Daily Archives: October 13, 2013

Getting started

Hey world, as a part of my education at uppsala university, campus gotland i am to keep a blog running where i reflect over things i learn during the coming two years. I’m a second year student at the gamedesign and graphics program and so far i really enjoy it.
When i first applied to this program i thought graphics and design were.. linked together more than they actually are. Ofcourse graphical art and gamedesign are linked together since both are […]

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Program: Graphics

Getting started

Hey world, as a part of my education at uppsala university, campus gotland i am to keep a blog running where i reflect over things i learn during the coming two years. I’m a second year student at the gamedesign and graphics program and so far i really enjoy it.
When i first applied to this program i thought graphics and design were.. linked together more than they actually are. Ofcourse graphical art and gamedesign are linked together since both are […]

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Program: Graphics

“Fun”

Howdy.
There’s one word that keeps reappearing during my studies : “Fun”. What actually constitutes “fun”? Is “fun” objective or just ruled by preferences? I honestly don’t know.
Scott Rogers writes in his book “Level Up! : The guide to great video game design” that he hates “fun”. It’s an innately bad question to ask a game designer if he thinks that his game is “fun”, as he or she can’t possibly know how much “fun” his or her game is. Scott […]

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Program: Programming

“Fun”

Howdy.
There’s one word that keeps reappearing during my studies : “Fun”. What actually constitutes “fun”? Is “fun” objective or just ruled by preferences? I honestly don’t know.
Scott Rogers writes in his book “Level Up! : The guide to great video game design” that he hates “fun”. It’s an innately bad question to ask a game designer if he thinks that his game is “fun”, as he or she can’t possibly know how much “fun” his or her game is. Scott […]

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Program: Programming

Board Game: D-D-D-Duel

Most of the group meet up today to brainstorm the board game the group will make for the final assignment in the “Advanced Game Design” course.
One in the group suggested that we create an game, that does not feel like a traditional board game with dice throwing and statistic planning. The same person also suggested that we create a game that uses the players reactions skill.The others in the group liked the idea, and started to research in similar games […]

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Program: Programming

Board Game: D-D-D-Duel

Most of the group meet up today to brainstorm the board game the group will make for the final assignment in the “Advanced Game Design” course.
One in the group suggested that we create an game, that does not feel like a traditional board game with dice throwing and statistic planning. The same person also suggested that we create a game that uses the players reactions skill.The others in the group liked the idea, and started to research in similar games […]

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Program: Programming

Inactivity

This week has been low on the activity front, not much has been done. We got our group assignments and my group got the word: interesting, suit.
While both are kind of fun I must say that I found the word “interesting” to be a little too broad. From what persons perspective are we thinking of? Is it interesting for the designer, programmer, consumer, producer or maybe the publisher?
While we had to interpret this question ourselves we have gone with our […]

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Program: Programming

Inactivity

This week has been low on the activity front, not much has been done. We got our group assignments and my group got the word: interesting, suit.
While both are kind of fun I must say that I found the word “interesting” to be a little too broad. From what persons perspective are we thinking of? Is it interesting for the designer, programmer, consumer, producer or maybe the publisher?
While we had to interpret this question ourselves we have gone with our […]

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Program: Programming

The release of jinxed. A Genius market move.


Let me tell you about League of legends. A game you’ve surely heard about, either you play it or you have a friend that plays it.
The game was released during the end of October 2009 and have been growing rapidly sens its release. The fine thing about the game is that the Company behind the game is learning and watching how to market. You see the game is free to play but you can buy cosmetic things in the […]

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Program: Graphics

The release of jinxed. A Genius market move.


Let me tell you about League of legends. A game you’ve surely heard about, either you play it or you have a friend that plays it.
The game was released during the end of October 2009 and have been growing rapidly sens its release. The fine thing about the game is that the Company behind the game is learning and watching how to market. You see the game is free to play but you can buy cosmetic things in the […]

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Program: Graphics

Game Jam: Doom’s Date

A couple of days ago we had a game jam at our university. In a game jam usually you get words and you have to create a game containing those words. The words that were given to us was “Everyday” and “Doom”. We had 7 hours to complete this game using game maker, we decided pretty quickly about something that we thought was doable during that short period. We decided to make a dating game where the player had to […]

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Program: Programming

Game Jam: Doom’s Date

A couple of days ago we had a game jam at our university. In a game jam usually you get words and you have to create a game containing those words. The words that were given to us was “Everyday” and “Doom”. We had 7 hours to complete this game using game maker, we decided pretty quickly about something that we thought was doable during that short period. We decided to make a dating game where the player had to […]

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Program: Programming

Game Jam: Doom’s Date

A couple of days ago we had a game jam at our university. In a game jam usually you get words and you have to create a game containing those words. The words that were given to us was “Everyday” and “Doom”. We had 7 hours to complete this game using game maker, we decided pretty quickly about something that we thought was doable during that short period. We decided to make a dating game where the player had to […]

/ Comments Off on Game Jam: Doom’s Date
Program: Programming

Game Jam: Doom’s Date

A couple of days ago we had a game jam at our university. In a game jam usually you get words and you have to create a game containing those words. The words that were given to us was “Everyday” and “Doom”. We had 7 hours to complete this game using game maker, we decided pretty quickly about something that we thought was doable during that short period. We decided to make a dating game where the player had to […]

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Program: Programming

Last Friday we had an event called Game Jam, which was completely optional and was done on our spare time. We competed in teams of five people who could make the best game in only seven hours from the theme Everyday Doom (if i remember correctly). Since three of my teammates had Swedish lessons that occupied the first three hours of the game jam, my team tried to make a game in only four hours. Crazy, huh? And super fun! […]

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Program: Programming

Last Friday we had an event called Game Jam, which was completely optional and was done on our spare time. We competed in teams of five people who could make the best game in only seven hours from the theme Everyday Doom (if i remember correctly). Since three of my teammates had Swedish lessons that occupied the first three hours of the game jam, my team tried to make a game in only four hours. Crazy, huh? And super fun! […]

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Program: Programming

Board game meeting #1-2

So now that all groups have analyzed game systems, board games and table top RPGs, we are all supposed to make a board game.
During our first meeting the group with the group we came with a some what aesthetic goal of paranoia vs trust and fear in a fight for survival in a cave.

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Program: Graphics

Board game meeting #1-2

So now that all groups have analyzed game systems, board games and table top RPGs, we are all supposed to make a board game.
During our first meeting the group with the group we came with a some what aesthetic goal of paranoia vs trust and fear in a fight for survival in a cave.

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Program: Graphics