Daily Archives: April 3, 2017

BGP – Day 6

A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]

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Program: Graphics

BGP – Day 6

A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]

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Program: Graphics

Announcing the jury!


The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.
Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor […]

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Announcing the jury!


The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.
Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor […]

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BIG GAME PROJECT 2017

BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]

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Program: Graphics

BIG GAME PROJECT 2017

BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]

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Program: Graphics

Random stuff: white boxes and Black Mirror

So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
 
Whiteboxing

Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]

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Program: Game Design

Random stuff: white boxes and Black Mirror

So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
 
Whiteboxing

Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]

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Program: Game Design

#include from hell ( BTSK )

Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]

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Program: Programming

#include from hell ( BTSK )

Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]

/ Comments Off on #include from hell ( BTSK )
Program: Programming