Daily Archives: October 18, 2013

Week 42 review

This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]

/ Comments Off on Week 42 review
Program: Programming

Week 42 review

This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]

/ Comments Off on Week 42 review
Program: Programming

Week 42 review

This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]

/ Comments Off on Week 42 review
Program: Programming

Week 42 review

This week we made our first prototype of our game. We focused heavily on or two goals; to have an interesting exploring mechanic and to generate a race for resources between players.
Originally we had an idea that was very focused around a cave. This week however we scaled most of that back in order to get base level systems we can test on their own merit. This has made our system much more modular, the theme of exploring as part […]

/ Comments Off on Week 42 review
Program: Programming

Story telling

Idag har vi spelat ett spel kallat storycube, för att jobba med story telling.
Selet gick ut på att man fick 9 tärningar med olika bilder på och man skulle försöka använda så många av dem som möjligt för att utveckla den gemensamma storyn.
Här är det grova resultatet av vår story:
Ute och gick I skogen, såg en bro, gick över, kom till ett hus, kika igenom nyckhålet, fanns en telefon, tärningar och en jordglob.
Det går en annan snubbe över samma bro, […]

/ Comments Off on Story telling
Program: Programming

Story telling

Idag har vi spelat ett spel kallat storycube, för att jobba med story telling.
Selet gick ut på att man fick 9 tärningar med olika bilder på och man skulle försöka använda så många av dem som möjligt för att utveckla den gemensamma storyn.
Här är det grova resultatet av vår story:
Ute och gick I skogen, såg en bro, gick över, kom till ett hus, kika igenom nyckhålet, fanns en telefon, tärningar och en jordglob.
Det går en annan snubbe över samma bro, […]

/ Comments Off on Story telling
Program: Programming

Board game progress report (Advanced Game Design) – 201301018

Today my group had a short meeting where we discussed what was done during the week, and talked about what we needed tog get done by the next week. The things that we came up with was that we needed a more polished board (as someone brought up some problems with it during playtesting), item cards implemented into the game, and a way to improve the monster’s movement.
During this upcoming weekend, I’m going to test some ideas of how to […]

/ Comments Off on Board game progress report (Advanced Game Design) – 201301018
Program: Programming

Board game progress report (Advanced Game Design) – 201301018

Today my group had a short meeting where we discussed what was done during the week, and talked about what we needed tog get done by the next week. The things that we came up with was that we needed a more polished board (as someone brought up some problems with it during playtesting), item cards implemented into the game, and a way to improve the monster’s movement.
During this upcoming weekend, I’m going to test some ideas of how to […]

/ Comments Off on Board game progress report (Advanced Game Design) – 201301018
Program: Programming