Daily Archives: October 15, 2013
Optimize meshes
When we started working on CoBots last year, neither me or any of the other two graphic students had any experience working with 3D. We all wanted to learn tough, so we decided to go for a 3D game anyway, since it would fit our idea better.
I have had a lot of fun working with 3D and I have learned much! One of the things that we’ve learned the hard way is to optimize meshes.
When we started making meshes for […]
Optimize meshes
When we started working on CoBots last year, neither me or any of the other two graphic students had any experience working with 3D. We all wanted to learn tough, so we decided to go for a 3D game anyway, since it would fit our idea better.
I have had a lot of fun working with 3D and I have learned much! One of the things that we’ve learned the hard way is to optimize meshes.
When we started making meshes for […]
Prototyping…
So today (13-10-15), after the lecture, we sat down as a group, this time I had an idea that I wanted to try out. Now this wasn’t a new idea, I could never really shake that image of players being mischievous kids pranking an old lady. But this time I thought about it in a way that could work as a game, I am yet to find out how wrong I could be, still:
We started out with one player being […]
Prototyping…
So today (13-10-15), after the lecture, we sat down as a group, this time I had an idea that I wanted to try out. Now this wasn’t a new idea, I could never really shake that image of players being mischievous kids pranking an old lady. But this time I thought about it in a way that could work as a game, I am yet to find out how wrong I could be, still:
We started out with one player being […]
Boring Warrior – a Major Assignment
For me and my group’s major assignment, we were handed two words which we needed to base our 2D Space Shoot ‘Em Up on. Those word were “Boring” and “Warrior”… Yeah…
In previous meetings we settled on what our game should be about and what the game should contain. We decided on a game where you play as the final spark of “Inspiration and Liveliness” inside the mind of a bored person.
The mind (the playing field) is going to start […]
Boring Warrior – a Major Assignment
For me and my group’s major assignment, we were handed two words which we needed to base our 2D Space Shoot ‘Em Up on. Those word were “Boring” and “Warrior”… Yeah…
In previous meetings we settled on what our game should be about and what the game should contain. We decided on a game where you play as the final spark of “Inspiration and Liveliness” inside the mind of a bored person.
The mind (the playing field) is going to start […]
Board Game Progress (My First Post)
The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]
Board Game Progress (My First Post)
The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
Object-oriented 3D sound system using FMOD in one day
In this post I will describe how I created an object-oriented 3D sound system using FMOD in the time-span of one day. This 3D sound system was used in our experimental Tower Defense game. It is mostly designed towards our Tower Defense game but many generic-usage functions was kept in mind when designing it. It is therefore free from other libraries except FMOD itself and could be integrated in any project.
The inspirational sources for this […]
Object-oriented 3D sound system using FMOD in one day
In this post I will describe how I created an object-oriented 3D sound system using FMOD in the time-span of one day. This 3D sound system was used in our experimental Tower Defense game. It is mostly designed towards our Tower Defense game but many generic-usage functions was kept in mind when designing it. It is therefore free from other libraries except FMOD itself and could be integrated in any project.
The inspirational sources for this […]
Catching up!
So I’m a bit late with this whole blog thing, so I want to cover some things that our group (group 6, advanced game design) discussed this Sunday. We are going to make our own board game, and this Sunday we clarified which aesthetics we want the game to have.
I find it hard to find an aesthetic I want to reach without a game example or scenario, so I tried to come up with just that instead. I thought up […]
Catching up!
So I’m a bit late with this whole blog thing, so I want to cover some things that our group (group 6, advanced game design) discussed this Sunday. We are going to make our own board game, and this Sunday we clarified which aesthetics we want the game to have.
I find it hard to find an aesthetic I want to reach without a game example or scenario, so I tried to come up with just that instead. I thought up […]
Board Game Progress (My First Post)
The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]
Board Game Progress (My First Post)
The Board Game Idea:
Our idea is that there are five players, four of them are human beings hunting for some sort of treasure and one is some sort of predator who is there to stop them. We really wanted the human players to feel hunted so, after a lot of brainstorming we came up with a movement-system where both human beings and the predator roll a d6 to decide how many steps their avatar can move. But to add some […]
Boardgame progress / thoughts on lecture
Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]
Boardgame progress / thoughts on lecture
Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
Let’s do this… (introduction)
This is my first entry in this reflective blog; these words are merely the drops to first hit the ground in a waterfall of faeces, imagine…
Here I will mainly present and discuss game design assignments.
Let’s do this… (introduction)
This is my first entry in this reflective blog; these words are merely the drops to first hit the ground in a waterfall of faeces, imagine…
Here I will mainly present and discuss game design assignments.