Daily Archives: October 21, 2013

Overview of important steps

I had written in a previous entry addressing my disbelief for the system we had created and how I failed to create a different tile system. Why did I go through all that trouble? Because just claiming it’s not “fun” enough or insignificant enough to the …

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Program: Graphics

Overview of important steps

I had written in a previous entry addressing my disbelief for the system we had created and how I failed to create a different tile system. Why did I go through all that trouble? Because just claiming it’s not “fun” enough or insignificant enough to the …

/ Comments Off on Overview of important steps
Program: Graphics

GAME Recruitment Flyer 2013

We’ve just created a new recruitment brochure for the department. We’ll bring these with us to Tekniska Museet at the end of this week, and Gamex next week. But you can have a web-friendly PDF too, of course.
This years version skips the bit on entrepreneurship, incubators and startups. These are still very much a part of what we do, of course, but we feel it’s more important to talk about our expectations on incoming students, and […]

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GAME Recruitment Flyer 2013

We’ve just created a new recruitment brochure for the department. We’ll bring these with us to Tekniska Museet at the end of this week, and Gamex next week. But you can have a web-friendly PDF too, of course.
This years version skips the bit on entrepreneurship, incubators and startups. These are still very much a part of what we do, of course, but we feel it’s more important to talk about our expectations on incoming students, and […]

/ Comments Off on GAME Recruitment Flyer 2013

Board game progress report (Advanced Game Design) – 20131021

Today, we had a seminar this morning in Advanced Game Design. Marcus Ingvarsson, the teacher holding it, decided that each group talked to him in private where we demonstrated our game in it’s current state.
Since our group had a late time with him, we decided to do some more polish to our game before showing it to Marcus. Today we tested the wands in the game (previously called items). The purpose of our game is to find a talisman and […]

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Program: Programming

Board game progress report (Advanced Game Design) – 20131021

Today, we had a seminar this morning in Advanced Game Design. Marcus Ingvarsson, the teacher holding it, decided that each group talked to him in private where we demonstrated our game in it’s current state.
Since our group had a late time with him, we decided to do some more polish to our game before showing it to Marcus. Today we tested the wands in the game (previously called items). The purpose of our game is to find a talisman and […]

/ Comments Off on Board game progress report (Advanced Game Design) – 20131021
Program: Programming