Author Archives: Erik Levin

About Erik Levin

2015 Graphics

Neon Skies

Week 6
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
This week ive sat with the skinnig and rigging of the 3d perspective character. The procedure is similar to the one with the arms only to a much higher degree.
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So […]

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Program: Graphics

Neon Skies

Week 6
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
This week ive sat with the skinnig and rigging of the 3d perspective character. The procedure is similar to the one with the arms only to a much higher degree.
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So […]

/ Comments Off on Neon Skies
Program: Graphics

Neon Skies

Week 6
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
This week i began and finished the mesh for the 3d person character. It took a long time becuase i had som technical difficulities with Maya, or rather Autodesk. However i solved it and once that was done it went smooth.
 

 

 
 
I started by doing the left side of the […]

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Program: Graphics

Neon Skies

Week 6
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
This week i began and finished the mesh for the 3d person character. It took a long time becuase i had som technical difficulities with Maya, or rather Autodesk. However i solved it and once that was done it went smooth.
 

 

 
 
I started by doing the left side of the […]

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Program: Graphics

Neon Skies

Week 4-5
 
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
 
In my last entry i ended it with that was going to start with the animations. This took longer than i thought due to the shear amount of different animations that was needed so i decided to compile two weeks of work into one entry this time.
 

Above you can […]

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Program: Graphics

Neon Skies

Week 4-5
 
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
 
In my last entry i ended it with that was going to start with the animations. This took longer than i thought due to the shear amount of different animations that was needed so i decided to compile two weeks of work into one entry this time.
 

Above you can […]

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Program: Graphics

Neon Skies

Week 3
 
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.
 
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in […]

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Program: Graphics

Neon Skies

Week 3
 
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.
 
Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in […]

/ Comments Off on Neon Skies
Program: Graphics

Neon Skies

Week 2
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As mentioned last week, we where considering to change the look of our character because of dissonance between how he looks and the environment. I also wrote that this decision will mean a lot of extra work and i was right.
It did also, as mentioned, give  us an opportunity to […]

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Program: Graphics

Neon Skies

Week 2
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As mentioned last week, we where considering to change the look of our character because of dissonance between how he looks and the environment. I also wrote that this decision will mean a lot of extra work and i was right.
It did also, as mentioned, give  us an opportunity to […]

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Program: Graphics

BIG GAME PROJECT 2017

BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]

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Program: Graphics

BIG GAME PROJECT 2017

BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]

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Program: Graphics

Sixth Update; Potato Pirates

Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

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Program: Graphics

Sixth Update; Potato Pirates

Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

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Program: Graphics

Potato Pirates, Fifth Update

Hello!
It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that,  I have spent a lot of time redesigning the map because it did not fit the overall art of the game.
Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is […]

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Program: Graphics

Potato Pirates, Fifth Update

Hello!
It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that,  I have spent a lot of time redesigning the map because it did not fit the overall art of the game.
Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is […]

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Program: Graphics

Potato pirates; Forth Update

It is time for the fourth blogpost! Last week, i wrote that we had to redesign the map, the game level because it did not fit our design for the enemies and the avatar plane. They didn’t look like they came from the same world which was a major flaw.  In addition, i explained the problems i encountered and what my goal was with the map. My main goal with the map was to make sure it looked like a […]

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Program: Graphics

Potato pirates; Forth Update

It is time for the fourth blogpost! Last week, i wrote that we had to redesign the map, the game level because it did not fit our design for the enemies and the avatar plane. They didn’t look like they came from the same world which was a major flaw.  In addition, i explained the problems i encountered and what my goal was with the map. My main goal with the map was to make sure it looked like a […]

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Program: Graphics

Potato Pirates. Update nr 3

As always. I will give you guys a quick recap of what’s been going on in our group as a whole. Its my pleasure to tell you that our game is progressing in a satisfying direction and our teamwork is going better than ever. Unfortunately we lost another team member which means a lot more pressure on our programmers. How does this affect us, the graphical members?
 
Well, in order to make it easier for the programmers. We will try […]

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Program: Graphics

Potato Pirates. Update nr 3

As always. I will give you guys a quick recap of what’s been going on in our group as a whole. Its my pleasure to tell you that our game is progressing in a satisfying direction and our teamwork is going better than ever. Unfortunately we lost another team member which means a lot more pressure on our programmers. How does this affect us, the graphical members?
 
Well, in order to make it easier for the programmers. We will try […]

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Program: Graphics

Potato Pirates: Second Update

As the presentation of our Alpha is approaching, a major part of our time has been spent polishing our game. As the programmers have pulled out all of their hair, trying to get the AI to work accordingly to our vision, we, the more graphic oriented members of our group have had a hard time, finding stuff to do. So I haven’t felt the dreaded “ alpha” rush that so many senior students have warned us about. If this […]

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Program: Graphics

Potato Pirates: Second Update

As the presentation of our Alpha is approaching, a major part of our time has been spent polishing our game. As the programmers have pulled out all of their hair, trying to get the AI to work accordingly to our vision, we, the more graphic oriented members of our group have had a hard time, finding stuff to do. So I haven’t felt the dreaded “ alpha” rush that so many senior students have warned us about. If this […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics