Daily Archives: March 22, 2018
Final Comment
Link to the post
Hello, Merve it’s a good post you have here!
I liked how you chose and covered three important aspects to game development: Your work/experience, Scrum and playtesting. It gives your perspective on what has happened and your experience with it clearly. It is also clear that you have learned a lot during this project which will benefit you in future projects. The only thing I am missing is your opinion on the end result, are you happy […]
Final Comment
Link to the post
Hello, Merve it’s a good post you have here!
I liked how you chose and covered three important aspects to game development: Your work/experience, Scrum and playtesting. It gives your perspective on what has happened and your experience with it clearly. It is also clear that you have learned a lot during this project which will benefit you in future projects. The only thing I am missing is your opinion on the end result, are you happy […]
Comment Archives: Week #6 – Michael Degirmen, Team Gnoll
On the bright side, you and your group managed to get a workable game out despite the feeling like the universe wanted otherwise. Also, the fact that you and all of the remaining team members didn’t let these setbacks get to them says a lot about you and them.
I know my knowledge of the inner workings of your group is zero and with what I’m about to say, I’m not trying to take away or demean anything about your grievances […]
Comment Archives: Week #6 – Michael Degirmen, Team Gnoll
On the bright side, you and your group managed to get a workable game out despite the feeling like the universe wanted otherwise. Also, the fact that you and all of the remaining team members didn’t let these setbacks get to them says a lot about you and them.
I know my knowledge of the inner workings of your group is zero and with what I’m about to say, I’m not trying to take away or demean anything about your grievances […]
Blog comment 18-03-22
Blog:
https://thedudeleo.wordpress.com/2018/03/20/blog-6-postmortem/
Comment:
Hello, I’m glad to read your blog, first of all, you clearly introduced the background of the shoot’em up game, this is good. For the readers which first time to read your blog, they can easily understand the project, and they will not feel confused about what we did in this project.
Then, you described some of the understanding of the concept of umibozu concept document. Indeed, before starting the group work, it will lay the foundation for later […]
Blog comment 18-03-22
Blog:
https://thedudeleo.wordpress.com/2018/03/20/blog-6-postmortem/
Comment:
Hello, I’m glad to read your blog, first of all, you clearly introduced the background of the shoot’em up game, this is good. For the readers which first time to read your blog, they can easily understand the project, and they will not feel confused about what we did in this project.
Then, you described some of the understanding of the concept of umibozu concept document. Indeed, before starting the group work, it will lay the foundation for later […]
Comment Week 6 (Amanda Cohen)
https://amandacohen58776528.wordpress.com/2018/03/20/blog-post-6-post-mortem/comment-page-1/#comment-14
:
”Hello Amanda!
Your friendly neighborhood programmer peeking in. First off: I want to say, great post. You explained very well why you think that your game turned out great and since I also played your game I would have to agree with you, it was great! I can see why you say that you had great management in your game so that you could focus more on polishing, it made your game very stable and reliable which a notable […]
Comment Week 6 (Amanda Cohen)
https://amandacohen58776528.wordpress.com/2018/03/20/blog-post-6-post-mortem/comment-page-1/#comment-14
:
”Hello Amanda!
Your friendly neighborhood programmer peeking in. First off: I want to say, great post. You explained very well why you think that your game turned out great and since I also played your game I would have to agree with you, it was great! I can see why you say that you had great management in your game so that you could focus more on polishing, it made your game very stable and reliable which a notable […]
Comment #6
In response to Michaels post mortem, that can be found here.
Hi Michael, I want to start of by congratulating you on completing your project! I did get a chance to play the game and while I was one of the testers that did not agree with the difficulty of the game, the controls certainly made it feel like operating a strange machine, a good thing in your case.
Your postmortem blog post is clearly structured and nicely summarized how your […]
Comment #6
In response to Michaels post mortem, that can be found here.
Hi Michael, I want to start of by congratulating you on completing your project! I did get a chance to play the game and while I was one of the testers that did not agree with the difficulty of the game, the controls certainly made it feel like operating a strange machine, a good thing in your case.
Your postmortem blog post is clearly structured and nicely summarized how your […]
Comment on Samantha
https://artdevsam.wordpress.com/2018/03/20/moving-on/
Hello Samantha, Adam Olsson here programmer from group lycanthrope. You give a reasonable explanation and recap of what you and your group has been doing these past weeks. I find it interesting to read what challenges you have met under your work, and I can relate to your struggle with the group changing things you came to agree to the last week as my group tended to do similar things from time to time. I can see the […]
Comment on Samantha
https://artdevsam.wordpress.com/2018/03/20/moving-on/
Hello Samantha, Adam Olsson here programmer from group lycanthrope. You give a reasonable explanation and recap of what you and your group has been doing these past weeks. I find it interesting to read what challenges you have met under your work, and I can relate to your struggle with the group changing things you came to agree to the last week as my group tended to do similar things from time to time. I can see the […]
Postmortem: Team Qilin’s Aetherial
Finally! The end has come! This project have been somewhat hellish, and reaching the end feels more freeing than I’d care to admit (although I suppose I just did). Many things went wrong, but many things did also go right, and the fact that we made it is something I’m very proud of.
In the end, team Qilin’s Aetherial turned into a quite simple shoot ‘em up in which players operate a flying ship hunting down a murderous invading Moby Dick […]
Postmortem: Team Qilin’s Aetherial
Finally! The end has come! This project have been somewhat hellish, and reaching the end feels more freeing than I’d care to admit (although I suppose I just did). Many things went wrong, but many things did also go right, and the fact that we made it is something I’m very proud of.
In the end, team Qilin’s Aetherial turned into a quite simple shoot ‘em up in which players operate a flying ship hunting down a murderous invading Moby Dick […]
Postmortem on Behemoth
After many weeks of working together with my group, our game is finally finished and has been sent in to the teachers for grading. It was a fun project, but as the we started pushing into the last two weeks I started getting impatient and wanted it to be finished as fast as possible.
Most people who played it said they enjoyed it, although it had some quite glaring issues. There were a lot of assets I really wanted to make, […]
Postmortem on Behemoth
After many weeks of working together with my group, our game is finally finished and has been sent in to the teachers for grading. It was a fun project, but as the we started pushing into the last two weeks I started getting impatient and wanted it to be finished as fast as possible.
Most people who played it said they enjoyed it, although it had some quite glaring issues. There were a lot of assets I really wanted to make, […]
Blog comment #6
Link to original post: https://makingumibozu.wordpress.com/2018/03/20/post-mortem/
Hello Alec!
I am glad that you are happy outcome of the project and that you learned something in the process.
As you brought up the minimum viable product, it came to me that I never even had a thought of this during my teams project. To see that teams had difficulties with this, will hopefully help me in the long run as well, so thank you for bringing this up in advance.
One thing that confused me a little […]
Blog comment #6
Link to original post: https://makingumibozu.wordpress.com/2018/03/20/post-mortem/
Hello Alec!
I am glad that you are happy outcome of the project and that you learned something in the process.
As you brought up the minimum viable product, it came to me that I never even had a thought of this during my teams project. To see that teams had difficulties with this, will hopefully help me in the long run as well, so thank you for bringing this up in advance.
One thing that confused me a little […]
Blog Comment #6
Hello!
So as a beginning statement, I would like to start by saying that the artifact which is the postmortem has been clearly stated throughout the blog. I also find it interesting to see the things that you consider disappointing about the game getting investigated and even showcasing parts where problems arising from other minors of the group is good criticism. Showcasing that you have learned from your mistakes and won’t be letting to happen again shows your motivation for the […]
Blog Comment #6
Hello!
So as a beginning statement, I would like to start by saying that the artifact which is the postmortem has been clearly stated throughout the blog. I also find it interesting to see the things that you consider disappointing about the game getting investigated and even showcasing parts where problems arising from other minors of the group is good criticism. Showcasing that you have learned from your mistakes and won’t be letting to happen again shows your motivation for the […]
Blog Comment #5
Hello!
Firstly the artifact which is the playtesting was mostly stated but I feel like you didn’t have the need to add the Alpha presentation to the conversation as it just isn’t correlated to the theme. Whilst the process of playtesting is being told, I also feel it didn’t have a need to be stated where instead of it’s place more writing about the effects of play testing could have been available.
Other than that the process of understanding the faults thus […]
Blog Comment #5
Hello!
Firstly the artifact which is the playtesting was mostly stated but I feel like you didn’t have the need to add the Alpha presentation to the conversation as it just isn’t correlated to the theme. Whilst the process of playtesting is being told, I also feel it didn’t have a need to be stated where instead of it’s place more writing about the effects of play testing could have been available.
Other than that the process of understanding the faults thus […]
Blog Comment #4
Hello!
I would like to start with your structure being quite simple and understandable by any reader and clearly concentrates on the artifact which is the tutorial design. The process behind designing the tutorial is told in a way where motivation are included which is that players have a hard time understanding essential gameplay mechanics and tutorials. I would agree on this as the game you’re making Behemoth had the difficulty of multitasking, thus making it quite hard to understand for […]
Blog Comment #4
Hello!
I would like to start with your structure being quite simple and understandable by any reader and clearly concentrates on the artifact which is the tutorial design. The process behind designing the tutorial is told in a way where motivation are included which is that players have a hard time understanding essential gameplay mechanics and tutorials. I would agree on this as the game you’re making Behemoth had the difficulty of multitasking, thus making it quite hard to understand for […]