Daily Archives: March 22, 2018

Blog Comment #3

Hello!
Firstly I would like to start with the comment of that your blog is clearly organized, well written and clearly investigates the viewed artifact which is the Scrum. This is seen with your 2nd paragraph focusing on a general aspects of Scrum whilst your 3rd paragraph clearly focusing on the sprint planning. By focusing on the sprint planning aspect you have achieved a better showcase of the process of the plan between the group. The motivation is clearly stated as […]

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Program: Game Design

Blog Comment #3

Hello!
Firstly I would like to start with the comment of that your blog is clearly organized, well written and clearly investigates the viewed artifact which is the Scrum. This is seen with your 2nd paragraph focusing on a general aspects of Scrum whilst your 3rd paragraph clearly focusing on the sprint planning. By focusing on the sprint planning aspect you have achieved a better showcase of the process of the plan between the group. The motivation is clearly stated as […]

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Program: Game Design

Blog Comment #2

Hello!
I would like to begin with the comment that I believe that you have successfully investigated your artifact on your blog by showcasing your entire process. The connections you made between the animations and the “Sky Ray” creature such as the tail problem where it didn’t feel right. The process of production is shown from the beginning to the end with visual intensity which helps the reader relate to it much better. Thoughts and failures are also showcased which makes […]

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Program: Game Design

Blog Comment #2

Hello!
I would like to begin with the comment that I believe that you have successfully investigated your artifact on your blog by showcasing your entire process. The connections you made between the animations and the “Sky Ray” creature such as the tail problem where it didn’t feel right. The process of production is shown from the beginning to the end with visual intensity which helps the reader relate to it much better. Thoughts and failures are also showcased which makes […]

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Program: Game Design

Blog Comment #1

Hello!
So firstly I would like to start with the comment of that you have clearly stated and described your chosen artifact in a detailed manner. I would like to also add that focusing on something as simple as a line, yet showcasing that it isn’t as simple as it looks like, makes the investigation of the artifact much more interesting. While the production process description of the artifact doesn’t feel that detailed, which is understandable as there isn’t too much […]

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Program: Game Design

Blog Comment #1

Hello!
So firstly I would like to start with the comment of that you have clearly stated and described your chosen artifact in a detailed manner. I would like to also add that focusing on something as simple as a line, yet showcasing that it isn’t as simple as it looks like, makes the investigation of the artifact much more interesting. While the production process description of the artifact doesn’t feel that detailed, which is understandable as there isn’t too much […]

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Program: Game Design

Comment #6

“Hi Hanna!
Your blog is so nice to read! I love the slide show of your assets at the end, that shows us what you’ve made and we can see what you have contributed with to the game – and it is beautiful. I wish I had done the same in my blog.
I like that you have described your game, using a lot of pictures, so the reader can visualize the game. But it would be nice to put the game […]

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Program: Graphics

Comment #6

“Hi Hanna!
Your blog is so nice to read! I love the slide show of your assets at the end, that shows us what you’ve made and we can see what you have contributed with to the game – and it is beautiful. I wish I had done the same in my blog.
I like that you have described your game, using a lot of pictures, so the reader can visualize the game. But it would be nice to put the game […]

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Program: Graphics

Comment on Petra´s PM

https://gameblogbyaderlund.wordpress.com/2018/03/19/blog-6-results-of-beelonging/
 
Hi,
I will start by saying that I have seen your game evolve and change throughout the 9 weeks of production. From the first background to the new parallax, the changes you applied to the colors, the enemies and your animations. You It is pretty clear that you and your team have understood how to work with scrum and how to iterate and build upon the assets you already have.
To be fair, i think your game was the most […]

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Program: Graphics

Comment on Petra´s PM

https://gameblogbyaderlund.wordpress.com/2018/03/19/blog-6-results-of-beelonging/
 
Hi,
I will start by saying that I have seen your game evolve and change throughout the 9 weeks of production. From the first background to the new parallax, the changes you applied to the colors, the enemies and your animations. You It is pretty clear that you and your team have understood how to work with scrum and how to iterate and build upon the assets you already have.
To be fair, i think your game was the most […]

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Program: Graphics

Comment : blog post assignment 6

Hey, good post!
I played your game during the last playtesting session, I think. Good job, it was an entertaining game!
Your post was clear throughout ; I enjoyed your insights on the MVP and its importance. It’s true that I can’t imagine how it would’ve been like to work with the waterfall method. At first, I was skeptical about scrum but I find it was the right choice of method.
From a programmer’s perspective, your game had some nice stuff going on, […]

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Program: Programming

Comment : blog post assignment 6

Hey, good post!
I played your game during the last playtesting session, I think. Good job, it was an entertaining game!
Your post was clear throughout ; I enjoyed your insights on the MVP and its importance. It’s true that I can’t imagine how it would’ve been like to work with the waterfall method. At first, I was skeptical about scrum but I find it was the right choice of method.
From a programmer’s perspective, your game had some nice stuff going on, […]

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Program: Programming

Minor changes, major consequences

Sometimes in life, you have to learn the hard way.
While working late on the enemy AI one night, I decided that I wanted more structure in the hierarchy in the Unity scene I was working in. To structure up the scene I added a number of empty objects and named them after the objects that they would represent in the hierarchy. These empty objects act similarly to ordinary folders when objects are placed as children under them. I was content […]

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Program: Programming

Minor changes, major consequences

Sometimes in life, you have to learn the hard way.
While working late on the enemy AI one night, I decided that I wanted more structure in the hierarchy in the Unity scene I was working in. To structure up the scene I added a number of empty objects and named them after the objects that they would represent in the hierarchy. These empty objects act similarly to ordinary folders when objects are placed as children under them. I was content […]

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Program: Programming

Comment #6

Blog post being commented on.
Hi there Teo!
When it comes to seeing your creation come to life I feel just like you do, it is truly something magical.
The ‘what has gone well’ part of the text seems so short, you start it of with “First, I’d like to start with what have gone well:”, which signals to the reader that there will be several things that you will bring up that has gone well during your project. If […]

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Program: Game Design

Comment #6

Blog post being commented on.
Hi there Teo!
When it comes to seeing your creation come to life I feel just like you do, it is truly something magical.
The ‘what has gone well’ part of the text seems so short, you start it of with “First, I’d like to start with what have gone well:”, which signals to the reader that there will be several things that you will bring up that has gone well during your project. If […]

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Program: Game Design

Comment #5

Blog post being commented on.
Hi there Max!
Right of the bat you let the reader know what the post is all about, great!
It would have been nice to know what your survey’s questions are, giving the start of the post more substance. If you could have written any of the differences that you found when observing your testers during the alpha and the beta would have been interesting to read about, if there were any that is.
I am […]

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Program: Game Design

Comment #5

Blog post being commented on.
Hi there Max!
Right of the bat you let the reader know what the post is all about, great!
It would have been nice to know what your survey’s questions are, giving the start of the post more substance. If you could have written any of the differences that you found when observing your testers during the alpha and the beta would have been interesting to read about, if there were any that is.
I am […]

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Program: Game Design

Comment #4

Blog post being commented on.
Hello Adam! The first couple of sentences made it instantly clear as to what the post is about, the second half of the first paragraph is not as clear however. Considering that you are a programmer I take it that the enemies in the game has been, up until this point, in a placeholder state coding wise. I do, however, recall that the dragonfly looked differently before and acted fairly similarly to the […]

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Program: Game Design

Comment #4

Blog post being commented on.
Hello Adam! The first couple of sentences made it instantly clear as to what the post is about, the second half of the first paragraph is not as clear however. Considering that you are a programmer I take it that the enemies in the game has been, up until this point, in a placeholder state coding wise. I do, however, recall that the dragonfly looked differently before and acted fairly similarly to the […]

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Program: Game Design

Managerial postmortem

Student group members would say in perfect unison “With little or no experience, we did our best, to make the game”, to summarize the project. But individual student members in different minors might bring different overlook on the project. From a perspective of a project manager I would like to summary the project itself in following parts: goal, purpose, playtesting, prerequisites, and progress.
Project goal. The goal of the project to produce the game according to the concept and course requirements […]

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Managerial postmortem

Student group members would say in perfect unison “With little or no experience, we did our best, to make the game”, to summarize the project. But individual student members in different minors might bring different overlook on the project. From a perspective of a project manager I would like to summary the project itself in following parts: goal, purpose, playtesting, prerequisites, and progress.
Project goal. The goal of the project to produce the game according to the concept and course requirements […]

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Comment #3

Blog post being commented on.
Hello there Isak! It is good to see that you feel like you have improved your work ethics! I know all too well about the trap that is procrastination, I have been there before and still am, to an extent.
Your post highlights the most important part of scrum, which would be the communication and re-iteration aspect. I do feel however, that you could have gone more in depth on how you and your […]

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Program: Game Design

Comment #3

Blog post being commented on.
Hello there Isak! It is good to see that you feel like you have improved your work ethics! I know all too well about the trap that is procrastination, I have been there before and still am, to an extent.
Your post highlights the most important part of scrum, which would be the communication and re-iteration aspect. I do feel however, that you could have gone more in depth on how you and your […]

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Program: Game Design