Hello Isak,
I’m happy to hear that you are pleased with the outcome of your game 
Although I can relate to many of the difficulties you bring up in […]

/ Comments Off on Comments
Program: Graphics

SCRUM

This week our assignment is to write a blog post about how Scrum has affected the development of our game. I’m sure most of the readers of this blog are already familiar with Scrum however to be thorough, I will first briefly explain the basics and then explain how Scrum has been implemented by our group. Specifically, I will write about all the meetings associated with Sprints which I will soon explain in more detail.
Scrum is an agile framework meant to […]

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Program: Graphics

SCRUM

This week our assignment is to write a blog post about how Scrum has affected the development of our game. I’m sure most of the readers of this blog are already familiar with Scrum however to be thorough, I will first briefly explain the basics and then explain how Scrum has been implemented by our group. Specifically, I will write about all the meetings associated with Sprints which I will soon explain in more detail.
Scrum is an agile framework meant to […]

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Program: Graphics

the role of a Lead Artist

Hiiiiiiiiiiii!
Today I would like to discuss the role of a Lead Artist (from here on referred to as LA) as I have implemented it during my work with Depth.
Our group (Ettin) has two graphic designers (blessed), so it was not a clear choice who should take on the role as LA. Since there were only one of each other minor in the team, we reasoned that the ”extra” artist would be Lead Sound Designer. Truthfully, I don’t recall exactly what […]

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Program: Graphics

the role of a Lead Artist

Hiiiiiiiiiiii!
Today I would like to discuss the role of a Lead Artist (from here on referred to as LA) as I have implemented it during my work with Depth.
Our group (Ettin) has two graphic designers (blessed), so it was not a clear choice who should take on the role as LA. Since there were only one of each other minor in the team, we reasoned that the ”extra” artist would be Lead Sound Designer. Truthfully, I don’t recall exactly what […]

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Program: Graphics

Pixel Art

HIIIIII! Welcome to my short entry about Pixel art! 
Pixel art as implied by its name is limited to use only a few pixels when creating an artwork. the popular style has its roots in early video games when the designers were limited to 8 or 16bit graphics but it is still widely used in many platform games and RPGs.
As the Lead Artist for this project I immediately made the decision to make our game using pixel art. My main reasoning […]

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Program: Graphics

Pixel Art

HIIIIII! Welcome to my short entry about Pixel art! 
Pixel art as implied by its name is limited to use only a few pixels when creating an artwork. the popular style has its roots in early video games when the designers were limited to 8 or 16bit graphics but it is still widely used in many platform games and RPGs.
As the Lead Artist for this project I immediately made the decision to make our game using pixel art. My main reasoning […]

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Program: Graphics

My First Entry – introduction

Blind cave fish
Hiiiiii! I have decided to make this first post a brief introduction to who I am and a summary of what I/my team have accomplished so far in the course Game Design 2 Game Development.
I am a Graphics minor of the Game Design Bachelor Program at Uppsala University Campus Gotland. My main interests are gaming and drawing (duh!) but also cooking and eating! Since a very young age I have enjoyed consuming all kinds of cartoons, comics and […]

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Program: Graphics

My First Entry – introduction

Blind cave fish
Hiiiiii! I have decided to make this first post a brief introduction to who I am and a summary of what I/my team have accomplished so far in the course Game Design 2 Game Development.
I am a Graphics minor of the Game Design Bachelor Program at Uppsala University Campus Gotland. My main interests are gaming and drawing (duh!) but also cooking and eating! Since a very young age I have enjoyed consuming all kinds of cartoons, comics and […]

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Program: Graphics