Daily Archives: October 29, 2013

Board Game Progress Report (Advanced Game Design) – 20131029

Today, we had our teacher for the course (Adam Mayes) play our game and give feedback on it in it’s current state.
Initially, he was skeptical to as of how the monster’s hidden movement was going to work in practice. However, after playing the game, he liked the game as it was. He got to play as the monster and the game was very tight overall to the very last. Although he thought that we could keep iterate on what we […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – 20131029

Today, we had our teacher for the course (Adam Mayes) play our game and give feedback on it in it’s current state.
Initially, he was skeptical to as of how the monster’s hidden movement was going to work in practice. However, after playing the game, he liked the game as it was. He got to play as the monster and the game was very tight overall to the very last. Although he thought that we could keep iterate on what we […]

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Program: Programming

The latest version

Today we had yet another playtesting session. We got some critique on several of our systems that made us consider if we should change it. However, when playing with Adam he told us that it was a great game that he enjoyed a lot and we sholdn’t change much of anything.
We’ve decided that we still need to change the board a bit, and maybe consider adding another element. But it feels pretty solid at this point, so we’ll mostly polish […]

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Program: Graphics

The latest version

Today we had yet another playtesting session. We got some critique on several of our systems that made us consider if we should change it. However, when playing with Adam he told us that it was a great game that he enjoyed a lot and we sholdn’t change much of anything.
We’ve decided that we still need to change the board a bit, and maybe consider adding another element. But it feels pretty solid at this point, so we’ll mostly polish […]

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Program: Graphics

Balancing Balancing and more Balancing.

Last day we had yet another balancing session, we were about half the group since the other half had other classes to attend. The goal of yesterdays sesion was to make the Wizard even stronger in the begining of the game and also try a new trap mechanic.

So inseed of doing an aditional 10+ saving throw for each trap and take two damage for each failed test, we tested and stuck with that you allways only take two damage no […]

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Program: Programming

Balancing Balancing and more Balancing.

Last day we had yet another balancing session, we were about half the group since the other half had other classes to attend. The goal of yesterdays sesion was to make the Wizard even stronger in the begining of the game and also try a new trap mechanic.

So inseed of doing an aditional 10+ saving throw for each trap and take two damage for each failed test, we tested and stuck with that you allways only take two damage no […]

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Program: Programming

Thursday QA

So the goal of this week was to balance the game as much as possible which i described in the previous post. This post will focus on the QA session we had this Thursday.
This thursday I pulled together the entire class and everyone tested at least one other game in the class. Since our game takes 45min – 1h 30min to play depending on the players experience only one group had time to test our game. It took the testers […]

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Program: Programming

Thursday QA

So the goal of this week was to balance the game as much as possible which i described in the previous post. This post will focus on the QA session we had this Thursday.
This thursday I pulled together the entire class and everyone tested at least one other game in the class. Since our game takes 45min – 1h 30min to play depending on the players experience only one group had time to test our game. It took the testers […]

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Program: Programming

play testing with Adam

before lunch we got our appointment with Adam. This is what it looks like:

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Program: Graphics

play testing with Adam

before lunch we got our appointment with Adam. This is what it looks like:

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Program: Graphics