Monthly Archives: April 2017
Announcing the jury!
The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.
Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor […]
Announcing the jury!
The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.
Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor […]
BIG GAME PROJECT 2017
BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]
BIG GAME PROJECT 2017
BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]
Random stuff: white boxes and Black Mirror
So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
Whiteboxing
Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]
Random stuff: white boxes and Black Mirror
So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
Whiteboxing
Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]
#include from hell ( BTSK )
Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]
#include from hell ( BTSK )
Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]
Neon Skies – Week 1
First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.
It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]
Neon Skies – Week 1
First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.
It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]
BGP – Day 5
A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]
BGP – Day 5
A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]
Week 1, Design
Hello everyone!
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]
Week 1, Design
Hello everyone!
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]
Centaur Animation test
I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]
Centaur Animation test
I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]